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8 Posts
I got most of this off of a shooty tourney list I saw around here somewhere. All I did was add a dragon. I reeeally need some help with WE so I'm sure my strategy isn't going to work. My main enemy will be a really competitive Dwarf player, so I'm going to have to play hard and use some "cheap tricks" to pull off my first win.
Highborn @ 575
Forest Dragon
Spear Weapon
Light Armor
Bow of Loren
Bodkins
Noble @ 111 Pts
Light Armour; Great weapon; longbow
Hail of Doom Arrow [30]
1 Spellsinger @ 140 Pts
Magic Level 1; Lore of Athel Loren; Longbow
Dispel Scroll [25]
Dispel Scroll [25]
10 Glade Guard @ 120 Pts
10 Glade Guard @ 120 Pts
10 Glade Guard @ 120 Pts
10 Glade Guard @ 120 Pts
5 Glade Riders @ 120pts
8 Dryads @ 96 Pts
8 Dryads @ 96 Pts
8 Dryads @ 96 Pts
7 Wardancers @ 133 Pts
Musician
7 Wardancers @ 126 Pts
Great Eagle @ 50 Pts
Casting Pool: 3
Dispel Pool: 3 + 2 scrolls
Total: 2023
My stragtegy is to use the fliers and cavalry as anti-warmachine/shooter units, and use the rest as a shooting line to cut down the (dwarven) enemy before they can get to me, and then when they charge the Glade Guard, retreat and charge with Wardancers/dryads. Also, a retreat with the dragon is also somewhere in there. My main concern is the dwarf's cannon. The bolt thrower and organ gun all have shorter ranges, and he tends to deploy them together anyway.
PS: How does a dragon's breath weapon work? It never said a strength, is it the Dragon's strength?
Highborn @ 575
Forest Dragon
Spear Weapon
Light Armor
Bow of Loren
Bodkins
Noble @ 111 Pts
Light Armour; Great weapon; longbow
Hail of Doom Arrow [30]
1 Spellsinger @ 140 Pts
Magic Level 1; Lore of Athel Loren; Longbow
Dispel Scroll [25]
Dispel Scroll [25]
10 Glade Guard @ 120 Pts
10 Glade Guard @ 120 Pts
10 Glade Guard @ 120 Pts
10 Glade Guard @ 120 Pts
5 Glade Riders @ 120pts
8 Dryads @ 96 Pts
8 Dryads @ 96 Pts
8 Dryads @ 96 Pts
7 Wardancers @ 133 Pts
Musician
7 Wardancers @ 126 Pts
Great Eagle @ 50 Pts
Casting Pool: 3
Dispel Pool: 3 + 2 scrolls
Total: 2023
My stragtegy is to use the fliers and cavalry as anti-warmachine/shooter units, and use the rest as a shooting line to cut down the (dwarven) enemy before they can get to me, and then when they charge the Glade Guard, retreat and charge with Wardancers/dryads. Also, a retreat with the dragon is also somewhere in there. My main concern is the dwarf's cannon. The bolt thrower and organ gun all have shorter ranges, and he tends to deploy them together anyway.
PS: How does a dragon's breath weapon work? It never said a strength, is it the Dragon's strength?