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Discussion Starter · #1 ·
hey guys and gals..:D

I am as new as to Warhammer 40k as you could possibly imagine, I have managed to purcahse a codex the rule book and a few odds and ends of an imperial bunch..But have never rolled dice in anger..

I have read so much from you all and from this i have gained so much valuable intelligence.. and for this many thanks.

Anyways, I have put together a small army/platoon which will be add to but i have constructed it in this way as i want to add to it as my resources grow ($$$) and most importantly play..

It is a platoon weighing 500pts.. I like it this way and will be going up against a Nid army of at the same weight. With this army I intend to deploy.. not move and blow away as many nids as possible..



anyways here it is.. constructive criticism will be most helpful.. once again thank you and in advance..

Army List

Imperial Guard

Nacht Jäger Aufklärung Platoon – Night Hunter, Recon Platoon



Doctrines
Veterans
Iron Discipline
Close Order Drill
Special Equipment: Carapace Armour
Special Equipment: Cameleoline

500pts

HQ

Junior Officer with Honorifica Imperialis, Plasma pistol, Power weapon
and Iron Discipline
Veteran Guardsman with company standard
Veteran Guardsman with a Lasgun and Master Vox
Two Guardsmen as a heavy weapons crew: Heavy bolter or Mortar
Cameleoline
Carapace
Total: 162
Troops
Hardened Veteran Squad 1
Veteran Sergeant with storm bolter
“ Guardsman with Vox Caster
“ Guardsman with Plasma gun
“ Guardsman with Plasma gun
“ Guardsman Grenade Launcher
“ Guardsman with Lasgun
“ Guardsman with Lasgun
“ Guardsman with Lasgun
Two Veteran Guardsman as a heavy weapons crew: Auto Cannon or heavy bolter
Cameleoline
Carapace
Total: 168
Hardened Veteran squad 2
Veteran Sergeant with storm bolter
“ Guardsman with Vox Caster
“ Guardsman with Plasma gun
“ Guardsman with Plasma gun
“ Guardsman Grenade Launcher
“ Guardsman with Lasgun
“ Guardsman with Lasgun
“ Guardsman with Lasgun
Two Veteran Guardsman as a heavy weapons crew: Auto Cannon or heavy bolter
Cameleoline
Carapace
Total: 168

Grand Total: 498





What i want to do is eventually add more infantry platoons, HQ support squads and of course armour.. Including a bassie.. this is my elites when these come..
The grenade launchers were built before i knew the value of such a unit, so until i can get some more plasma.. they will have to do..

Well thank you in advance for your slaps, abuse, help or advice...:w00t:

take care..
 

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IIRC you cannot combine Cameleoline and Carapace doctrines.

Also, IIRC the Veterans doctrine only lifts the 0-1 restriction on Vets squads, it doesn't let you take them as troops choices.

I suggest you start with a 400pts combat patrol list, therefore allowing you to only take a single Troops choice (An infantry platoon, or if you take the Grenediers doctrine that could be a Storm Troopers squad).
 

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Discussion Starter · #3 ·
*******.. i did'nt know that.. well thanks for your help.. see what i can do.

thanks a bunch..

later
 

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Discussion Starter · #4 ·
ummm.. IIRC? whats that? and my codex in plain english states that i can combine the both of cameleoline and carapace.. i don't want to quote my codex to you, but its true so i will keep that..cause i like it and i can.. but for the previous advice many thanks..

take care
 

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Discussion Starter · #5 · (Edited)
Doctrines
Veterans
Iron Discipline
Close Order Drill
Special Equipment: Carapace Armour
Special Equipment: Cameleoline

400pts – combat patrol..

HQ

Junior Officer with Honorifica Imperialis, Las pistol, close combat weapon
and Iron Discipline
Veteran Guardsman with company standard
Veteran Guardsman with a Lasgun and Master Vox
Two Guardsmen as a heavy weapons crew: Heavy bolter or Mortar
Cameleoline
Carapace
Total: 147
Troop 1
Infantry Squad 1
Veteran Sergeant with storm bolter
Guardsman with Vox Caster
Guardsman with Plasma gun
Guardsman with Lasgun
Guardsman with Lasgun
Guardsman with Lasgun
Guardsman with Lasgun
Guardsman with Lasgun
Two Guardsman as a heavy weapons crew:heavy bolter
Cameleoline
Carapace
Total: 126

Infantry Squad 2
Veteran Sergeant with storm bolter
Guardsman with Vox Caster
Guardsman with Plasma gun
Guardsman with Lasgun
Guardsman with Lasgun
Guardsman with Lasgun
Guardsman with Lasgun
Guardsman with Lasgun
Two Guardsman as a heavy weapons crew:heavy bolter
Cameleoline
Carapace
Total: 126

Grand Total: 399



so hows that then? is this ok for a combat patrol or is it not so flash.. any help would be much appreciated.


thanks a heap
 

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Treadhead with a Chainaxe
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An infantry squad is not a troop choice, the Imperial Guard uses a platoon structure, I suggest you read this guide on how the Guard works better than I would.(It also saves me typing seeing as I'm a lazy git. :>)

http://www.librarium-online.com/content/view/22/2/


Also, IIRC = If I Remember Correctly
 

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Ah you're quite right, I was thinking of the Jungle Fighters Doctrine sorry.

That list looks a lot better, and it conforms to the 400pts patrol force rules (Only 1 troops choice needed, don't have to take a HQ choice).

What I'm concerned about is the expense of your upgraded troopers.. giving every unit both Chameleoline & Carapace makes them very expensive.

As an example, in my 400pts patrol force I have 25 infantrymen like you, but with enough points left over for 1 commissar, 1 Sentinel & 2 Heavy Bolter Turrets (From ForgeWorld).

So as a first thought, I'd look at maybe dropping Chmeleoline or Carapace, drop the Veteran Sergeants with Storm Bolters too (Since with the Iron Discipline Doctrine, your junior officer is more important), and maybe you'll have enough points free to get a small squad of Veterans.

I also suggest taking a medic instead of a company standard in a 400pts game.
 

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Librarian from Hell
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Though I'm not a guards player I can give some advice that I needed when I began 40K.

First of all it's important not to go crazy on the upgrades. I play Chaos and this is very easily done. One looks at the Stats of a unit or character and thinks "Wow, if I buy this they'll be good..and this is only five points-I'll get that too. Ah! LOOK a Very-wicked-gun-of-destruction, don't leave home without it!"
Need I to say I didn't get so many units? As a result my overexpensive units were torn apert by every opponent I faced. Every man down was a tragedy.

Next thing was to make the units/Characters omnipotent. "I need this to deal with that and that do deal with them..." I ended up having units that could deal damage to any opponent, but they were not really good against anything.
The key is to focus your units. Like your Veterans, why having two plasmas and a grenadelauncher instead of three plasmas?

It's important to cram as much as possible out of the points you spend. It differs quite a lot between the paper and the board. Like your HQ- it's around 150 points and basically it's a mortar. OK a mortar with good Ld, but still a mortar.
The Honorifica is quite a waste I'd say as this guy isn't going too see nor survive Close Combat (CC) anyway.
If you are facing Nids (that's a CC-army) you will not need the Camelion upgrade as that is only good against shooting.

Try to tune them upgrades down a bit. I would not be surprised if you spent a unit's worth on upgrading the three units you have right now.

There is as always the "I like it"-reason, that no effectiveness-logic can penetrate, but if you are looking for a list that plays good on the board I suggest you to take a look around this forum and check out other 400 point lists. Oh, and learn from them:)

Finally I wish to welcome you to a fantastic game with a gazillion possibilities.
 

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Always good to see new Guard players popping up in the forums. Especially aussie ones! Anyways, I''ll just mention that if you are starting off and plan on playing 500 point games against friends (like I did), your best investment will be in a squad of Karskin and a couple of special weapons blisters so you end up with 2 plasma and 2 melta gun troopers. Anyway, taking a 10 man squad with either of these 2 weapons will cost you 120pts and a troop choice if you take the grenadiers doctrine. That leaves you plenty of points for a standard infantry platoon and cheapish HQ choice. My own 500 point list consists of 50 men consisting of a 5 man HQ, 25 man Infantry platoon, 10 Grenadiers (troops) and 10 Hardened vets(elites). So you can see that its quite easy to make a very competitive 500 pt army and still meet your force organisation requirements.
 

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Yes, a Guard troop choice consists of 1 platoon command and 2-5 infintry squads. So, for you army, you will need at least 1 HQ of 5 men, and 2, 5 men squads and 4, 10 man squads as your troop. There are ways of getting around this such at taking an armoured fist squad or a grenadier choice.
 

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MTG Guru has the right idea. The less upgrades, the better. You can pack a whole lot of guardsmen into a patrol mission, and even add some stormtroopers. Just be sure to take some heavy weapons too, for those big bugs. Or play with armored company or something. In conclusion, the more, the merrier.
 

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Discussion Starter · #12 ·
Thanks a bunch guys,

I will endevour to get my list up as soon as possible, I have taken note of everything you have said and will put it into practice.. Awesome level of help from this site and its members.

Am on the German/Danish border at the moment.. Will be back at home to sort out my guard possie asap..

once again thanks alot and take care..
 
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