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Noahs Guard 2K - Fun AND Competetive?
So this is more a fun list than anything else, but It's still all vehicle, and has a fair bit of boom power, so I'd like to know what you guys think. Both of how fun it could be to play, and of how competetive it is.
The concept of the army was originaly 'two of every vehicle', and I did the best I could (I need 3 chimeras to hold all the infantry). I don't currently have all the models, but am pondering buying them. (Specifically I'm missing the hellhounds and Hydras)
HQ:
Company Command Squad(130 pts):
Company Commander, 4 Veterans(Autocannon, 2 Sniper Rifles), Master of Ordnance(Artillery Bombardment, Laspistol), Officer of the Fleet(Intercept Reserves) *Chimera*
Primaris Psyker(70 Pts): Laspistol, Force Weapon, Refractor Field, Lightning Arc, Nightshroud
Troops:
Vet Squad: 1 Sergeant, 9 Vets(3 Sniper Rifles, Missile Launcher) - 100 pts
Infantry Platoon(150 Pts):
Command Squad: 1 Commander, 4 Guardsmen(4 Grenade Launchers) - 50 pts
Infantry Squad: 1 Sergeant, 9 Guardsmen - 50 pts
Infantry Squad: 1 Sergeant, 9 Guardsmen - 50 pts
Fast Attack:
Vendetta Squadron: 2 Vendetta (3 Twin-linked Lascannons) - 260 pts
Sentinel Squadron: 2 Armoured Sentinels (Multilaser) - 110 pts
Hellhound Squadron: 2 Hellhounds (Inferno Cannon, Heavy Flamer) - 260 pts
Heavy:
Leman Russ Squad: 2 Leman Russ (Battle Cannon, Hull-mounted Heavy Bolter, 2 Sponson Heavy Bolters) - 340 pts
Artillery Battery: 2 Basilisks (Earthshaker Cannon, Heavy Bolter) - 250 pts
Hydra Squadron: 2 Hydra Flak Tanks (Hydra Autocannon, Heavy Bolter) - 150 pts
Dedicated Transports:
3X Chimeras: 5 Fire Points(Hatch), Turret Multilaser, Hull Heavy Bolter, Pintle Heavy Stubber - 165 pts
Total Cost: 1985
The two guard squads get stuck in the vendettas to be safe and mobile scoring units, the PCS and Vets each get a Chimera to be Bunker, and I stick the CCS and Primaris Psyker in the third as a roving fire point that oozes STR 6 attacks. The army is half gunline, half mobile.
So this is more a fun list than anything else, but It's still all vehicle, and has a fair bit of boom power, so I'd like to know what you guys think. Both of how fun it could be to play, and of how competetive it is.
The concept of the army was originaly 'two of every vehicle', and I did the best I could (I need 3 chimeras to hold all the infantry). I don't currently have all the models, but am pondering buying them. (Specifically I'm missing the hellhounds and Hydras)
HQ:
Company Command Squad(130 pts):
Company Commander, 4 Veterans(Autocannon, 2 Sniper Rifles), Master of Ordnance(Artillery Bombardment, Laspistol), Officer of the Fleet(Intercept Reserves) *Chimera*
Primaris Psyker(70 Pts): Laspistol, Force Weapon, Refractor Field, Lightning Arc, Nightshroud
Troops:
Vet Squad: 1 Sergeant, 9 Vets(3 Sniper Rifles, Missile Launcher) - 100 pts
Infantry Platoon(150 Pts):
Command Squad: 1 Commander, 4 Guardsmen(4 Grenade Launchers) - 50 pts
Infantry Squad: 1 Sergeant, 9 Guardsmen - 50 pts
Infantry Squad: 1 Sergeant, 9 Guardsmen - 50 pts
Fast Attack:
Vendetta Squadron: 2 Vendetta (3 Twin-linked Lascannons) - 260 pts
Sentinel Squadron: 2 Armoured Sentinels (Multilaser) - 110 pts
Hellhound Squadron: 2 Hellhounds (Inferno Cannon, Heavy Flamer) - 260 pts
Heavy:
Leman Russ Squad: 2 Leman Russ (Battle Cannon, Hull-mounted Heavy Bolter, 2 Sponson Heavy Bolters) - 340 pts
Artillery Battery: 2 Basilisks (Earthshaker Cannon, Heavy Bolter) - 250 pts
Hydra Squadron: 2 Hydra Flak Tanks (Hydra Autocannon, Heavy Bolter) - 150 pts
Dedicated Transports:
3X Chimeras: 5 Fire Points(Hatch), Turret Multilaser, Hull Heavy Bolter, Pintle Heavy Stubber - 165 pts
Total Cost: 1985
The two guard squads get stuck in the vendettas to be safe and mobile scoring units, the PCS and Vets each get a Chimera to be Bunker, and I stick the CCS and Primaris Psyker in the third as a roving fire point that oozes STR 6 attacks. The army is half gunline, half mobile.