Please sir, I want some more.
I don't count a talos at all.Omegabob said:Totally agree about the troops. I usually always go with all 6 slots filled and I don't mean with just 30 guys. And all the squads that can get a Raider transport.
Just curious...would you count a Talos with TL Haywire blasters as anti-tank?
I wasn't planning on using the Talos for anti-infantry. I plan on using the Talos for anti-tank. Unless I'm mistaken when MCs hit vehicles in close combat they roll strength plus 2d6 for pen. With a good roll you could rip a Land Raider open with that or with a sub- or half-descent roll rip open just about any other transport vehicle (most of which have low rear armor). And with a Ravager, Razorwing, 4-6 Raiders and maybe some Venoms running around the Talos should get plenty of cover and use the TL Haywire blaster to stop tanks/transports from running away.I don't count a talos at all.
While monstrous creatures that pop out of the webway are comical, I don't see it ever having more utility then a ravager. Period. We have a billion other options to kill infantry.
I agree the Talos doesn't have the speed or reach a Razorwing or Ravager does but I think it is still useful even without a WWP. A Necron player in my gaming group used to love to drop his monolith right in my backfield. He doesn't do that anymore against the Dark Eldar after a Talos with twin linked haywire blasters, chain flails and an extra close combat weapon got on it (granted I did get good rolls for the number of attacks and the attacks themselves). And when your enemy has a Razorwing, a Ravager and 2-4 Raiders to deal with they sometimes forget about that Talos creeping its way across the field. And don't forget a Talos is one of the few places we can get haywire blasters.I don't see a talos as being better unless you run a WWP.
I'll have to check on that as we may have been doing it wrong then. Would be a shame if you are correct as it was nice to finally rip that monolith apart.I hate to point this out, but aside from the Haywire Blaster it's actually impossible for a Talos to damage a Monolith due to the Living Metal special rule. The Lance special rule, as well as anything that causes extra penetration dice to be rolled (ie, Melta, Monstrous Creatures) have no effect on a monolith (Ordnance excepted, since it's rolling two and picking the highest). That said, a Talos really isn't a tank-killing threat if your opponent is good at screening. It is, however, an excellent distraction from your more valuable units - your troops and your ravagers.
Well crap in a hat, so much for my monolith deterrent...at least against the current Necron Codex. If the rumors about the upcoming Necron Codex are true, Living Metal should not be as good as it is now so the fear of the Talos may be back...we'll have to wait and see.Necron codex p.21 under Living Metal
"Similarly weapons that get extra penetration dice, (...monsterous creatures...) do not get the extra dice..."
So MCs like the Talos are not great at cracking open a Monolith, a haywire blaster will still screw with it though.