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64 Posts
Hey all!!!
Thanks for all the great threads, discussion and advice, you guys are all awesome
Played a bunch of games in 8th with O&G now and I'm pretty attuned to their strength and weaknesses. In the process of moving to another army that is more competitive, but before I do so I would like to smash some face with my first loves... the lovely greenies.
Been losing like crazy lately, problems being as follows:
Traffic Jams: Large base sizes + many units + crappy ranged game = getting 300ed every game. I keep getting bottlenecked and having massive deployment issues.
Long Term Game: My main blocks (savages and blorcs) loss of +1 strength after turn 1 of combat coupled with crappy initiative means im usually bowing out before the enemy is destroyed. I can take most of the things I get beaten by but when you couple this problem with getting bottlenecked theres no hope.
Animosity: Every green's pet peeve. I included a blorc bsb to get rid of it on savages but that wont stop my wolfies from being idiots at the wrong moment almost every game.
Death Star Destroyed: My last game against lizardmen, I destroyed his entire army minus main block with slann and he destroyed nothing but my main block of savages with gen, bsb, and lvl 4. He also took a couple of chariots. He ended up winning... grrrr! I just dont see any other way to spend core that is more viable.
In any case, after said losses I've devised this: What say you experts?
Savage Lord - 235
- Sword of +3 Attacks
- Charmed Shield
- Strength Pot
Savage lvl 4 - 295
- Head
- D. Scroll
- Trink of +1 Magic Resist
Blorc BSB - 145
- Tally of 5+ Ward (easier to remember)
39 Savages (exactly 7 wide x 6 deep with chars) - 449
- Flag
- Muse
- 2X Choppa
7 Wolves - 91
- Spears
- Shields
- Short Bows
6 Wolves - 78
- Spears
- Shields
- Short Bows
20 Night Gobbos - **
- Short Bows
30 Blorcs - 385
- Flag
- Muse
- Flag of Re-roll first failed LD test
Boar Chariot - **
6 Trolls - ***
5 Bolt Throwers - ***
2 Pump Wagons - 120
- Spiky Rollers (2D6 Str 5 impact hits)
2 Lobbers - ***
Before my last game I had an all forward army. Looked good on paper and seemed like it would completely overwhelm the opponent. It didn't primarily because of the traffic jam listed above. I threw in a bunch of artillery to help the problem. May force them to come to me a little and even a small chance of doing damage with our crappy artillery is better than the diminishing return effect of a full forward army. I also threw a nice little blender combo on the lord, that should tip combat res more in my favor and make any challengers regret things....
Do you guys have any more pointers? Any help would be awesome.
Thanks!
Thanks for all the great threads, discussion and advice, you guys are all awesome
Played a bunch of games in 8th with O&G now and I'm pretty attuned to their strength and weaknesses. In the process of moving to another army that is more competitive, but before I do so I would like to smash some face with my first loves... the lovely greenies.
Been losing like crazy lately, problems being as follows:
Traffic Jams: Large base sizes + many units + crappy ranged game = getting 300ed every game. I keep getting bottlenecked and having massive deployment issues.
Long Term Game: My main blocks (savages and blorcs) loss of +1 strength after turn 1 of combat coupled with crappy initiative means im usually bowing out before the enemy is destroyed. I can take most of the things I get beaten by but when you couple this problem with getting bottlenecked theres no hope.
Animosity: Every green's pet peeve. I included a blorc bsb to get rid of it on savages but that wont stop my wolfies from being idiots at the wrong moment almost every game.
Death Star Destroyed: My last game against lizardmen, I destroyed his entire army minus main block with slann and he destroyed nothing but my main block of savages with gen, bsb, and lvl 4. He also took a couple of chariots. He ended up winning... grrrr! I just dont see any other way to spend core that is more viable.
In any case, after said losses I've devised this: What say you experts?
Savage Lord - 235
- Sword of +3 Attacks
- Charmed Shield
- Strength Pot
Savage lvl 4 - 295
- Head
- D. Scroll
- Trink of +1 Magic Resist
Blorc BSB - 145
- Tally of 5+ Ward (easier to remember)
39 Savages (exactly 7 wide x 6 deep with chars) - 449
- Flag
- Muse
- 2X Choppa
7 Wolves - 91
- Spears
- Shields
- Short Bows
6 Wolves - 78
- Spears
- Shields
- Short Bows
20 Night Gobbos - **
- Short Bows
30 Blorcs - 385
- Flag
- Muse
- Flag of Re-roll first failed LD test
Boar Chariot - **
6 Trolls - ***
5 Bolt Throwers - ***
2 Pump Wagons - 120
- Spiky Rollers (2D6 Str 5 impact hits)
2 Lobbers - ***
Before my last game I had an all forward army. Looked good on paper and seemed like it would completely overwhelm the opponent. It didn't primarily because of the traffic jam listed above. I threw in a bunch of artillery to help the problem. May force them to come to me a little and even a small chance of doing damage with our crappy artillery is better than the diminishing return effect of a full forward army. I also threw a nice little blender combo on the lord, that should tip combat res more in my favor and make any challengers regret things....
Do you guys have any more pointers? Any help would be awesome.
Thanks!