I don't know....lotsa lotsa tanks and lotsa lotsa guardsmen. And sentinels in big groups....oh and watch out for their dreadnoughts which are good at close range...unless they change that which i doubt it!
I have to say that I can do well against orks with my normal army list, that is (1500 points) 3 maximum size platoons, each squad with a missile launcher and a grenade launcher, two griffons, and a command platoon of just the captains squad with two missile launchers. In the first turn (when everything is out of range) target either the warboss and retinue, or any looted tank with all 19 missile launchers (or at least till the vehicle is destroyed, then target the warboss' squad) and then try to whittle down the squads of boyz till they either run off, or become too small (about 3 men) to do any significant damage (you can target the leftovers when the big squads are gone)
Use a skirmish line of guard as a speed bump to slow the enermy down.
Stretch them out in front about twelve inches from your main battle line. One or two squads should do depending upon how big your game is. the Orcs hit the guard line and tear into it. If they wipe it out then they can only consolidate, leaving them stranded infront of the rest of your army. If they don't you have just survived another turn, and you can always counter charge. I know this last option sounds a but mad but if you charge them then they don't get their Waaghh bonus and charge bounus ( I think, but I would have to check the details in the codex).
Just think of the look on you foes face when you charge HIS army!
I think I should enclose a disclaimer at this point. I have never tried a baynet charge against a green horde before as they normally rip my skirmish screen to peices before stumbling infront of my 9 heavy bolters and big guns. If anyone wants to try it please let me know how it goes.
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