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Discussion Starter · #1 ·
I'm new to the Orks (Codex came in the mail two days ago) and I'm looking to get my start at a smaller points level.

12 Slugga Boys:
Nob with klaw and boss pole
Trukk with red paint and armour

3 Warbikers:
Nob with klaw and boss pole

10 Kommandos:
2 rokkits


Everything can go fast (or is already there) and there are two klaws and two rokkits to deal with armour. I'm concerned about a lack of bodies, but applied force might override sheer force of numbers here.

Please comment with suggestions or criticism as this is my first Ork list.
 

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Since you have couple of points to play with (if I counted right), you might want to change those rokkit's on commandos for a burna and a nob, or 2 burnas. You already have a biker klaw which will probably be enough to deal with any vehicles you might encounter in combat patrol.
 

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I agree that burnas are a great choice for Kommandos. I really miss the days where you could put burna specialists in boyz mobs, and in the new 'dex only Kommandos can do this. Having some power weapons or flamers really adds to the utility of the unit.
 
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