Flayed ones are also a funny unit being a slow(ish) CC unit that is only as good as an assault marine in an army purely dedicated to shooting pretty much. I personally think the inclusion of an average size squad (7 or 8 ) is always a sensible move (assuming you don't run the destroyer armada) but flayed ones need to be used as a counter charge unit IMO meaning they won't do anything until the enemy gets close making them a bit of a dead weight within the list.well I was thinking that I could use veil of darkness with the immortals but then I was thinking what if I added a warsythe to my lord and put in some flayed ones instead of immortals?
Well, Lord + Flayed Ones is certainly a lot cheaper than Lord + Immortals, but since Flayed Ones can Deep Strike without the lord I kind of don't see the point. If you want to run a bad-ass CC unit, take Destroyer Lord and run him together with Wraiths or Tomb Spyders. The purpose of Flayed Ones is to Deep Strike or Infiltrate and kill soft, shooty stuff. The purpose of Flying Circus is something altogether else.well I was thinking that I could use veil of darkness with the immortals but then I was thinking what if I added a warsythe to my lord and put in some flayed ones instead of immortals?
Pariahs and Immortal both have equal fire power. Both use assault 2 gaussblasters.Pariahs have their uses but you have to know what to do with them. They compete in Elite slot with Immortals and Flayd Ones but are of very different purpose. A small Pariah unit (4 or 5) costs the same as 5 to 6 Immortals or 8 to 10 Flayed Ones.
- Immortals pack more firepower and survivability, but can't do much in CC
- Flayed Ones rock in CC against lightly armored, low Ld troops but can't shoot and have trouble with Power Armor/Terminator saves
- Pariahs suck in CC against hordes, but can shoot, can open up tanks or terminator armor and can make Orks fail morale
Its all about what you expect of them, really. If we compare the Elite slots with each other for the price of one (1) warrior squad as Elites you can get 10 Flayed Ones, 6 Immortals or 5 Pariahs. As Elites can't score, then the missions you give to them are either to contest, to support or to kill stuff. Of all these three options Pariahs are most fragile, but they are also the only ones who can punch through 2+/3+ save or make 12-man boyz trukker squad run.And more durable...WBB and COUNT towards phase out...pariahs...oh the sad forgotten gene...