as the rules point out, any such hit is taken by the unit aka. the controling (of the hit models) decides whom is hit...
5 in 6 chance? There is a 1 in 3 chance the blast will drop in target. If it doesn't, any scatter of 3 or more will cause it to scatter off the infantry target. The large blast marker is only 5" wide so if it scatters more than 2.5" + 0.5" for the model's base it will miss the target model completely. Sniping does play an important part in that you have a 1 in 3 chance of dropping an AP1 hit on the target. With a STR of 9 the vast majority of models will be killed outright.Tunisia said:Because it is the direct point, if you aim it at that one person, there is a 5 in 6 chance that it will hit. So it's rubbish at sniping.
Any scatter roll of more than 3 will cause the blast template to miss its intended target. Also, ordnance fired from a moving vehicle is much more likely to scatter more than 3" thus missing the sniped character. Now I'm not saying that it isn't still hugely powerful, just that it's not that good at sniping specific models. I feel the sniping ability is an added bonus but definitely not my main reason for firing the particle whip instead of the gauss flux arc.Tunisia said:The problem which caused that rule to be written was that if you got an ordnance, and aimed it at character, then it could scatter about 5 inches and still hit him. Hence you have, in most cases, a high strength, low AP thing which, essentially, hits on 2s.
However, because it is the point, you are unlikely to hit whatever it is that you are aiming at, and so there would be no reason for them to re-write this bit of the rule.