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Hey guys!
So I've been thinking about how best to outfit my Inquisitor. Since I want an all-around type of guy, I'm trying to decide between two configurations:
Inquisitor Lord with stormbolter/psycannon rounds, Hammerhand psychic power, and frag grenades
Henchmen: Familiar, Acolyte w/carapace armor and Brazier of Holy Fire, Veteran Guardsman w/flamer, and 2 Crusaders
Rhino w/smoke launchers, extra armor, and hunter-killer missile
OR
Inquisitor Lord with power weapon, bolt pistol, Scourging psychic power, frag and krak grenades
Same Henchmen
Same Rhino
As you can see, the main difference is between the 1) stormbolter/psycannon rounds, Hammerhand build and the 2) power weapon, bolt pistol, Scourging build. I'm not much for theoryhammer, but I made a list of pros and cons.
Storm bolter/psycannon rounds
-Pros: 24-inch range, no psychic test, AP 4
-Cons: only 2 shots, two-handed weapon, only S4
Scourging
-Pros: d6 shots, S5, no hands required
-Cons: only 18-inch range, psychic test required, only AP5
Things in common: no invulnerable saves allowed, assault-type weapons, same points cost
Hammerhand
-Pros: double strength, points-cheaper (no krak grenades required)
-Cons: psychic test required, armor saves allowed
Power weapon/bolt pistol
-Pros: no armor saves allowed, no psychic test
-Cons: regular strength, more points-expensive (krak grenades required)
Things in common: +1 A, same initiative
Soooo...long story short, which would be a better configuration?
So I've been thinking about how best to outfit my Inquisitor. Since I want an all-around type of guy, I'm trying to decide between two configurations:
Inquisitor Lord with stormbolter/psycannon rounds, Hammerhand psychic power, and frag grenades
Henchmen: Familiar, Acolyte w/carapace armor and Brazier of Holy Fire, Veteran Guardsman w/flamer, and 2 Crusaders
Rhino w/smoke launchers, extra armor, and hunter-killer missile
OR
Inquisitor Lord with power weapon, bolt pistol, Scourging psychic power, frag and krak grenades
Same Henchmen
Same Rhino
As you can see, the main difference is between the 1) stormbolter/psycannon rounds, Hammerhand build and the 2) power weapon, bolt pistol, Scourging build. I'm not much for theoryhammer, but I made a list of pros and cons.
Storm bolter/psycannon rounds
-Pros: 24-inch range, no psychic test, AP 4
-Cons: only 2 shots, two-handed weapon, only S4
Scourging
-Pros: d6 shots, S5, no hands required
-Cons: only 18-inch range, psychic test required, only AP5
Things in common: no invulnerable saves allowed, assault-type weapons, same points cost
Hammerhand
-Pros: double strength, points-cheaper (no krak grenades required)
-Cons: psychic test required, armor saves allowed
Power weapon/bolt pistol
-Pros: no armor saves allowed, no psychic test
-Cons: regular strength, more points-expensive (krak grenades required)
Things in common: +1 A, same initiative
Soooo...long story short, which would be a better configuration?