Librarium Online Forums banner
Status
Not open for further replies.
1 - 9 of 9 Posts

·
Registered
Joined
·
878 Posts
Discussion Starter · #1 ·
Here is my revised copy of my 1000 pt pure GK army:

HQ: Grandmaster with Hammerhand- 155
Elites: 6 GK Terminators- 276
Troops: 10 GKs, 1 Justicar and 1 w/Incinerator- 285
Troops: 10 GKs, 1 Justicar and 1 w/Incinerator- 285

Total: 1001 pts
 

·
Registered
Joined
·
130 Posts
mmm, more tank-busting stuffs?

take a brother captain, only 3 term bodyguards then get a dreadnaught with TW-lascannon/multi-melta and CCW... imo
 

·
Registered
Joined
·
198 Posts
i would say:

- change retinue to 3 terminators
- remove hammerhand and give him meltabombs(cheaper and better)
- i would agree with the dread with TL lascannon and CCW
- maybe u could make them two 6 man sqauds and get a 5 man fast attack squad with the two incinerator off the two squads
 

·
Registered
Joined
·
425 Posts
Just to correct you, you can't give a GM melta bombs, Hammer hand is the only really good anti tank weapon he can take for him.

I'd say lower your squads, get a dread and some stormies if you can, two squads of stormies with the dread for a firebase and everyone else you can switch from fast attack to troops if you need to put more firepower on the field right away. :)
 

·
Registered
Joined
·
878 Posts
Discussion Starter · #7 ·
No, actually I'm going for an all-GK army. But thanx for the advice!
 

·
Registered
Joined
·
425 Posts
Oh, well, ok, I'd still try to squeeze a Dread in there, its just so useful as both a fire platform, melee and as a fire magnet.
 

·
Registered
Joined
·
878 Posts
Discussion Starter · #9 ·
Mods, please delete this Thread, I am starting another one.
 
1 - 9 of 9 Posts
Status
Not open for further replies.
Top