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· Registered
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7 Posts
Discussion Starter · #1 ·
im sorta new to 40k so plz tell me if this looks any good....

hq
grandmaster-mastercrafted nfw, stormbolter,icon of the just
retinue-5 gk termies-nfw,stormbolter(430)
troops
gkx7-nfw,stormbolter,homing beacon(200)
rhino(50)
gkx7-nfw,stormbolter,homing beacon(200)
rhino(50)
gkx8-nfw,stormbolter(200)
fast attack
gk teleport attack squadx7-nfw,stormbolter(175)
gk tele attk aquadx7-nfw,stormbolter(175
heavy support
gk dreadknought-twlc,stormbolter(130)
gk dreadknought-twlc,stormbolter(130)

yeah so all critsimsm is totaly welcomed to be honest i think its kinda rubbish! lol
oh and i sorta left my codex at my m8s so the points may be a bit wrong
 

· señor brushman!
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1,597 Posts
gkx7-nfw,stormbolter,homing beacon(200)
rhino(50)
gkx7-nfw,stormbolter,homing beacon(200)
You meant Teleport homer right?

gkx8-nfw,stormbolter(200)
I'd deep strike this squad (making it a FA choice) just so they don't get shop up footslogging across the board.

Unfortunatly I don't have my Daemonhunter codex with me so I can't add up the points for you.

It seems like a pretty balenced/solid list to me.

Ben
 

· Registered
Joined
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3,523 Posts
hq
grandmaster-mastercrafted nfw, stormbolter,icon of the just
retinue-5 gk termies-nfw,stormbolter(430)
Cost is wrong.

troops
gkx7-nfw,stormbolter,homing beacon(200)
rhino(50)
gkx7-nfw,stormbolter,homing beacon(200)
rhino(50)
gkx8-nfw,stormbolter(200)
You can't give GK's Rhinos. Read your codex. On foot or Deepstriking only, and DSing is only for Fast Attack GK. And your squad costs are all wrong.

fast attack
gk teleport attack squadx7-nfw,stormbolter(175)
gk tele attk aquadx7-nfw,stormbolter(175
Again, costs are wrong

heavy support
gk dreadknought-twlc,stormbolter(130)
gk dreadknought-twlc,stormbolter(130)
If you have a TLLC, its smart to upgrade with a Missile Launcher as well - they both have a 48" range. I also suggest variety in your Dreads - one TLLC/ML and one Assault Cannon/DCCW works well, as the Assault Cannon is statistically more likely to pop high AV.
 

· Registered
Joined
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27 Posts
slayed carnifex said:
im sorta new to 40k so plz tell me if this looks any good....

hq
grandmaster-mastercrafted nfw, stormbolter,icon of the just
retinue-5 gk termies-nfw,stormbolter(430)
troops
gkx7-nfw,stormbolter,homing beacon(200)
rhino(50)
gkx7-nfw,stormbolter,homing beacon(200)
rhino(50)
gkx8-nfw,stormbolter(200)
fast attack
gk teleport attack squadx7-nfw,stormbolter(175)
gk tele attk aquadx7-nfw,stormbolter(175
heavy support
gk dreadknought-twlc,stormbolter(130)
gk dreadknought-twlc,stormbolter(130)

yeah so all critsimsm is totaly welcomed to be honest i think its kinda rubbish! lol
oh and i sorta left my codex at my m8s so the points may be a bit wrong
Here is a RE-write with some of my ideas for ya! I couldn't figure out what point limit that list it, so i'm making a 1850 list.

HQ Choice I: 379
Grand Master
Weapon; Thunder Hammer, Wrist Mounted Storm Bolter
Retuine; Grey Knight Terminator x 5
Weapon; Psycannon x 1

A Basic set-up that shows what the Grey Knights are all about.

Troops Choice I: 206
Grey Knight x 6
Weapon; Psycannon x 1
Character; Justicar
Wargear; Targeter, Melta-Bombs

Troops Choice I: 206
Grey Knight x 6
Weapon; Psycannon x 1
Character; Justicar
Wargear; Targeter, Melta-Bombs

Troops Choice II: 206
Grey Knight x 6
Weapon; Psycannon x 1
Character; Justicar
Wargear; Targeter, Melta-Bombs

These are here to fill up your Troop Selection. To clear one thing up, this is 6 Gks with one upgraded to a Justicar and one to a Psycannon, only 6 models. Psycannons are to great to pass up, and melta bombs give you an edge against some enemies, like a Eldar Wraithlord.

Fast Attack Choice I: 251
Grey Knight x 8
Weapon; Incerator x 2
Character; Justicar
Wargear; Targeter, Melta-bombs

Fast Attacl Choice II: 251
Grey Knight x 8
Weapon; Incerator x 2
Character; Justicar
Wargear; Targeter, Melta-bombs

Fast Attack Choice III: 251
Grey Knight x 8
Weapon; Incerator x 2
Character; Justicar
Wargear; Targeter, Melta-bombs

THe Main bulk of your army, deep strike these guys and do some damage with the Incerators and Storm Bolters. Then close in for the kill. Hells yeah.

Heavy Support Choice I: 148
Grey Knight Dreadnought
Left Arm; Missle Launcher
Right Arm; Twin-linked Lascannon
Upgrades; Extra Armor, Smoke Launchers

Heavy Support Choice II: 148
Grey Knight Dreadnought
Left Arm; Missle Launcher
Right Arm; Twin-linked Lascannon
Upgrades; Extra Armor, Smoke Launchers

Your only really ranged attack. Park them in cover and range and fire untill they die. Don't expect them to last more than 3 turns though, they attract alot of fire power.

Total Points: 1840
Total Models: 43
 

· The Orange Grey Knight
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4,777 Posts
If your going to go pure GK, I say go light on the HQ and don't include Teminators so save points, then just make sure you max out every squad of GK you have.

And don't diss walking GKs, thier Storm Bolters make them hard to simply charge at as they can almost always get 2 rounds of shooting before anything can charge them mif things go well.

For my all walking list, I have 2 maxed squads in Troops and 3 in FA. you may ask why if I'm not going to DS them? Well, FA is almost always placed last, so I have 30 GKs that are placed only after about 80% of the other army is deployed, giving me a tactical advantage.

As far as Heavy Support goes, I went with 3 AC/DCCW Dreads, mostly because I like the set up, but also because I find it more versatile than TLLC/ML Dreads as the AC doubles as anti-tank and Anti-troop.

And you may say thier range is short and blah blah blah, but in the end, they can waste thier shots on my Dreads, leaving my GKs free from heqavy Fire for a bit, or shoot at the GKs which will always be getting closer while my dreads stay alive for a bit.

Course, it's not like I'll never DS, there are times when the risk can be worth it., but I'm aiming for a challenge when I play with this list.

(think I'll have to write an article here about my still-sorta unique GK playing style. :D)

Mike
 

· Registered
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27 Posts
I wasn't dising the foot slogging GKs, they are just as good. I just like to DS most of my troops, leaving the Psycannons and Dreads behind to clean up shooting-wise. They are just as important.
 
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