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Now with STFU flames!
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This forum is designed for discussion about the various 40K Supplemental books, such as Apocalypse, Cities of Death, etc. Anything about them can be discussed here, including rules queries related strictly to these supplements.
 

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I suck... Maiden neck...
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uuuu... I made something happen around here!

I think this will be a very cool place to hang out and discuss the new range of supplements GW is releaseing. Also a rightful addition to this wonderful forum. I hope to see some good discussions going on around here!
 

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Sorry for Necro'ing this thread but since it is a sticky and I cam here looking for info I thought it was more appropriate than creating a new post somewhere.

so...can someone please help? I stopped playing 40k when 6th edition was announced. my gaming group collapsed under the impending financial pressures of new codexes and flier models etc VS wags and impending babies.

I come back to the hobby and everything has become so complicated and I was hoping someone could help explain all the supplements.

I went to my new tiny local GW store and to my horror the place was awash with grots destroying the place and one lonely runtherd in a GW uniform trying desperately to hold the place together. I turned round and ran out thinking I will go to the LO forums I used to love which has to be the more civilized way of returning to war.

So why can't I just have a rulebook a handful of codexes and my models to play a game. People tell me I need apocalypse and escalation and dataslates and psychic cards.

Any info would be much appreciated
 

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Double Clutching Weasel
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So why can't I just have a rulebook a handful of codexes and my models to play a game. People tell me I need apocalypse and escalation and dataslates and psychic cards.
You can still run with just Core and Codex, depending on who you're playing with. Granted, GW stores tend to throw open the floodgates, as they're trying to push as much product as they can. Playing with everything can get a bit overwhelming at times.

In short, the main things they added are Escalation, to add Apocalypse sized Super-Heavies into "standard" games of 40k. These are generally single unit slots called "Lords of War", and so you can bring a Stompa or Baneblade (or many other options now) into ... say, a 1500 point game. There's a few extra rules there (ie: you get extra Victory Points for causing damage to Super-Heavies) also tossed in there. While it's neat to dust off that old over-sized Warhound every now and again, having such a large model (that takes up half your point allotment) ends up being the focal point of the game. And that can get old after the billionth time.

Second item that's often included is Stronghold Assault, which are the rules for Fortifications (ie: buildings) to be added to your army. There's one or two broken items in the book that people cherry pick to add to their army. Someone else can probably go into more detail on it. We tend to avoid it, because the old "have fun storming the castle" line gets old pretty quick amongst my group.

Then you have all the dataslates/supplements/formations/etc. These are basically units pulled from books and given slightly special rules. I'm rather condensing a lot of various books into this one category, because they all behave in a similar fashion. Most do not take up your allies slot while some, such as army supplements like the Black Legion, do. They all have little tweaks to the rules, by either having their own Warlord/Relic chart, or changes to the rules, like having Tyrannic War Vets having Preferred Enemey (Tyranids). If you remember the old slew of Chapter Approved releases from the late 3rd ed, this is much like the modern version of it.

The main way this has changed 40k is that while it's provided a lot of variety to lists, it's near impossible to keep up with everything that's out there. At least, without going broke. As a customer, you rather have to narrow down your focus, and just buy/collect that. If you're one of those people that has to know every rule out there so they know what they can potentially face, and won't be "blindsided" by unexpected rules when they do, then you'll absolutely hate (with an avid passion) the plethora of releases we're seeing today. If you're part of a gaming group that has no problem self-regulating, then it's a great time to be in the hobby.

This also means that while the "gaming group with buddies" crowd is having a good old time, the "random pickup games with strangers" crowd is really struggling to make an enjoyable experience of it.

As an aside, you're right. This sticky has outlived it's usefulness.
 

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Agreed, this thread is not longer usefull and will be put in locked retirement for the rest of its natural life.

Also, cookies for Klajorne for reporting it.
 
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