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Discussion Starter · #1 ·
Ok, i know have 2 army lists, i need help with choosing the better, i will try both in games and see as well. critisism is welcome.


HQ
Chaplain Bolt pistol, Crozius Arcanum, frag, roasarius, death mask, jpack 211
D3 + 3 Death Company

Elites
Furioso' Dreadnaught smoke launchers, search light, Heavy Flamer 109

Troops
10 man tactical squad 1 vet serg, lascannon, flamer 186
Rhino smoke launchers, search lights 69

10 man tactical squad 1 vet serg, lascannon, plasmagun 190
Rhino smoke launchers, search light 69

10 man tactical squad 1 vet serg, lascannon, meltagun 190
Rhino smoke launchers, search light 69

Scout Squad Vet serg, 9 cc + bp 143

Heavy Support
Predator Anhilator smoke launchers, all lascannons, search light 149
Baal Class Pred Smoke launchers, heavy bolters, search light 114



TOTAL 1499
LEFT OVER 1




THE OTHER ONE IS



HQ
Chaplain Bolt pistol, Crozius Arcanum, frag, roasarius, death mask, jpack 211
D3 + 3 Death Company

Elites
Furioso' Dreadnaught smoke launchers, Heavy Flamer, Search Light 109

Troops
10 man tactical squad 1 vet serg, missile, flamer 181
Rhino smoke launchers, search light 69

10 man tactical squad 1 vet serg, missile, meltagun 185
Rhino smoke launchers, search light 69

7 man tac squad 1 vet serg, lascannon 135


Scout Squad Vet serg, 7 cc + bp 117

Heavy Support
Predator Anhilator smoke launchers, all lascannons, search light 149
Baal Class Pred Smoke launchers, heavy bolters, search light 114
Devastator Squad Vet serg, 2 Lascannons, 2 bolter 160


TOTAL 1499
LEFT OVER 1


Please Help
 

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Well, I guess I would be inclined to go towards a tweaked version of the second one. Personally I like missile launchers in tac squads, since honestly as a BA player my tac squads in rhinos don't do a lot of standing and shooting, so it is more insurance than anything else. I like the second one because you are putting your anti-tank power in a tank, which I think is good because BA have a nasty habbit of just running off and it can still shoot in those cases. I would consider perhaps dropping the devastator squad (I'm not a big fan of dev squads in BA armies), maybe addint a second dreadnought (a regular one) equipped with a twin lascannon and perhaps a missile launcher instead and giving your veteran seargents power weapons (especially the ones in rhinos). By the same token I'm not sure if the lascannon squad really needs a vet seargent. I would also consider some krak grenades, again just in case. Extra armor on the rhinos can also be a bit of a life saver. I know all of this might require a little reshuffling, and feel free to consider my advice worth about as much as you payed for it if it doesn't gell with what you really want to do.
 

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Discussion Starter · #4 ·
Perhaps if i added a vindicator or another pred destructor, this means i can split my scout squad.
 

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Nothing wrong with variety IMO :p . I like these army lists, you're one of the few BA players that understand that BA try fo follow the codex astartes, so the entire army isn't meant to be for close combat. I really like what you did here! I think I'd go for a variety of the first list, replace lascannons with heavy bolters/missile launchers for instance. Maybe replace the Baal Pred with another anti-tank unit, like a dreadnought with twin lascannons and missile launcher, or another Annihilator. Or maybe an attack bike or land speeder squadron with multimeltas, but I'd go for a dread or pred personally.
 

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Discussion Starter · #8 ·
HQ
Chaplain Bolt pistol, Crozius Arcanum, frag, roasarius, death mask, jpack 211
D3 + 3 Death Company

Elites
Furioso' Dreadnaught smoke launchers, Heavy Flamer 108
Dreadnaught TL Lascannon, Missile Launcher, Smoke Launchers 138

Troops
10 man tactical squad 1 vet serg, missile, meltagun 185
Rhino smoke launchers 68

10 man tactical squad 1 vet serg, missile, meltagun 185
Rhino smoke launchers 68

7 man tac squad 1 vet serg, lascannon, meltagun 145

Scout Squad Vet serg, 8 cc + bp 130

Heavy Support
Predator Anhilator smoke launchers, lascannons 148
Baal Class Pred Smoke launchers, heavy bolters 113



TOTAL 1499
LEFT OVER 1

well heres the list i revised, it is much more balanced, the squad without the rhino will footslog it with my furioso, while my anhilator, tactical dread and maybe my baal will sit back and support the advancing troops
 

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Discussion Starter · #10 ·
HQ
Chaplain Bolt pistol, Crozius Arcanum, frag, roasarius, death mask, jpack 211
D3 + 3 Death Company

Elites
Furioso' Dreadnaught smoke launchers, Heavy Flamer 108
Dreadnaught TL Lascannon, Missile Launcher, Smoke Launchers 138

Troops
10 man tactical squad 1 vet serg, missile, meltagun 185
Rhino smoke launchers 68

10 man tactical squad 1 vet serg, missile, meltagun 185
Rhino smoke launchers 68

7 man tac squad 1 vet serg, lascannon, Plasma Gun 141

Scout Squad Vet serg, 7 cc + bp, 1 Sniper 135

Heavy Support
Predator Anhilator smoke launchers, lascannons 148
Baal Class Pred Smoke launchers, heavy bolters 113



TOTAL 1500
LEFT OVER 0


All i did was put a plasmagun in the 3rd tactical squad, and added a sniper to my scout squad. I know i can take snipers, but only in a SM Scout Squad, it is not a BA Scout Squad. I just like snipers, so its sorta my thing.
 

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I'm not too big a fan of the furioso, a regular dread is plenty good in CC and giving up shooting for a bit more hand to hand ability just doesn't do it for me. I'd use two dreads, one with TL heavy bolters or autocannons and the other with TL lascannons. Leave a power fist on each and keep the storm bolters. You'll actually have more close combat as well as more shooting, and your opponent can't pick out the one that's going to give them more trouble as easily. Dreads never make it to close combat that quickly, so whay not shoot some stuff up on the way in?
 

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Discussion Starter · #12 ·
hmm good idea, ill try another list.

anyways heres a list that i revised before i looked at the post above

HQ
Chaplain Bolt pistol, Crozius Arcanum, frag, roasarius, death mask, jpack 211
D3 + 3 Death Company

Elites
Furioso' Dreadnaught smoke launchers, Heavy Flamer 108
Dreadnaught TL Lascannon, Missile Launcher, Smoke Launchers 123

Troops
10 man tactical squad 1 vet serg, missile, meltagun 185
Rhino smoke launchers 68

10 man tactical squad 1 vet serg, missile, meltagun 185
Rhino smoke launchers 68

7 man tac squad 1 vet serg, lascannon, Plasma Gun 141

Scout Squad Vet serg, 8 cc + bp 130

Heavy Support
Predator Anhilator smoke launchers, lascannons 148
Baal Class Pred Smoke launchers, heavy bolters, pintle mounted storm bolter 133



TOTAL 1500
LEFT OVER 0

Please Reply
Feel free to critisise my list, i just want it ready for EOT

more slight changes
 

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Discussion Starter · #13 ·
HQ
Chaplain Bolt pistol, Crozius Arcanum, frag, roasarius, death mask, jpack 211
D3 + 3 Death Company

Elites
Furioso' Dreadnaught smoke launchers, Heavy Flamer 108

Troops
10 man tactical squad 1 vet serg, missile, meltagun 185
Rhino smoke launchers 68

10 man tactical squad 1 vet serg wth power weap, missile, plasma gun 196
Rhino smoke launchers 68

7 man tac squad 1 vet serg, lascannon, Plasma Gun 141

Scout Squad Vet serg, 7 cc + bp 117

Heavy Support
Predator Anhilator smoke launchers, lascannons 148
Baal Class Pred Smoke launchers, heavy bolters 123
Dreadnaught TL Lascannon, Missile Launcher 135


TOTAL 1500
LEFT OVER 0

added a power weapon
 

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Originally posted by rtsposer@Apr 12 2003, 18:23
variety is over rated.
Yeah, it is. As the old saying goes, you don't want to have a "jack of all trades, master of none." I think as you've revised the list it looks good.

Bornin: You're right, sort of. A BA army should be pretty close to a standard army in organization, their real asault strength comes from tactical squads in rhinos, which he has 2 of so he should be fine. I would still be worried about the lack of fast attack and the relative lack of anti-tank firepower. Perhaps combine the two with an Attack Bike instead of the Baal?
 

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Discussion Starter · #15 ·
The reason why i dont have much Fast Attack is because i have the death company which is really and assault squad by itself.

With the Chaplain, i have D3+3 Dcomp which means i have a minimum of 6 Deathcompany and a Chaplain.

Do you see my point?

Also about the Anti-tank, i think it is better now, but i will have trouble against an armoured company.
 

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Discussion Starter · #16 ·
i just worked out another list, which do you think is more effective.

HQ
Chaplain Bolt pistol, Crozius Arcanum, roasarius, death mask, jpack 210
D3 + 3 Death Company

Elites
Furioso' Dreadnaught smoke launchers, Heavy Flamer 108

Troops
10 man tactical squad 1 vet serg wth power weapon, missile, meltagun 200
Rhino smoke launchers 68

10 man tactical squad 1 vet serg wth power weapon, Heavy Bolter, plasma gun 191
Rhino smoke launchers 68

6 man tac squad 1 vet serg wth power weapon, lascannon, meltagun 145

6 man tac squad 1 vet serg wth power weapon, lascannon, Meltagun 145

Heavy Support
Predator Anhilator lascannons 145
Predator Anhilator lascannons 145
Whirlwind turret mounted multiple missile launcher 75


TOTAL 1500
LEFT OVER 0
 

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Discussion Starter · #17 ·
Some more little changes

HQ
Chaplain Bolt pistol, Crozius Arcanum, roasarius, death mask, jpack, frag 211
D3 + 3 Death Company

Elites
Furioso' Dreadnaught smoke launchers, Heavy Flamer 108

Troops
10 man tactical squad 1 vet serg wth power weapon, missile launcher, meltagun, frag 210
Rhino smoke launchers 68

10 man tactical squad 1 vet serg wth power weapon, missile launcher, meltagun, frag 210
Rhino smoke launchers 68

7 man tac squad 1 vet serg, lascannon, plasmagun 141

6 man tac squad 1 vet serg, lascannon, plasmagun 126

Heavy Support
Predator Anhilator lascannons, smoke launchers 148
Dreadnaught Twin-linked lascannons and missile launcher 135
Whirlwind turret mounted multiple missile launcher 75


TOTAL 1500
LEFT OVER 0
 

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Discussion Starter · #18 ·
if i drop one marine from my tac squad it will let me have extra armour for my Rhinos and my Furioso, i was also thinking of adding a Vindicare Assassin, is it worth it in 1500 points matches?
 

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Originally posted by Slann2@Apr 19 2003, 22:34
i was also thinking of adding a Vindicare Assassin, is it worth it in 1500 points matches?
This is a BA army, and you want a sniper assassin!?! well i guess if you got the eversor then who would be left for the army to go HTH with right?

Word of warning, i almost NEVER get any good use from my assassin, bad dice i think. i failed to wound EVEN when i used hellfire. Now thats just pathetic.
 

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Discussion Starter · #20 ·
Why not? From what i interperate from the rules ONLY Blood Angel Units have to roll for the Blood Rage.

Im tossing up between the Callidus and the Vindicare, as the other ones cant keep up with my army.
 
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