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Scenario: Meeting Engagement
Map: ImageShack® - Online Photo and Video Hosting
Top Deployment: Non Marine Player
First Turn: Non Marine Player
****************************************************************************************************
Player: Dwarfchewer
Spells Rolled in order:
Lvl 2 -1, 3
Units in reserve:
Warboss
1x 30 Orcs
Trolls
List:
Player: Non Marine Player
Spells Rolled in order:
lvl4 - 4, 5, 5, 5
lvl4 - 3, 3, 4, 4
lv2 - 1, 4
lvl2 - 1, 6
lvl 1 - 1
Units in reserve:
1x 40 Zombies
1x Vargheist unit
1x Fell Bats unit
List:
Please vote for which list you believe will do the best. Explainations are not required, but are a good idea. The two owners of the list are not allowed to post in their own battle. Please put all voting in either BOLD or UNDERLINE
Good luck!
Kuffy
Map: ImageShack® - Online Photo and Video Hosting
Top Deployment: Non Marine Player
First Turn: Non Marine Player
****************************************************************************************************
Player: Dwarfchewer
Spells Rolled in order:
Lvl 2 -1, 3
Units in reserve:
Warboss
1x 30 Orcs
Trolls
List:
Deployment and Tactics:Waaagh!!!! Dwarfchewer
Lord:
Grimtoof Dwarfchewer - Black Orc warboss - heavy armor, enchanted shield, bashas axe of stunty bashin - 215 points
Heroes:
Skargrim Neckbreaker - Black Orc big boss - battle standard bearer, armor of silvered steel - 160 points
Gaglug Grimgobbler - Orc shaman - level 2, crown of command - 135 points
Core:
40 Orcs - additional hand weapons, full command - 315 points
30 Orcs - shields, full command - 245 points
30 Orcs - shields, full command, Big Uns - 305 points
40 Night Goblins - full command, 3 fanatics - 235 points
10 Wolf Riders - shields - 110 points
10 Wolf Riders - shields - 110 points
Special:
25 Black Orcs - shields, full command - 360 points
6 Spear Chukkas - 210 Points
Rare:
8 River Trolls - 360 Points
3 Doom Divers - 240 Points
Total = 3000 points
***********************************************************************************************So my deployment is section B as on page 149 of the warhammer book. I will array the forces behind the fences and to the right of them. Closest to board edge on the right will be the black orcs with shaman, then two spear chukkas and a doom diver, then space for the 30 orc reserve to fill the gap, next another two spear chukkas and a doom diver, then 30 big uns with bsb, another two spear chukkas and doom diver, then 40 orcs with the warboss who will join after, next to the left will be space for the trolls to fill and finally the night goblins. The two wolf rider units will be positioned in the middle of the line in front of the orc units. All units will be in units of 5 per rank.
My tactics are very un orc like but I will hold back my units and shoot as long as I can. First to target will be the vargheists and terrorgheists. Ive no concern for the zombies as they shamble towards me. Splitting up my artillery means he can throw all his flyers at once to take them out. Having to space them out, if they do attack my artillery, my other units will be there to flank him. Also, the wolf riders will surge forward and try to go after his lords unit to stall them as the rest of my army shoots and tries to take out the flyers. Once my wolves are destroyed, all my war machines may be lucky enough to concentrate on the ghouls and take them out. The shaman has hand of gork, useful for repositioning my units if the flyers rear end me. Hopefully my 8 trolls get to fight a terrorghesit or the vargheists.
Yes, I know I am outmatched in terms of magic, but with winds of magic i may still have a chance.
Waaagh!!!
Player: Non Marine Player
Spells Rolled in order:
lvl4 - 4, 5, 5, 5
lvl4 - 3, 3, 4, 4
lv2 - 1, 4
lvl2 - 1, 6
lvl 1 - 1
Units in reserve:
1x 40 Zombies
1x Vargheist unit
1x Fell Bats unit
List:
Deployment and Tactics:The Filth-Ridden Coven
Lords: 550
Coldar Krieg, Master Necromancer - Level 4, Arabyan Carpet - 250 (Death)
Manndred Volmar, Master Necromancer - Level 4, Talisman of Preservation, Black Periapt - 300 (Vampires, General)
Heroes: 490
Ludwig Von Battenhoff, Vampire - Level 2, Forbidden Lore (Beasts), Sword of Swift Slaying, Enchanted Shield, Heavy Armour - 199
Trastig Von BattenhoffVampire - Level 2, Forbidden Lore (Light), Sword of Might, Heavy Armour, Shield, Dragonhelm - 201
Jurgen Reigeson, Necromancer - Dispel Scroll - 90 (Vampires)
Core: 750
40 Ghouls - Ghast - 410
40 Zombies - Standard, Musician - 130
40 Zombies - Standard, Musician - 130
5 Dire Wolves - 40
5 Dire Wolves - 40
Special: 756
6 Vargheists - 276
6 Vargheists - 276
2 Fell Bats - 32
2 Fell Bats - 32
2 Bat Swarms - 70
2 Bat Swarms - 70
Rare: 450
Terrorgheist - 225
Terrorgheist - 225
****************************************************************Spells Confirmed:
Level 4 Death - Soulblight, Doom and Darkness, The Fate of Bjuna, Purple Sun
Level 4 Vampires - Invocation of Nehek, Hellish Vigour, Gaze of Nagash, Curse of Years
Level 2 Beasts - Wyssan's Wildform, Curse of Anraheir
Level 2 Light - Pha's Protection, Birona's Timewarp
Level 1 Vampires - Vanhel's Dance Macabre
Tactics:
Character placement is as follows:
- Both Vampires in front rank of Ghouls
- All 3 Necromancers in remaining unit of zombies, deployed 5 wide (General in second rank, closer to my board edge)
This army has several threats that I have to deal with:
Doom Divers and Spear Chukkas - These keep me from having free reign with my flying death wizard, so need to be dealt with. Unfortunately he has the river on his deployment, making it easier for him to bunker all those war machines. My Reserved units of Vargheists and Fell bats, along with my 2nd unit of Fell bats, will fly up the right flank to immediately threaten. Doom Divers are the top priority, and once those are gone, the Death wizard will fly out of the unit to threaten his large units with Purple Sun, which he has little capability to stop
Black Orcs - Have the potential to mulch pretty much anything in my army. Will cockblock as much as possible with Dire Wolves/Bat Swarms until I can lock them in combat with Zombies and scream them to death.
AHW Orcs - Will engage with buffed ghouls to hopefully munch, attempt a character snipe on any killy characters beforehand.
River Trolls - 2 Words, Purple Sun.
As for deployment, Ghouls deploy on the hill about 14 inches away from enemy battleline with the Zombie bunker behind them, flanked on either side by 1 unit of Bat Swarms and Dire Wolves. 1 unit of Vargheists deploys on the left flank, within General bubble. 1 Terrorgheist deploys behind forest, the other behind ghouls on the opposite side of the general's unit to Vargheists. Zombie unit 2 will be out of the game for at least 2 turns, if I can Vanhel's them into position with spare dice I will.
Magic -
Variety of Wizards provides choice, not the ability to use it all, however I will dominate the phase. Will Gaze away the Wolf riders, D&D the units the Terrorgheists are focussing on, and bubble Soulblight to nerf the Choppas bonus and reduce to T3. Use buffs from other wizards when appropriate (when I have the dice)
Hopefully I can score points on Wolf riders and War machines, hopefully wearing him down in combat and keeping my units alive through Invocation and preventing Flank charges. Will bring back the war machine hunters to support in combat if necessary.
Please vote for which list you believe will do the best. Explainations are not required, but are a good idea. The two owners of the list are not allowed to post in their own battle. Please put all voting in either BOLD or UNDERLINE
Good luck!
Kuffy