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Objective:
6 Objectives. 3 placed by each player.
Mission:
Night fight first turn.
Set up:
Hammer and Anvil

List 1
6 Objectives. 3 placed by each player.
Mission:
Night fight first turn.
Set up:
Hammer and Anvil

List 1
Tzeentch Daemons 2000 Points CAD
Ther'onx - Seer of Blood Battles
Lord of Change - (warlord) 2x Greater Rewards, ML3, Impossible Robe (320)
Herious - Keeper of Mortal Tears
Lord of Change - 2x Greater Rewards, ML3, Paradox (320)
Horrors of the Warp
Pink Horrors x13 - Iridescent Horror (122)
Phalanx of Chaos
Pink Horrors x13 - Iridescent Horror (122)
Plunderers of Eye
Pink Horrors x12 - Iridescent Horror (113)
Terrors of the Empyrean
Pink Horrors x12 - Iridescent Horror (113)
Tzeentch's Winged Swords
Screamers of Tzeentch x5 (125)
Screamers of Tzeentch x5 (125)
Screamers of Tzeentch x5 (125)
Z'thioun Siege Engine of Tzeentch
Soul Grinder of Tzeentch - Phlegm Bombardment (170)
In'sention War Engine of Tzeentch
Soul Grinder of Tzeentch - Phlegm Bombardment (170)
Quintonix Death Engine of Tzeentch
Soul Grinder of Tzeentch - Phlegm Bombardment (170)
1995 Points
Black Templars
140 Emperor's Champion (warlord)
105 Chaplain, jump pack
190 Ironclad, Hk missile x2, Pod
190 Ironclad, Hk missile x2, Pod
180 Ironclad, heavy flamer x2, Pod
245 Tactical Squad x10, plasma gun, lascannon, Vet Sarge/combimelta, lightning claw, Pod
245 Tactical Squad x10, plasma gun, lascannon, Vet Sarge/combimelta, lightning claw, Pod
245 Tactical Squad x10, plasma gun, lascannon, Vet Sarge/combimelta, lightning claw, Pod
125 Storm Talon, TL lascannon, TL assault cannon
125 Storm Talon, TL lascannon, TL assault cannon
210 Assault Squad x10, jump packs, flamer, Vet Sarge/powerfist
2000 points total, 42 infantry, 6 Pods, 2 fliers, 3 Dreadnoughts
Primary plan is standard Pod Assault spearheaded with Ironclads and followed by squadded Tacticals. Champ rides in a late Pod and Chaplain goes with the ASM. Jumpers work better than bikes in the parking lot that's sure to happen, especially if I build a "wall" out of the three Ironclads and their Pods. Secondary plan is keep the Tacticals together in a skirmish line and use their empty Pods to build a funnel into the kill zone. Talons provide fire support and the Crusader rule provides post-Drop mobility and sweeping advance support.