I am about to run a D20 version of 40k. It's a good solid system for anyone who plays RPGs like D&D and have always been interested in the idea of a 40k D20 version. Anyways, I'm going to be running soon and would like to run my initial idea by you guys. All but one of the players are space marines from different chapters. They are:
1 Blood Angel who is going to try to become a Chaplain
1 Imperial Fist who is going to try to become a Chaplain
1 Dark Angel who wants to become a Librarian
1 Salamander who is going for more of a "Devestator" type marine
1 Space Wolf who is going for a elite scout
The non marine is an Demon Hunter Inquisitor
Keep in mind they are all low level, but being mostly marines they are initially powerful. Now let me get on to the actual fluff as this thread was intended...just thought I would give a little back ground info.
Each of the players are currently on planet Essex VI. This is considered by most in the Imperium to be a resort planet reserved for R&R purposes. All the players are there for their own reasons, be it R&R, stationed there, etc. whatever...that is for the players to choose.
Well they are meet by Commisar Ray, who asks them for their help as they are the only marines there at the time. For the past few months many people have come up missing, and a large Mutant cult has sprung up and has grown very fast. Commisar Ray thinks it's not a coincidence and wants this to get under control immediatly without calling in a full fledge marine force or inquistion force. He tells them that there was a IG garrison about 40 miles away that has lost communication from the rest of the IG forces and sat. feed tells them the garrison has been taken by a couple hundered mutants. It also seems they have help from inside, and that some of the IG men were mutants part of the cult as well. Ray's sources tell him that most if not all of the cult is located in that garrison base and now is a good time to cleanse the area. He asks the players to aid in the attack.
Now for whatever reason, the players should choose yes so the game can continue. If they ask their superiors as to what they should do they will tell them they should help in any way they can. So they players with aid the IG to take back the garrison and kill all mutants. Well I have planed that the inquisitor in the group will get a strange feeling coming from a few miles north of the base. They go and investigate and find a large stone with the mark of Tzeentch on it and it appears to have some sort of psykic shield over it to make it hard to detect. This is the reason for the mass mutations on the planet and the large congrigation to this area. This will come into play later in the game...not right now. As they head back to the city, they run into a snotling. They follow it back to a Ork field where many snotlings are growing a large batch of Orks up. They will surely destroy all the growing Orks, but they will come to find out that there are many empty Ork fields already, and tracks leading into a large mountain range. Back at the city they look from satilites and discover that many of the Orks are hiding in the mountains to not be seen until they are ready. The clan is Blood Axes, which is the reason for the tactics. Judging from the amount of empty Ork fields, they can onlly imagine that there is a HUGE Ork force waiting to attack
END OF GAME ONE
I have the rest of this scenario planned out, but would like some thoughts on what I have so far.
1 Blood Angel who is going to try to become a Chaplain
1 Imperial Fist who is going to try to become a Chaplain
1 Dark Angel who wants to become a Librarian
1 Salamander who is going for more of a "Devestator" type marine
1 Space Wolf who is going for a elite scout
The non marine is an Demon Hunter Inquisitor
Keep in mind they are all low level, but being mostly marines they are initially powerful. Now let me get on to the actual fluff as this thread was intended...just thought I would give a little back ground info.
Each of the players are currently on planet Essex VI. This is considered by most in the Imperium to be a resort planet reserved for R&R purposes. All the players are there for their own reasons, be it R&R, stationed there, etc. whatever...that is for the players to choose.
Well they are meet by Commisar Ray, who asks them for their help as they are the only marines there at the time. For the past few months many people have come up missing, and a large Mutant cult has sprung up and has grown very fast. Commisar Ray thinks it's not a coincidence and wants this to get under control immediatly without calling in a full fledge marine force or inquistion force. He tells them that there was a IG garrison about 40 miles away that has lost communication from the rest of the IG forces and sat. feed tells them the garrison has been taken by a couple hundered mutants. It also seems they have help from inside, and that some of the IG men were mutants part of the cult as well. Ray's sources tell him that most if not all of the cult is located in that garrison base and now is a good time to cleanse the area. He asks the players to aid in the attack.
Now for whatever reason, the players should choose yes so the game can continue. If they ask their superiors as to what they should do they will tell them they should help in any way they can. So they players with aid the IG to take back the garrison and kill all mutants. Well I have planed that the inquisitor in the group will get a strange feeling coming from a few miles north of the base. They go and investigate and find a large stone with the mark of Tzeentch on it and it appears to have some sort of psykic shield over it to make it hard to detect. This is the reason for the mass mutations on the planet and the large congrigation to this area. This will come into play later in the game...not right now. As they head back to the city, they run into a snotling. They follow it back to a Ork field where many snotlings are growing a large batch of Orks up. They will surely destroy all the growing Orks, but they will come to find out that there are many empty Ork fields already, and tracks leading into a large mountain range. Back at the city they look from satilites and discover that many of the Orks are hiding in the mountains to not be seen until they are ready. The clan is Blood Axes, which is the reason for the tactics. Judging from the amount of empty Ork fields, they can onlly imagine that there is a HUGE Ork force waiting to attack
END OF GAME ONE
I have the rest of this scenario planned out, but would like some thoughts on what I have so far.