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479 Posts
Right, picture this.
Ork Warboss, very dangerous yes? Yes. Don't even question it. Give him a power klaw and once he strikes, whatever he was striking is now dead.
Now imagine he is with a grot mob. Why you ask? because if you clump the slavers/runtherds near him, they can use their grabba stikks to remove the enemy power fist / independant character's attacks.
The gretchin entry in the new codex is a little unclear on the size of mobs, I understand that for every ten gretchin you MUST take a slaver, but can you get away with taking 10 grots and 3 slavers? I don't see why not. I want less grots so I can fit them and the warboss in a battlewagon!
In this way, I could see them becoming quite useful for assassinating scary opposing HQs. Chaos lord of doom is a lot less scary when he's only got 1 attack!
Ork Warboss, very dangerous yes? Yes. Don't even question it. Give him a power klaw and once he strikes, whatever he was striking is now dead.
Now imagine he is with a grot mob. Why you ask? because if you clump the slavers/runtherds near him, they can use their grabba stikks to remove the enemy power fist / independant character's attacks.
The gretchin entry in the new codex is a little unclear on the size of mobs, I understand that for every ten gretchin you MUST take a slaver, but can you get away with taking 10 grots and 3 slavers? I don't see why not. I want less grots so I can fit them and the warboss in a battlewagon!
In this way, I could see them becoming quite useful for assassinating scary opposing HQs. Chaos lord of doom is a lot less scary when he's only got 1 attack!