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Discussion Starter · #1 ·
Hello, I am a regular Tau player, but I have started a new DE army. I want to play an army that is quite different. I welcome suggesttions. I have read some threads and have noticed some trends. Feel free to correct my misconceptions.

Good:
Wyches and Warriors, Raiders, Reavers, Archon

So-So:
Haemonculus, Incubi, Warp Beasts, Hellions (what about newer rules for disengaging?)

Questionable:
Mandrakes, Scrouges

Some people say don't take a retinue for the Archon, other do. I am interested in the pros and cons for each and then I can decide.

I will say the mandrakes didn't jump out at me as the unit to take, but maybe I'm missing something. At first glance the Scourges lookd questionable also. They have good movement but are a heavy support. Dark lances on a mobile heavy support unit like scourges seems a little self defeating. Still I can see a use. What about a squad of 5 and give 4 of them splinter cannons? That's 16 shots in a hurry. Isn't a splinter cannon an assault 4 weapon? It may be a one way mission though.

Warriors look like they might be set up a little like the IG using the heavy weapon platforms in squads. The DE warriors use the Dark Lance. Is that correct? They look like the backbone of the army.

Thanks for reading.

TauofWar
 

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Greetings,


I am not a vet DE player or anything like that and alot ppl at my local hobby shop ridicule me, but I'll give my opinion anyways.

Archon- I always put him on a bike beefed up( must take shadowfield) and he goes independent character hunting. IF you send him around alone DO NOT EVER CHARGE A LARGE UNIT! odds are with alot of attacks the enemy will hit and wound you and means you have to make more saves and well you probably will fail the shadowfield eventually then hes toast verse most armies ( guns with ap5 kill him......... not good).

Warriors- I myself have 2 large units setup for close fire fight ( splintercannons) and hth. Then have a supporting unit the dark lances. Most ppl tell me to mount things in raiders but so far i haven't found the need to, they are fast enough on foot. IMO warrior squads are the backbone of DE, well warrior squads or Raider squads whichever you prefer.

Mandrakes- I like mandrakes OK, but i find that they are mostly good at scaring your opponent and attacking small heavy weapon type squads/tau/ig.

Scourges- I will never field a squad with Dark Lances but I like the idea of 4 splinter cannons. I think if they had splinter cannons they should be used to support one of your hth units. Scourges blast at an enemy then the hth unit assaults and kills the remains.


I am in no way claiming to know what im talking about or anything these are just my opinions. I hope a veteran DE player will help you out. I have never fielded an Archon with retinue so i couldn't tell you pros and cons. Sorry i couldn't help per say, but i hope what i said helps a little..........
 

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Well, im a vet de player (though i have taken some big breaks) been playin em for 4 years! but not many fights! but Sourges, i like to combine em wiht webwayportal and 2 talos!! that way, your heavy can move in behind the enemy!!! or combine it with some raiders! crossfire! make your Sourges deep strike behinde enemy units! and use webway portal and then make crossfire!!!! evil!"
Mandrakes are cool cause of their special rule!!! hidden deploment!!!!!


but what i like most are wyches or grotesque!

wyches cause if you fit them with wych weapons they are evil!! REAlly evil
and you cant hit grotesque with s 5 weapons or lower!!!
sooo dark eldar is a strange army from when you plaed a camper army!!! D. E are a fast mobile army!!! and though Dark lances are heavy! they instakill almost everything plus hteir special rule against tanks!!!
armor 12 and above count as 12
well wont say more
but dark eldar is usaly a underestimated army!!!!
or so i foubnd out
im prolly the only dark eldar army player!!!!
but fun to see the glare in my opponets when they see my deadly army!! that i keep making changes to!!! just so funny when you see a psace marine player so confident he will take out my army!! well he forgot my mandrakes!! and my sourges with webway, and 2 talos!!! 4 raider with 10 warriors plus 2 20 warrior squads with splinter rifles and 1 hq with 5 incubis!!! well he has to have the shadow field! and argoniser!!! but i can fit it into a 1500 pts. army!!!!
damh did i whoop his ass
 

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Discussion Starter · #4 ·
Thanks Guys, keep those suggestions coming. I forgot about Grotesques. What about a small squad of 5 Scourges with Splinter cannons?
 

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well never tried em with splinter cannnons! but when i play with sourges i equip 4 of them with dark lances!!! tank buster squad!! though they may only live 1-2 rounds! chey can bust every tank they come up against! but grotesque use em as shields!!! no s5 and below can hit them!!!!
 

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Sure, four lances protected by grotesques are lethal for tanks...but have a look at the alternatives and at the cost.

With a grotesque shield you give up the scourges only strength, their reliable 12" move (not that you would use it often with lances though), because the grots can't keep up with them.

Then, why would you want 180pts of scourges with 75+pts of grotesques and a character to lead them when you can have two sniper squads?
The protected scourges would cost about 280pts, with two sniper squads you get four lances for 200pts. They also can operate independently and eventually destroy two tanks per turn while the scourges will overkill one, they can FoF, so they are almost as fast as scourges (and have less problems with difficult terrain), and they have meat shields who are also armed with splinter rifles.

jwu
 

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Discussion Starter · #8 ·
I am learning new ideas about how to use the DE. I love my Tau, but I really look forward to mixing it up with the DE. A whole new way of playing. Thanks for all the input.

TauofWar
 

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uh astroth im courious whats a sniper squad
 

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Sniper squad=ten warriors, two lances.
They act like snipers, stay behind and take pot shots. With eight meat shields they can take some damage, and most shots against them will be heavy weapons (due to the range) - these heavy weapons don't shoot other "juicier" targets then.
Eight DE meat shields are better than four marine meat shields in a devastor squad, as most weapons with a sufficient range will wound on 2+ anyway, and don't allow armour saves. It's better to lose a cheap warrior than an almost twice as expensive marine ;)

Such sniper squads have a certain psychological impact, as they are hard to reach, and they have a good firepower against armoured targets. At equal points, two sniper squads pack a similar punch as a davastor squad, but as mentioned they have more meat shields and due to the number of warriors they even stand a chance in close combat if necessary (if you keep two sniper squads together).

They're great in limiting the movement options of enemy vehicles, that helps you a lot in order to maneuvre around the enemy army. They make it a lot harder for enemy fast vehicles such as landspeeders to annoy you: If it moves out of its cover in order to attack one of your raiders it will probably be in a position in which a sniper squad can draw LOS to it.
The opponent will rarely be willing to move a landspeeder to a position where two lances can shoot it in order to attack a raider - if it succeeds, then it will probably be shot down by the sniper squad. If it fails, then it can be shot at by both the sniper squad and the target raider and its passenders. That usually results in a destroyed landspeeder. Few marine players are used to sacrificing their units and especially vehicles like this.

jwu
 

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I find that 20 Warriors in 2 Squads with Splinter Cannons or Dark Lances for 200 Points beats the 160+ 5 Man Scourge Squad. The Added Mobility for 8 more points is horrible. Few move Dark Lances, and Splinter Cannons on the Move are Prime Targets.

Next, Mandrakes are expensive and don't have great stats when compared to other similar units. However they are great at creating "Oops I failed my Leadership Roll and now my awesome squad is killed from Crossfire!?" This works great with weapons that decrease Leadership.

Grotesques make good shields and Assault Men, but need a Raider and HQ unit for usefullness. Expensive. I don't put Lords with them so guess who gets the job?

Few Realize how deadly our Haemonclus can be! With Scissorhands, they make great Assaulters! Flamer Weapons are Killers too! Added with the better Toughness make these cheap Warriors. They Ideally need a Supporting Unit, but 3 can Work together, esspecially when Mounted on a Reaver.
 

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I dont know if someone has said this in a former post or thread but what about if you field a 5 man scourge squad and give 4 of them splinter cannons. Then take a squad of these guys in a wych cult or with some wychs and then the wychs would be able to tottaly own. (even more than they do now)
 

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Originally posted by TauofWar@Nov 7 2003, 12:45
I have read some threads and have noticed some trends. Feel free to correct my misconceptions.

Good:
Wyches and Warriors, Raiders, Reavers, Archon

So-So:
Haemonculus, Incubi, Warp Beasts, Hellions (what about newer rules for disengaging?)

Questionable:
Mandrakes, Scrouges
Howdy Tauofwar

I'm always game to weigh in on DE topics. Just to jump off of your original note:

Good:
Wyches w/wych weapons & succubus w/agonizer riding in a Raider

Archon/Dracon with agonizer, splinter pistol, shadow field & combat drugs

Warriors. At least 2 sniper squads (mine are 13 man strong for extra firepower absorbsion, with 2 dark lances)

Warrior foot squad (13-20, including Sybarite w/poison blades, 2 splinter cannons and 2 blasters)

Raider Squads. At least 2 to screen your HQ and Wych Raiders. 7-10 man strong, including Sybarite w/poison blades, 1 splinter cannon & 1 blaster

Haemonculi. 1-3, all with destructors and scissorhands. I put 1 with a squad of Grotesques in a Raider and 1 in each of my 2 Raider Squads

Incubi. Love their punishers. An Archon/Dracon with a squad of 5 Incubi can destroy your opponents. My current thoughts are that if I plan to take Incubi, I'll go with a Dracon (w/o shadow field) and separately take an independent Archon (w/shadow field). Mine rides in a Raider with the Wyches, separates from that squad prior to assaulting, and then assaults the same squad independently (in that way he won't run away if luck is against us and we lose a round of combat and don't make the leadership test).

Talos. I use 2 in may army (and no WWP). Yeah, they're slow, but they're great at counterassaulting and as firemagnets, and once it gets across the table, it chews things up

Ravager. A must. 3 disintegrators and a night shield makes for a very potent weapon. Also, it the TVR are finalized, you'll feel better about moving 6" or less as an immobilizing shot doesn't destroy skimmers

So-So:
Warp Beasts. I take 1 squad, but you have to be very careful to keep from exposing them to shooting (6+ save ain't helpful). Also, they don't get the Wych 4+ invulnerable save in CC, so they're better at piling into an existing CC rather than carrying one off on their own. Of course, at 75 points, if you get an opportunity to throw them at a valuable opponent asset (tie them up or even get a lucky kill), that's good. In an RTT last weekend, I had a chance to assault my opponents terminator armour wearing librarian (standing alone). With the charge and higher initiative beastmaster w/agonizer, I killed him and only lost 3 beasts

Questionable:
Mandrakes, Reavers, Hellions, & Scourges. I've experimented with all but the Hellions, and I never take them in my all purpose army (RTT). For a fixed game against a known army, there might be some value, but it just seems that other DE units do the same thing as these and are much more cost effective.

Lord Cru'X
 

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I myself find scourges quite fragile and too dear, both on your pocket and pointswise.
I prefer to take reavers instead. they are worth the points with the ability to go 24" and turn their armour save invulnerable. They would be well worth the points spent
 

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Mandrakes would be awesome in an environment with alot of cover available, due to their special rules. They also don't have to worry about being TOTALLY slaughtered by Bolt guns in the open (not much of a chance, but +5 is better than nothing). Their only real weakness is the lack of armament. They're pretty generic in that department. For confusion factor+gurrilla tactics they'd probably be ideal. I think the initial deployment of them is almost a good enough reason by itself to have them in your army. Talk about confusion. They might not be super powerful, but your opponent certainly can't just ignore them. I plan on possibly trying them out, just to be diffrent. :D
 

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problem with mandrakes is that in their hidden deployment, they cant FOF, so basically by turn three they arent even halfway accross the battlefield===slaughter

if you play DE and dont take incubi, you should be slapped. Even in a 500 point match, you need a raider with a dracon and 4 incubi...for shame

ravagers are very sweet

i like the talos, but my opponent know to avoid anything in my army with more than one attack, so he just takes a bunch of destroyers and then has everyone run from the talos and raiders while he shoots me with gauss blasters

i prefer dracons over archons myself, but it might be cool to have a dracon w/ incubi and then an archon as an independent. sounds like a great idea to me

i think reavers are some of the best tankbusters out there. make a few squads of three, two of em with blasters...sure they die fast, but not after you take out a few big guns!
 

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How aobut having a dracon lead a force of grotesques in to a battle.
The grotesques would stand a much better chance with a dracon helping to mash the enemy with his agoniser. THe only downside is the dracon would probably be killed by heavy weapon fire before he gets into close combat with the grotesques being a lascannon magnet and all.
 

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would having drazhar, master of the blades in a retinue be useful?
He is pretty sweet with two power weapons and every time he hits someone you have the possibility of doing two wounds.
 

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Discussion Starter · #20 ·
I am learning. I like the Drachon with Incubi, and Archon as IC idea. You guys have been really helpful. I have some Scourges becasue they were less than half price, so I bought them. Seemed ridiculous as a Heavy Support, but I thought with theri mobement they might be able to get a few decent volleys in with all splinter cannos.

I noticed that most of you suggest the agonizer for the Archon/Drachon. Can you take another weapon such as a blaster, or power weapon if you take the agonizer? The codex suggests you might as it says you can take two CCWs. I am, however, leaning toward a punisher with the tormentor helm. Add Combat Drugs and the Animus Vitae and it seems even more formidable than the agonizer. That is depending on what else you can legally use with the agonizer as far as weapons go. I would likely use the hell mask also.

Thanks again. My 4 incubi should be coming soon, as should my first raider, and 3 more reavers (totalling 10 reavers).

My list:
Archon
4 Incubi
44 Warriors
8 wyches
10 reavers
1 raider (Yes, more to come,as as well as a ravager)
1 talos
5 scourges.

TauofWar
 
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