Basically this. Although they can be used as a highly mobile weapons platform, their primary role is getting your dudes close enough to punch the enemy's face. If they were tougher, there might be a case to be made for them but as it stands now it is kind of third-leg-ish. Pretty much anywhere the raider could arrive on turn 2+ the raider could have gotten there by movement AND the stuff inside would be able to assault. The surprise factor of deep striking is mostly negated by the risk and vulnerability factor.Yep,useless they are.
If you could DS a raider and then assault with your wych,incubi squad then it would be a other story.
Screaming Jets allows the vehicle to Deep Strike but...................its own rules deny disembarking and the current core rules deny shooting that turn.What is your take on screaming jets? Do you think they can be used for competitive gaming or are they just another piece of useless equipment. If you do have competitive uses for them can you please explain how you use them. Thank You.
I always take night shields, I like having the option to deep strike as well but I do not even deep strike on 25% of my games. Its nice to have the option.While VitalSpark makes some good points, Ravagers are huge models to deep strike. This makes them very hard to deep strike in a good position without a mishap because they don't reduce scatter like Drop Pods do. This is less of a problem on wide open tables (like those seen in a lot of tournaments), but it's something to consider. Also, we should mention that deep striking Ravagers need to have at least 2 disintegrators so they can fire all three weapons when they arrive (albeit with sustained mode).
IMHO, night shields, while more expensive, are a more dependable solution to drop pod "tank popper" teams. But that's not me saying you can't take both options.