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Welp, I gave that a read, and the problems I have are here!

- First, if you were to leave it as is, he needs to be more than 200pts.
- a 2+ save on a jump pack guy? Nonono, bad! That's too thick armor to be flying around with ;P
- Rolling lucky with that shield and causing the combat to end? Eh.. Not to big a fan of that one.
- Lastly, not really a problem, but more of a question.. Why does the AP2 Plasma Rifle need to rend?
 

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Discussion Starter · #4 ·
Thanks for the feedback guys. I will fix some of the rules and tone him down a little bit. As for the point cost I was more comparing to the SM book as that seems to be the trend GW is going for. You look and soo affordable characters that have kick A abilities and then you look at the Tau book and ask why we even bothered with spec characters. So I will playtest him and determine if the point cost needs to raise or drop. Thankyou guys :)
 
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