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Discussion Starter · #1 ·
yet another 2K army. But since Iam not that Xperienced, I will ask for some advice on my list.


Treeman Ancient
Murder of Spites
A pageant of Shrikes

branchwraith
level 1 wizard
cluster of radiants x2

wood elf noble
wild rider
elven steed
annoyance of net

glade guard x10
+ musician

glade guard x10
+ musician

dryad x12

glade riders x5
+ musician

glade rider x5
+ musician

Wild rider of K. x5
+ Standard
banner of zenith
+1 combat res

Wild rider of K. x5
+ Standard
+ 1 combat res

Treeman

it is just less than 2000 points in total.

Iam thinking of adding a champion to one of the WroK, but then I have to drop 15 points from somewhere on this list.
The one lord goed into one of the WroK units.
GG are there for the missle barrage
GR for the hit-run tactic (hope the enemy get caught in my dryads)
WroK are flankers and should give a nice extra push in battle
Treeman just t scare the crap out of the enemy
Most of my list causes fear and the CC is immune to psycology..

Give me your opinion please....
 

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Treeman's better off with the netlings than almost any other spite on any other character. With Pageant of Shrikes your opponent can take a look out sir roll, so I don't think it will do you much good.

You can only have one spite of each type in an army. So your B-Wraith is illegal. :(

Dawnspear is good synergy for the WR Noble, if you feel like adding an item.

I might take a dispel caddy (make up for only being able to take one radiant), which is almost universally needed these days.

And as for advice for the rest of your army. The two treeman list begs for a Battle Standard Bearer to re-roll break tests.

I wouldn't add any command to a wild rider unit you're not putting a character in (par from the musician that is); it just makes them give away more points if they whipe. This will clear up some extra points.

Also, I might drop the dryad's unit size if I needed more points; I'd probably add a champion to take challenges for the B-Wraith too.
 

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Well, first off you are saying this is for friendly games. Two treeman isn't really considered a friendly list, unless your opponent is daemons, or VC. If it is, then I agree that a BSB is essential.

I think you should drop the second unit of glade riders for some better troops. Some wardancers or another unit of dryads would be good. I would also drop the murder of spites and the banner of the zenith.

If you post the army/armies you will be playing against, assuming this isn't an all comers list, I would have some more specific advice.

Good luck,
SirKently
 

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Discussion Starter · #4 · (Edited)
Alternate idears

First of all, thanks for the suggestions.

Please comment on my additions.

To comment on the fact that 2 treeman is not friendly, it will compensate my bad dice rolling :) I do not seem to be able to roll a decent dice game.

You asked what kind of opponent armies I can face. Known are Orge kindoms, Dwarfs and Brettonia
A maybe = dark elves/skaven and high elves

Now to incorporate some ideas and comments into my list; Iam not regarding my exact point total, just muzing idears here

List alterations

PoS removed from TMA and AoN added. I still like my MoS :)

Treeman Ancient
Murder of Spites
Annoyance of Netlings


AoN removed from the lord and dawnspear added. THis lord rides with my WroK unit.

wood elf noble
wild rider
elven steed
dawnspear

WildRiders Banner of Zenith stays unless I have a point problem. I like the idear I can pin units 12 inches away. Most units cannot charge the unit any more and I have a greater range

I think I will remove the regular treeman in favor of a unit of waywatchers (5). These waywatchers have but 1 mission. Mage/Artillery hunting. also I will add another wood elf noble with hail of doom and waywatcher kindred

Furthermore I am dropping the branchwraith from the list in favor of a Caddy with 2 scrolls. The mage will be hidden somewhere, or put into my Gladerider unit.. Any idears??


Conclusion
I hope dropping the normal Treeman makes the list somewhat more friendly. The waywatchers will give me some options to eliminate mages and cannons etc. Finally the caddy for some added dispel capability.
I think I will be able to squize this into 2000 points.

Kind regards,
 

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Discussion Starter · #5 ·
New approach.. enemy list are known

Last night I was thinking I about my list and was not very satisfied. Why? My dragon has never seen any combat, and now it is time to experiment with it. So I changed my list to the following:


Lord
Dragon
LightAr + enchantedShield
Arcane Bodkins
Bow of Loren
StoneOftheCrystalMere
noble
Waywatcher kindred
hail of doom

Spellsinger
2x dispel

Branchwraith
Cluster of Radiants


GG x10
musician

GG x10
musician

GR x5
musician

Dryad x8
Nymph
dryad x8
nymph
WroK x5
warbanner
SB
WroK x5
SB
BannerOfZenith

Waywatchers x5


Noble with waywatcher goes up close to unleash hail of doom asap and then try to get to the warmachines.
Lord goes behind the lines, looks for mages and wreaks havok with ranged attacks and marchblocks. He can also CC if nessesary from behind, but better if he does not get stuck in CC
WildRiders on the flanks to lure 1 or more units way out of range on deployment
GR and GG in front of dryad to draw charges and flee to let the dryad and Wildriders take care of them.
Spellsinger is a scroll caddy and should be protected or put in good cover.

Any advice about my list ???????
 

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First off, you have one too many characters. The dragon takes up a hero slot so you will have to lose one. Second, I have always said that if you want to take a dragon, make the highborn combat oriented. You have a flying combat specialist, yet you equip your highborn with ranged weapons. So you are paying all those points for a dragon, but not using him to kill anything.

The setup I like is the dawnspear, fimbulwinter shard, helm of the hunt.

Good luck,
SirKently
 

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Discussion Starter · #7 ·
whoops

Big whoops :)

I think I will drop the branchwraith :) was using it as a cluster caddy. And I will alter the noble accordingly.

3 dispel will have to do then, or maybe I have another slot for it somewhere on my list. I will see.


Thanx.
 

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I'd drop the noble personally. 3 DD and 2 scrolls isn't much magic D, and that dragon is a fat target for nasty spells. Waywatcher noble isn't going to do much except die after he blows the HoDA.

Also, as you have said you lack experience. I think that being able to judge distance for marchblocking with that item would require a skill that develops with experience. I don't know if this is an item that will be used to it's full potential. You are better off picking up an eagle, who is a much better march blocker, and only costs 50 points, which you will have when you drop the extra character. That way, your WR can focus on what they were ment to do, which is charge and hurt things.

I would also go 6 strong on Wild riders and give them a champ. It isn't nessisary, but i find they need all the attacks on a charge that they can get if they want to win combat. 5 attacks on a charge will resiult in an avrage of 1-2 wounds, which leaves alot of room for static res and return wounds. WR are only T3 and with a 5+/5+ save, they do die pretty easily.
 

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Discussion Starter · #9 · (Edited)
Thanx for your remarks.
Maybe I should explain my XP. I do not play often, but Iam a great guesser of ranges. Maybe because I can remember the movement distances of all untis during play and the amount they move :)

You say that my dragon will be a spell catcher. Well first of all they will have to see it (can hide it behind wood) and in turn 2 its will be behind lines either by normal move or by charge into gunlines or stray mages. The dispel is to make sure he gets behind lines unharmed.

Whats the fun in having a dragon when you never use it in play :) I do not need to win, I want to have a nice time :)

I have dropped the second noble in favor of a branchwraith with AoN and CoR. This one will go into the 3rd dryad unit (since I got points left).
The WroK never and I mean never charge a enemy unit frontal (because of the fact as you stated the saved are not that good). They are support and will be used to assist the dryad by side charging. Thats why they do not need to be larger than 5, but since I got some points left one unit can be 6 in size.

Waywatchers stay there just to get into range quickly

Ive upgraded my spelsinger to level 2. Now I have 5 dispel dice and 2 scroll.

Kind regards,
 
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