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Discussion Starter · #1 ·
Hey all,

I am thinking of starting a witch hunter force. I have been reading some of the other things online, and I wanted to do a mix of mech and footslogger armies. So here goes.

HQ

Canoness (101 points)
Cloak of st aspira
Book of St Lucius
Blessed weapon, bolt pistol

Canoness (130 points)
Cloak of st aspira
Book of St Lucius
Jump Pack
Inferno Pistol, Eviserator

Troops

Battle Sisters (220 points)
Imagifier, VSS w/ BP and CCW
2 Storm Bolters
12 w/ bolters

Battle Sisters (220 points)
Imagifier, VSS w/ BP and CCW
2 Storm Bolters
12 w/ bolters

Battle Sisters (214 points)
Imagifier, VSS w/ BP and CCW
2 Flamers
6 w/ bolters
Rhino w/ xtra armor and smoke

Battle Sisters (214 points)
Imagifier, VSS w/ BP and CCW
2 Flamers
6 w/ bolters
Rhino w/ xtra armor and smoke

Fast Attack

Seraphim (231 points)
5 w/ BPs
2 w/ Infernos
VSS w/ Power weapon and BP, Book of St Lucius

Seraphim (231 points)
5 w/ BPs
2 w/ Infernos
VSS w/ Power weapon and BP, Book of St Lucius

Heavy Support

Exorcist w/ xtra armor (140 points)

Exorcist w/ xtra armor (140 points)

Retributor Squad (157 points)
4 Heavy bolters
1 w/ bolter
SS w/ bolter
Imagifier

Sorry for the long list lol. Most of the games we play we set up on the long board edge and duke it out. My plan was to have the two foot squads in the center will march up the board, hopefully either soaking fire or being ignored. Behind them on a hill will hopefully be the retributor sqaud and the two exorcists. The two flanks will each have a Seraphim sqaud and a Rhino Sqaud.

Well, that is pretty much it. Any advice you can offer will help me greatly. Thanks!

Bmn3000
 

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blessed weapon is 2 handed so boltpistol is a waste get her a shotgun they are the same points and it allows her two fire twice and charge.

i'm not a big fan of the whole book of st lucious thing as if your playing the sisters right you shouldn't need them switch them for litanies as they are way better.

your troops..... i don't like them much drop the rhinos as you have bolters and power armour you want em to come to you, i like the heavy flamer +storm bolter combo as it maximes the amount of shots you can do before charging if it comes down to such a barbaric act. i don't like imagifers as well an extra 20 points is too much for what they do.
by the descrip the top 2 are 15 and the bottom 2 are 9 which is good however i would put 10 in the bottom 2.

your fast attack is good although i'm partial 2 units of 7 seraphim 8 works quite well

heavy is good although i would lose the imagifier again and maybe increase the unit to 8.

if you decided to drop all the imagifiers and make the changes i sugested then you should have enough points for either an immolater or lots more sisters, either way is good.
happy gaming :yes:
 

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The Fallen
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most of Plagues comments are good,

re your troops, I am a big fan of armourted sisters, btu it has to be all or nothing, either give all squads trransports or none

Re your HQs switch the weaponry round the flying sister nees the blessed weapon

Re your serephim, I know that inferno pistols look good but try flamers with devine guidance and you will be converted

Re your Retributors - ditch the imagifier, the only act of faith this squad would truely benefit from is divine guidance, and your squad is too snmall to do this, so ditch the imagifier and ditch all those books, sort out what you are doing with the transport and use any points left over to up the numbers in the serephim squads
 

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307 Posts
Regarding Stormbolters, they work best in a Dominion squad of 4 of them plus another one on the VSS, in a 10 strong squad. This unit has the ability to manouevre but still lay down a lot of fire at a fair range. You get enough shots that using DG can actually be worth it.

The Battle Sisters tend to do well in a 10 strong squad in a Rhino with flamer and heavy flamer. This squad moves quickly and can hit very hard. Two meltaguns to threaten vehicles is also good, although I often field meltaguns in squads of 6 Celestians, maybe mounted in an Immo.

If you're taking Retribs in a mech list then they have to go in an Immo and so are limited to being 6 strong. In this case it is often a good idea to just take two or three HB's in the squad to give you more bolter sisters to take casualties. The Immo should move off to fight separately, making use of its mobility.

Imagifers are very much to taste. They do cost, but they also bring substantial benefits, especially in a 10-strong squad. Such a squad is soon reduced to 6-8 models, and that is something of a sour spot for faith, where it is difficult to get off any act. You do need to use a lot of faith on your battle squads to justify their inclusion, if you burn it all on your canonesses and seraphim (very common this) they may not be warranted.

BP and CCW on VSS's is worthless for a WS3, S3 model. Just give her a bolter, or spend the points to get her a power weapon or an eviscerator so she can actually do some damage. This is another area where there is no 'best option'. I often give my VSS's power weapons simply because I like the models. Combi-flamers for an extra template on that crucial attack is also a good buy.

The big disadvantage to a mixed mech/foot list is that your sisters will spread themselves out over the tabletop. Sisters can win a battle with one turn of Divine Guidanced shooting, so ideally you want them all to hit the enemy lines at once. I've seen foot squads be left so far behind by their mech sistren that they end up out of the battle. Mech is an attacking army, you drive up to the enemy and smash them. Footslogger is defensive, you hunker down and shoot them as they approach, then lunge forward and smash them. Splitting your strategy can lead to being destroyed piecemeal. Also having just a few vehicles allows your opponents AT firepower to knock them all out. If you have none he's reduced to shooting sisters with lascannons, which is very inefficient. In a mech list there are enough targets that he shouldn't be able to destroy them all before you're on him.
 

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The Fallen
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hs5ias said:
The big disadvantage to a mixed mech/foot list is that your sisters will spread themselves out over the tabletop. Sisters can win a battle with one turn of Divine Guidanced shooting, so ideally you want them all to hit the enemy lines at once. I've seen foot squads be left so far behind by their mech sistren that they end up out of the battle. Mech is an attacking army, you drive up to the enemy and smash them. Footslogger is defensive, you hunker down and shoot them as they approach, then lunge forward and smash them. Splitting your strategy can lead to being destroyed piecemeal. Also having just a few vehicles allows your opponents AT firepower to knock them all out. If you have none he's reduced to shooting sisters with lascannons, which is very inefficient. In a mech list there are enough targets that he shouldn't be able to destroy them all before you're on him.
All of hs5ias points are good, I would perhaps add the option tosister superiors of a brazier, allowing for mech squads to put down 3 flame templates but also slightly improving her close combat abilities (mroe relevent Vs Non-MEQ armies, but the para above is the most important
 
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