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I have a mostly painted Sisters of battle army that doesn't look bad (mostly >.>). I feel that my painting skills have improved a bit and that it's time to strip away the mistakes, the thick paint, and primer mishap from my girls (anyone else ever get that "fluffy" primer mishap? x.x) and make them look at least half as good as they should. If I knew where the chord for my camera was I'd post a picture, alas it is lost to the gremlins.
My color scheme is Boltgun armor, Mechrite or Blood red robes washed Baal Red, Skull white hair, and dwarf bronze effects (insignias, symbols, ect). It looks good, but as I become a better painter I can see the flaws and lack of detail that really puts a damper on such detailed models. I want to start taking that step to really making my models pop, as it the expression goes.
Things I have trouble with:
Highlighting. No matter how many step-by-steps I see, I can't quite get it right and wind up making it look worse. The best effect I've gotten was a blue sheen via watered down Blue Ink on the armor.
Cracks and Crevasses. The spaces between fingers, inbetween armors, details on the armor itself, ect. It usually winds up loosing it's depth and just looks... fused. If you know what I mean.
Hair. It never turns out looking like hair. The detail is still there, but there's something about it. The fact that I hate GW white doesn't help either, but I had the same problem when it was black.
I would like to attempt to perfect these for a Celestine project I've been working on, as well as just becomming a better painter. What would you guys suggest to an intermediate painter taking his steps to the next level?
My color scheme is Boltgun armor, Mechrite or Blood red robes washed Baal Red, Skull white hair, and dwarf bronze effects (insignias, symbols, ect). It looks good, but as I become a better painter I can see the flaws and lack of detail that really puts a damper on such detailed models. I want to start taking that step to really making my models pop, as it the expression goes.
Things I have trouble with:
Highlighting. No matter how many step-by-steps I see, I can't quite get it right and wind up making it look worse. The best effect I've gotten was a blue sheen via watered down Blue Ink on the armor.
Cracks and Crevasses. The spaces between fingers, inbetween armors, details on the armor itself, ect. It usually winds up loosing it's depth and just looks... fused. If you know what I mean.
Hair. It never turns out looking like hair. The detail is still there, but there's something about it. The fact that I hate GW white doesn't help either, but I had the same problem when it was black.
I would like to attempt to perfect these for a Celestine project I've been working on, as well as just becomming a better painter. What would you guys suggest to an intermediate painter taking his steps to the next level?