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Discussion Starter · #1 ·
Hey, just some questions that popped into my head after a couple of games.

1. How would you mix neophytes into crusader squads? I've tried just using them to bulk up a 10 man initiate squad and mixing them in to make squads cheaper (i.e 6 initiates 2 neos as opposed to 8 initiates)

2. Has anyone tried outfitting Sword bretheren with anything other than lightning claws and a power weapon?

3. Footslogging is NOT the best way for crusaders to gun across the field, but I only have two methods of transport in the form of a rhino and LRC at the moment. I've been trying out DPs with some success, although the squads tend to get slaughtered as soon as the enemy turn comes in (especially when only one pod comes in at a time...stupid random number generators). So i've been thinking about trying out a Razorback/Rhino armored assault next. I know theres a lot of hating for these things, but some constructive comments about the best way to go about this would be nice.

Finally, Against IG and Tau our only reliable method of firesupport (tanks, dreads and razorbacks) often just evaporates in turn 1 or 2. Any Suggestions for positioning/deployment for the tin boxes pumped full of holes?
 

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Reclusiarch Issach said:
3. Footslogging is NOT the best way for crusaders to gun across the field, but I only have two methods of transport in the form of a rhino and LRC at the moment. I've been trying out DPs with some success, although the squads tend to get slaughtered as soon as the enemy turn comes in (especially when only one pod comes in at a time...stupid random number generators). So i've been thinking about trying out a Razorback/Rhino armored assault next. I know theres a lot of hating for these things, but some constructive comments about the best way to go about this would be nice.
There really isn't to my knowledge. Rhinos are neither fast enough nor resilient enough to safely transport your men to the enemy.
 

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There really isn't to my knowledge. Rhinos are neither fast enough nor resilient enough to safely transport your men to the enemy.
Correct I'm afraid, fully mechanised can work to some degree against non dedicated shooty armies but as far as being competitive I'm afraid It's a no-no.
I've found out with pods Its either all or non at all due to the staggered arrivals, there probably the best way to deliver your combat dreads If you use them.

P.S I'd try out the tacticas for help on rhino's'/razorbacks If your set on them.
 

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Regarding neophytes, I think you've got one of the ideas. Either keep them well in the minority so that the lowered armor save and WS doesn't hurt you and just use them to scrape off a few points, or use them for a massive 15-20 man squad. Honestly, I don't know how I feel about the huge squads. I've only tried them once and while they worked well, I also was able to march up the field in cover the entire time until I got into CC. I guess I'm just a bad BT player. :p

I've tried using sword brethren just for the infiltration skill, however I'm still learning how to use infiltration so I can't tell you much of anything useful there. I just equipped them like they were a standard tactical squad though.

You don't need to run -everything- in a drop pod if you choose to use them. However, you do need to make sure you can support them. Ideally, the rest of your army is fast moving... so you can drop near the enemy and still be close to the rest of your army. If not, you'll have to make sure you won't be overwhelmed, even if that means podding with the rest of your army and footslogging the rest of the way.

Rhinos can work as long as you're clever about it. Make sure you have plenty of other armor on the table, which isn't too difficult since all of the BT heavy support is armor. As long as you have the chance to pop smoke before you get shot at, you should be in fairly good shape. An infiltrating Sword Brethren squad or two can help apply pressure early on to help your Rhinos get in. Since the Rhinos are low armor, there's a decent chance your opponents good anti-marine weaponry and anti-Rhino weaponry are the same.
 

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Discussion Starter · #5 ·
I've tried using sword brethren just for the infiltration skill, however I'm still learning how to use infiltration so I can't tell you much of anything useful there. I just equipped them like they were a standard tactical squad thoug
How standard? Bolters w/ plasma or CC weapons?
 

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If you are going to footslog make sure your squads are at least 15 men strong. 20 men are nice too as that means the first casualties will come from the neos (mixed armor).
 

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Reclusiarch Issach said:
How standard? Bolters w/ plasma or CC weapons?
Eight marines with BP/CCW, one marine with power fist and bolt pistol, one marine with meltagun. Just take it as an infiltrating "tactical" squad.
 

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How many points

In low point games, below one hundred, I think Rhino's do fine. At 15-2000, I place a twenty man bolter neo/inititiate squad down in the middle of the deployment zone. Nothing fancy, no PF no melta.....They soak up tons of fire as my rhino assault unfolds.
You have to give them a target to shoot at that is attractive. 280 points or so of infantry that gets zeal is a great target. The bonus is it can put out some withering fire also.
You might think it is a huge point sink but this units job is to die and zeal up the board. As long as it has accomplished its mission you should get 2-3 rhinos and an LRC close enough to execute the main assault.
It can be a blood bath but I have gotten into close combat with a few static tau players and I generally get to the IG really fast.
 
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