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Discussion Starter · #1 ·
This is the list that I use against my friend who uses tyranids

Codicier
Plasma pistol
fury of the ancients
Articifer armour
melta bombs
krak grenades
frag grenades
junp pack
153p (goes with assault squad)

Dreadnought
assault cannon
powerfist
105p

tactical squad(10)
7 bolters
missile launcher
plasmagun
sarge w/ bolt pistol CCW
170

tactical squad(10)
7 bolters
missile launcher
plasmagun
sarge w/ bolt pistol CCW
170

tactical squad(10)
7 bolters
missile launcher
plasmagun
sarge w/ bolt pistol CCW
170

tactical squad(10)
7 bolters
missile launcher
plasmagun
sarge w/ bolt pistol CCW
170

assault squad(7)
6 bolt pistol CCW
vet sarge w/pw bolt pistol
154

assault squad(7)
6 bolt pistol CCW
vet sarge w/pw bolt pistol
154

landspeeder
heay bolter
50p

whirlwind
85

whirlwind
85

devastator squad
4 heavy bolters
5 bolters
 

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i don't think you need quite so many grenades on the HQ, krak suck and are redundant with meltabombs anyways. as for the tac squads, equip your sarge like the rest of em, they seem pretty shooty so give him something shooty too, otherwise he'll just be polishing his chainsword the whole time without doing much good. while plasmas are a good idea, especially against hordes, you may consider making a few of the squads CC buffers for whatever makes it through your fusillade. making the landspeeder a tornado (HB+AC) would be a good idea too, it will scythe through those 'nids like a howitzer in the front row of a Britney Spears concert. but how does your list work for you? i assume you think it could use some improvement or else you wouldnt post it here.
 
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