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21 Posts
0-2 Telly-Porta Boyz
Type Points/model_WS_BS_S_T_W_I_A_Ld_Sv
Porta-Boy 25 3 3 3 4 1 2 1 7 4+
Nob +10 3 3 3 4 1 2 2 7 4+
Number/sqaud: 5-10 models
Options: The Nob may take upgrades from the armoury
Wargear: Snazzgun, Looted carapace armour, Telly-Porta pack
Options: May be accompanied by a Big Mek. Big Mek may take Telly-Porta pack for +15 points.
Special rules
Telly-Porta pack: Telly-Porta boyz may always Deep Strike, even if mission rules do not allow. In the shooting phase, instead of shooting they may instantly move D6" in any direction, ignoring Difficult terrain, Enemy units, etc (They are teleporting) after moving they scatter D6".
Crazy: Teleporting is scary enough to drive an Ork mad. When Deep Striking, if the Boyz scatter into an enemy unit they are not destroyed but instead initiate close combat with each boy at initative 3 (Da kunning eley-ment of surprise! Hurr! Hurr!). When first Deep Striking the boyz immediatly shoot at the nearest unit (friend or foe) that is in range. :0
Type Points/model_WS_BS_S_T_W_I_A_Ld_Sv
Porta-Boy 25 3 3 3 4 1 2 1 7 4+
Nob +10 3 3 3 4 1 2 2 7 4+
Number/sqaud: 5-10 models
Options: The Nob may take upgrades from the armoury
Wargear: Snazzgun, Looted carapace armour, Telly-Porta pack
Options: May be accompanied by a Big Mek. Big Mek may take Telly-Porta pack for +15 points.
Special rules
Telly-Porta pack: Telly-Porta boyz may always Deep Strike, even if mission rules do not allow. In the shooting phase, instead of shooting they may instantly move D6" in any direction, ignoring Difficult terrain, Enemy units, etc (They are teleporting) after moving they scatter D6".
Crazy: Teleporting is scary enough to drive an Ork mad. When Deep Striking, if the Boyz scatter into an enemy unit they are not destroyed but instead initiate close combat with each boy at initative 3 (Da kunning eley-ment of surprise! Hurr! Hurr!). When first Deep Striking the boyz immediatly shoot at the nearest unit (friend or foe) that is in range. :0