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Two vehicles are going to be pulling some pretty heavy hits from your opponent's force. I strongly suggest taking a couple more. Also your scorpions and harlequin are likely going to get shot to bits before they get anywhere. Forcing them to march across the board to engage in combat won't get you to far. Eldar rely on mobility and precision, footslogging is not kind to them.
For the scorpions, adding shadowstrike could save you the points of a waveserpent. Infiltrating/outflanking and hitting something soft your opponent is trying to hide. Also a Scorpions claw on the exarch gives them anti-armor hitting power that the chainsabres lack.
You're dumping a load of points into the Dark reaper squad, and honestly I'm not sure how much they are going to deliver in the long run. The exarch is definitely increasing the danger of the unit for your opponents, as he can ignore cover, but having only 3 of your 11 shots being able to pen through in such an expensive unit seems rough. Consider swapping crack shot for an EML, this way the exarch could hit vehicles for you. Or just drop the exarch altogether and use the unit to control firing lanes, force enemy units into cover where your harlequins and scorpions can hunt them down.
A fire prism would be a great addition to this list (it pretty much always is), extra vehicle out to support your serpents, as well as great fire support.
Most of all, your list has a devastating lack of anti-tank ability. S6 is realistically the hardest you can hit, making many vehicles more or less out of your ability to kill. War walkers could help here, however brightlances are extremely expensive on them. For anti Tank, look into a wraithlord w/ brightlance and EML. If you have the resources, all the pointy ears seem to be really big on this "fire dragons in waveserpent" unit also.
For the scorpions, adding shadowstrike could save you the points of a waveserpent. Infiltrating/outflanking and hitting something soft your opponent is trying to hide. Also a Scorpions claw on the exarch gives them anti-armor hitting power that the chainsabres lack.
You're dumping a load of points into the Dark reaper squad, and honestly I'm not sure how much they are going to deliver in the long run. The exarch is definitely increasing the danger of the unit for your opponents, as he can ignore cover, but having only 3 of your 11 shots being able to pen through in such an expensive unit seems rough. Consider swapping crack shot for an EML, this way the exarch could hit vehicles for you. Or just drop the exarch altogether and use the unit to control firing lanes, force enemy units into cover where your harlequins and scorpions can hunt them down.
A fire prism would be a great addition to this list (it pretty much always is), extra vehicle out to support your serpents, as well as great fire support.
Most of all, your list has a devastating lack of anti-tank ability. S6 is realistically the hardest you can hit, making many vehicles more or less out of your ability to kill. War walkers could help here, however brightlances are extremely expensive on them. For anti Tank, look into a wraithlord w/ brightlance and EML. If you have the resources, all the pointy ears seem to be really big on this "fire dragons in waveserpent" unit also.