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After I have finished my blood ravens army (not long to go) i want to start an imperial guard army. ive been looking at catachans and they really apeal to me. could some one give me a breif tutorial to starting them, or tell me about thier strenghts and weaknesses. also what are there doctrines? thank you.
 

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durus
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Catachans are kind of like Kroot, very specialized fores beings. Ewoks for humans.;o

They have some advantages, but how many times do you play on an all forested board?
 

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Woods

Catachans are kind of like Kroot, very specialized fores beings. Ewoks for humans.;o

They have some advantages, but how many times do you play on an all forested board?
Very true. They're quite ineffective taken as standard - unless you know it's a forested board (or, cunningly if taking 1/2 scenery to game take 100% forests. - Oh! look at the board! strange that. My standard accomplices turn up with rivers and a skimming Tau or eldar force. normally. The best one I had tried on me was one terrain entry - The first placed - Was an entire river down the long edge of the board. After independant opinion from a prat it stayed there too. Won though - and I now always look over his pieces first, and try to pick the nice bits for example makeing a zig-zag over a corner.

Sorry, distracted myself.
Catchans look cool, but use a custom doctrine set and the figures if you want them.
 

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Mr Commisar to you
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The above posters pretty much sum it up.
Catachans are great if you know you are going into wooded or jungle terrain. Unfortunately (probably one of the reasons the extra army book was dropped in favour of a doctrine) they are specialised to this. A fluffy catachan army has loads of flamers which are really no good at all in regualr play.

If you are going to play this socially then I would suggest asking around your regular opponents for their opinion on extra forests etc. (think there is a fantasy battle wood elf rule that they get a forest or something not sure about that though).

If you wish to play them as a competitive army and like the models dont go for the deathworld vets list or really tweak it ( it can be done with some careful planning)

Once you decide post up a list in the lists forum and im sure a few of us will be able to help you out with it!

Good luck, Hope that helps

A
 

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Blistering Barnacles!
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As they said, I really wouldn't buy them. They're only really good on jungle, and obviously you can't always play on jungle, or you'll have to spend a lot of time on terrain. This is proved because they cost 9pts (at least 3 or 4pts of that just for the jungle rules they get) a man and don't have too many other units that are useful at all out of it. They don't even have a proper rulebook and this one is out of date.

So to cut things short, don't get them unless you'll play them on your own specially tailored jungle board. They're cool miniatures and I wish they were useful all the time too.

Hex
 

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Do it!

As someone that plays Catachans, I can tell you that their benefits are many:

1) If you like the models, but don't want to get complicated with rules, play them as a regular IG army. I, for one, can't stand the uniformity of Cadians and wish the IG would branch out again with its multiple armies (i.e. Mordian, Valhallans, Tallarns, etc). So what I have done is make two army lists, one for Deathworld play and one for regular play. In this, the Catachans are pretty flexible...

2) You can play jungle Deathworld. If you host at your house, then you typically can play on your own terrain. General consensus is that the DW codex is still legit.

3) There is a paragraph in the codex that says that not all deathworlds have to be jungles. Some are barren desert or ice wastelands, some are high or low gravity, others are volcanic (like mine). This paragraph is still hotly contested, and it seems only deathworld players can come to consensus on it. Everyone else still cries unfair. Whatever you do, if making up home turf rules, be fair with it and run it by your opponent. If it mixes in with the fluff, it may go. But don't be the player that changes your army's home planet every game (This week, they're from a low gravity planet and move farther, but next week there from a hive world and treat rubble as normal terrain) Be consistent and have the fluff to back it up.

Most of all, I would say to choose based on the models. Either you like the look or you don't If you like the idea of an army that is serialized and sterilized and looks exactly alike, then go Cadians (no hard feelings, guys). But if you like the idea of an army that looks like they drop their gear whenever they get tired of carrying it and seem to have no standardization among the ranks, go for Catachans. And don't listen to anyone that says you have an army of Rambo clones... so what if you do! :rofl Every army in 40k is cloned from somewhere...
 

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of course. Their is no reason why you couldint take a catachan model and use the imperial guard codex.

As far as I know this should be tournament legal to

so if you like the look of catachan but dont want to deal with the special rules just use the normal codex with catachan models
 

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Right, that's what I was trying to get at in my first suggestion. It would be no different than using the IG Codex and Tallarn models. Catachans and Cadians are not separate armies. They are different models, representing different planets, for the IG. So IG doesn't always mean you have to play Cadian. There was a time (before they released plastic Cadians) when every IG player (it seemed) played Catachans, using the second edition Codex. But since Cadians are the latest release, everyone has jumped on that band wagon. If GW ever gets around to releasing the other standard armies (Tallarn, Valhallan, Mordian, etc) in plastic, the IG will be back to the way it used to be.


Oh how I would love to have Mordians in plastic... an army that fights in their dress blues. You can't get cockier than that! 8X
 
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