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Starting Necrons

1.4K views 18 replies 10 participants last post by  kmjar2  
#1 · (Edited)
Just a (couple) couple questions:

1. Does 1 Battleforce, 10 Immortals and 1 Lord make a good 1000pt army?

2. Flayed Ones; why are they pink and do they have to be?

3. How does WBB work?

4. Are they good for 40k noobs?

5. Does anyone know if GW aree going to make any new units relatively soon?

Thanks all
 
#2 ·
#3 it works as far as if you are downed by a non power wep you get a roll of X+ to beable to bring that unit back
#4 yes they are fairly easy in my mind, that doesnt mean that there arnt specific and harder ways to play them but yes they are manageable
 
#3 ·
i think all that will come to over 1000pts, not sure about the immortals as in the battlebox you have a lot of firepower already

flayed ones are pink because they wear the skin of thier enemies, though you could have yours draped in ork skin or rotten flesh

WBB allows you the possibility of necrons getting back up the turn after they were turned to scrap metal, certain restrictions do apply but these can be overuled by the addition of tomb spyders and the lords wargear

I do think they are a good noob army, they are rewarding from the start as in anybodies hands they can be force to be reckoned with

No idea about new units, but if there are. GW is keeping it a good secret or its a long way off. I personally dont see any necron releases in the near or slighlty distant future at all, they pretty much have all they need in the army now (save a walker but that would be horrifying to contemplate :cry: )
 
#4 ·
OK thanks.

I know WBB lets them get up, but what roll, and which phase (after shooting?)?

And i worry about fast armies and CC armies like Nids. Surely I'll get slaughtered?

What is the most mobile a Necron army can be?

Thanks all
 
#5 ·
yea Nids are scary but its not like necrons dont have scary CC units to, Wraiths are pretty darn scary in CC and you should beable to lay down quiet a bit of Fire Power before they even get to you and then after that you really just have to worry about those pesky power weps.

Best of luck

Rick;)
 
#6 ·
Thanks. So what is the best tactics for these?

I know WBB lets them get up, but what roll, and which phase (after shooting?)?

What is the most mobile a Necron army can be?
 
#7 ·
I think the mods will destroy me for giving out codex information so i cant tell you the specifics of rules

Dont worry too much about fast or close combat armies your necrons can take an obscene amounts of punishment. i have seen an entire squad of 14 warriors (bar 2) get back up after getting sonic blasted to the middle of next week. taking damage is a necron warrior forte, and the lord and monolith can get units out of nasty close combat situations ready for you to bite back with gauss doom

Only fear elite hand to handers with power weapons such as banshees as they will cleave through warrior squads and especially your support units like destroyers (hehe oh happy days..)

nids have very weak armour compared to you and with your gauss rule you can even take out the hardiest of nids (tyrants and fexes) with massed firepower of normal troops.

Necrons have some very manouverable units, destroyers are excellent at armour punching and heavy infantry slaying due to there long range guns and large movement, scarabs are the other fast unit which can really be a thorn in an opponents side (i have almost been taken down by the little blighters many a time) as the inexperienced will ignore them until its too late and they are ripping your tanks and heavy weapons squads up
 
#8 ·
So are Necrons fun to play with? They seem fairly boring.

And how are Scarabs used well? What are they best at? Are there any good tacticas to read?

Thanks all
 
#9 ·
scarabs are good for just charging as fast as you can (using cover to protect them, they are fragile biengs) towards the units that could cause your necrons worry or harm such as heavy weapon squads, tanks, dreadnoughts, close combat squads and tie them up in close combat, then leave your warriors to dispense a swift kick in the pants to the main force.

Necrons are not boring to play (not by the grin on my friends face everytime those gauss weapons have made a mockery of my tanks) but they are very inflexible tactically, even with the elite units it still boils down to the old phalanx strategy. But like i said in the other thread you will learn a lot about the game by using them as you can see how other armies tailor themselves against you and observe all the strategies just in case in the future a more complex army takes your interest

here are some links for tacticas

http://www.40konline.com/mos/index....m/mos/index.php?option=com_content&task=category&sectionid=26&id=221&Itemid=656
 
#10 · (Edited)
What is the phalanx formation? I know it's sorta in a block, but what goes where?

And by fun I don't mean ability to win. I would have just thought havng 1 strategy would be boring. And they only have a couple units :(
 
#11 ·
IMO the necrons are quite boring and one-dimensional not my idea of a fun army but each to their own, i like my armies coated in fluff with loads of options, so i can chop and change bits to my hearst content, sadly with necrons the forces you field will have little or no variation to the previous ones (500pt battles are the worst for crons, about 2 squads and a lord is all you can field).

The phalanx is basically using big squads of warriors at the front with supporting units like destroyers, spyders and lords behind them and advancing slowly up the board shooting, rinse and repeat ad infinitum.
 
#12 ·
Hey now thats being really unfair. All you're saying is that if you do what everyone else does then its boring. Isnt that the same with every army tho? Someone see's a strategy or list that works and everyone else does the same thing with only minor variations such as a personal preference or bias to a particular weapon. Look at Tau for example, you either have static, mech or hybrid. The mech lists and static lists are always the same, just slight variations on how you equip the suits etc.

Necrons are as fun as you make them to be. The only problem is that the majority of people dont use particular units. For example tomb spyders, heavy destroyers, pariahs and flayed ones. You wanna see a fun and challenging army? Take all of those units then - I guarantee you wont be able to just
advancing slowly up the board shooting, rinse and repeat ad infinitum.
So please dont come to the necron boards, and make a post like that saying that necrons are one-dimensional and boring when someone new comes and asks about our army. It is a perfect army for a beginner because you dont have to worry about choosing different weapons and armor, but there is still plenty of units to choose from to find the right balance for you.

Just because your army list seems
quite boring and one-dimensional and not my idea of fun
doesnt mean everyones is or that thats just what the army of necrons is like and you cant change it. Every army has the weaknesses and lack of customability, but there are some pretty cool conversions you can do (tomb lord anyone) that makes necrons unique.

Anyway, i think Necrons will be perfect for you, they are very fun and there is nothing better than seeing the smug look on your opponents face when everything he killed last turn comes back to life and kick him in the *** :w00t: :w00t: :w00t:
 
#13 ·
it was just my opinion, i expect people to make up thier own minds. if you have read my other posts you would see i was recommending them to him for quite a while and also did so when parasite was in the chaos section.

sorry if i caused any offence to necron players i did not mean to. but when asked an opinion i state it.

I did not say that doing what everyone else does is boring as like you said we have all done it and are probably doing it now. apologies to all the necron players out there
 
#14 ·
Well, regarding the 'Do Flayed ones have to be pink' question, Flayed Ones are honestly one of the best necron opportunities for conversion, as they wear the skins of their enemies so you can go crazy with stuff. Mine are converted so they're wearing pieces of space marine power armor (I really need to upload pics of my army) and there are some conversions in the Gallery of someone who converted warriors to be 'unskinned' flayed ones, which look simply amazing.

I've found Necrons to be an awesome army, though I feel you'll eventually want some other army as well (not many unit options so you'll likely have everything eventually, no experience in campaigns, GW doesn't seem to care what happens to them in official campaigns).


Just my $0.02
 
#16 ·
1. What do you mean by Battleforce? If you mean Troop choice, then no, you need a minimum of two. Furthermore, at 1,000 points, a SINGLE monolith MIGHT be justified...

2. As previously stated, whatever you enjoy wearing as the flesh of your enemies. If you have played against Ork players alot, paint 'em green to taunt those thumpin' Ork boyz.

3. Previous posts have hinted towards it, but more than anything all you need to remember is that ressurection orbs are as essential to necrons as bolters are to Space Marines: you could go without them, but you'd be damn foolish to do so.

4. They are fairly straight forward, although ultimately Space Marines are the best for 40k n00bs, as the figurines are cheaper and the strategims are generally more straight forward. With Necrons you have to keep an eye on your Necron percentages for the "Phase Out" rule, keep them in formation within the ressurection orb's effects, utilize their poor list of troop upgrades correctly, etc., all while resisting the urge to pump the Necron Lord full of goodies.

5. Since the Necrons aren't doing so hot in the tournament, probably not.

Now, a side note. Never. Ever. EVER. Field three monoliths. It's a waste of points, it's cheap, it's annnoying, and your Necron population won't have to be killed nearly as much to phase out your army. Just say NO... to three monoliths.
 
#17 ·
Babel_Matrix said:
1. What do you mean by Battleforce? If you mean Troop choice, then no, you need a minimum of two. Furthermore, at 1,000 points, a SINGLE monolith MIGHT be justified...

2. As previously stated, whatever you enjoy wearing as the flesh of your enemies. If you have played against Ork players alot, paint 'em green to taunt those thumpin' Ork boyz.

3. Previous posts have hinted towards it, but more than anything all you need to remember is that ressurection orbs are as essential to necrons as bolters are to Space Marines: you could go without them, but you'd be damn foolish to do so.

4. They are fairly straight forward, although ultimately Space Marines are the best for 40k n00bs, as the figurines are cheaper and the strategims are generally more straight forward. With Necrons you have to keep an eye on your Necron percentages for the "Phase Out" rule, keep them in formation within the ressurection orb's effects, utilize their poor list of troop upgrades correctly, etc., all while resisting the urge to pump the Necron Lord full of goodies.

5. Since the Necrons aren't doing so hot in the tournament, probably not.

Now, a side note. Never. Ever. EVER. Field three monoliths. It's a waste of points, it's cheap, it's annnoying, and your Necron population won't have to be killed nearly as much to phase out your army. Just say NO... to three monoliths.

He means the boxed set called the "battleforce"
 
#18 · (Edited)
Someone stated it earlier, either in this thread or in some older, related one.

"Necrons are easy to play, but difficult to master."

True, they may be a beginner's choice because they are so forgiving due to their tremendous staying power. But to truly unleash the potential of this army you have to know every units capabilities by heart and know exactly what you are doing at every portion of the match (I state this just to make my point, but this holds true for every army).
You can counter just about every dirty trick in the books with dirty tricks and combos of your own. synergy between units is greatly emphasized. the Orb, the Monolith and the Tomb Spyders are the things you can support and enance your army with, as well as the numerous options your Lord has beside the obviuos ResOrb and VoD.

They are called boring because a balanced necron Force will always be a match for all but the most uber-beardy Lists. Because some Necron Lists are too effective to be passed up by powergaming munchkin wannabees in their early zit-ridden teens who like to drill holes in their cheese with 15 destroyers. To hell with them, I can think of a dozen ways to screw their little destoyers anonymous meetings with just about any army.

They are called cheesy and beardy and uber-f@cking powerful because of all the players who like to milk every rule for what it's worth to ensure that warm gleeful feeling of winning yet another match they shouldn't have won because nobody ought to be forced to play against those nitwits in the first place.

The fun to play comes with alternative Army Lists. Like a Necron All-CC List. Like the Necron MC list. (tried it out by proxying... now I'll definitely will get me a load of additional Tomb Spyders.)

Necrons are called dull because they are so straightforward to paint. If you can hold a drybrush without shaking too much, you could paint a playworthy Necron army in just a few days. And many lazy people who only care about playing and not about nicely painted models choose this boltgun metal drybrush sheme. how sad.
my necron warriors are all converted with cloaks and tattered robes made from tissue pper and green stuff. I built all my Necron Lord on foot with the parts of the destroyer lords and warriors legs. I cut apart my tomb spyders and repositioned them so that they are rearing on their hindlegs, complete with sculpted bases. sure, some of my older models still look like I spit-painted them with my teeth fillings. But I won't let anyone call my Necrons dull.

Bah! Sorry, I had to vent some steam here. Since I never played against anyone registered on this board I can assure you that I didn't mean anything of this personal or keyed to a particular user here. If you feel offended, you should think about why that's the case.
 
#19 ·
scarabs, believe it or not are excellent at taking out/tying up tanks (if you give them disruptor fields), because they automatically hit and every six causes a glancing hit. When youve got 5 scarab swarms thats 15 attacks and so you should get at least 2 or 3 glancing hits.

Necron warriors are boring, all they do is advance slowly up the board and then shoot a lot. It's what you do with all the fast units that makes it fun; destroyers and wraiths turboboosting from one side of the board to the other just to see your opponent wonder what the hell your doing, or that his terminators arent as safe as he thought they might be. Scarabs are your friend cos they are always underestimated, even if people admit that there nasty they still don't know what they're in for.

As for your army, i think that instead of 10 immortals you should get 5 immortals and 3 wraiths. Wraiths are half the reason for collecting a necron army, those models are cool. (the other half is the Nightbringer). Anyway this combination leaves you 67 pts for options for your lord to make a 1000pt army (i'd probably use those pts on a disruption fileds for scarabs and the lord (25 pts) and a resurection orb for your lord (40 pts).

Sorry if i blabbed on, i spose this is a bit more than my two cents.