Stealths and railheads do well. Tyranids have some trouble with skimmers in general.
chigga_gangsta said:well why dont you wait for the new tau army to come out? it's going ot come out soon like in march or around that time.
Phase Out said:C/-Rt3r
That is an excellent 1000 pt. army. Not too maxed out w/ a good spread of different units.
My advice w/ that list:
1. genestealers die first. Unless the tyrant has wings the rest of the army will never bring down your fish after that. The only units that can would be the 'Fex, tyrant, and warriors if thay have rending, and you can just keep scooting away while reducing these to ashes.
2. I would not deepstrike against this army. You will probably wipe out the unfortunate target, true, but you will unecessarilly place yourself in assaault range of the rest of his army. W/ an army this small he SHOULD no doubt have overlapping synapse ranges so the idea that you will place his gaunts out of range might not work. Your army has enough firepower to wipe his scary creatures out from afar w/ little difficulty.
3. When he becomes disheartened after continually losing to you, suggest he try some different units. The carnifex is pretty much target practice for your army and he'll be lucky to ever get a good showing out of him. More genestealers will help rend your tanks, and zoanthopes can bring them down as well. Lictors are also good for catching your squirlly battlesuits as they can pop up in any terrain you try to hide behind. A Broodlord HQ would serve him well, as he can infiltrate and deny your army one less place to run to.
I face some pretty mean 'Nid lists but have yet to lose to them w/ a MECH army. The key being his anti-tank units die first, and the rest is just cleanup.
Phase Out....
P.S. His army WANTS close combat. Don't give it to him. You will have no need for pillbox units, and fireing lines will be like a buffet. Just keep away and kill his army a piece at a time.
Being a Tyranid player and facing Tau several times, here is what I can add to the mix. The Carnifex is a must to go first as, if he were tooling him like I like them, he will be the heavy hitter with range. The problem with that though is the railgun only knocks off one wound at a time. Your better off using the submunition version on his gaunts. That pie plate seriously wrecks havoc. i have personnally had it wipe out 11 of 12 hormagaunts in one strike. The genestealers should have the ExCar upgrade and be saving on a 4+. With Tau weaponry your gonna need a good amount of shots. Chances are he will be in cover most of the game too, so a group of pathfinders might not be all to bad as their markerlights can ignore cover saves.C/-Rt3r said:Any ideas on a mech list to beat a tryanid player who has
(sorry not zactly sure what they will be wielding)
Hive Tryant
3 Warriors
16 Termagaunts
16 Hormagaunts
8 Genestealers
3 Ripper
1 Carnifex
Me and my friend are both building up armies for the first time together and i want a list that i can actually win with :shifty: but not be cheezy about it. The above list is the one he is planning on. At the moment i have an 12 man fire warrior squad, a devilfish, and an etheral. Any ideas on whats good for stomping some bugs?