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Stomping Some Bugs

1004 Views 13 Replies 10 Participants Last post by  Tragedy316
Any ideas on a mech list to beat a tryanid player who has
(sorry not zactly sure what they will be wielding)
Hive Tryant
3 Warriors
16 Termagaunts
16 Hormagaunts
8 Genestealers
3 Ripper
1 Carnifex

Me and my friend are both building up armies for the first time together and i want a list that i can actually win with :shifty: but not be cheezy about it. The above list is the one he is planning on. At the moment i have an 12 man fire warrior squad, a devilfish, and an etheral. Any ideas on whats good for stomping some bugs?
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Stealths and railheads do well. Tyranids have some trouble with skimmers in general.
Hey there, I myhself have played tyranid a few times and are going to collect tyranids soon. The answer you must give me is it going to be shooty or choppy.

You are on the right track with the firewarriors and ethereal, I would suggest that you get another firewarrior squad and and stealth squad. reason beain if even if your bud wasts points on the Extended Carapace for his hormagaunts and gaunts, your Str5 AP 5 assault 3 shots can really do some damage against him, so that takes care of the troop problem, oh Rippers youll want to target with the fire warriors just because the stealth teams can get off more shots for fewer guys.

Definently get a HH with the rail gun and Smart Missle System, the Submunition shot can wipe out an entire squad almost. the single shot can take out your opponents Hive tyrant with ease.

As for the Fex and Warriors, get some Crisis teams and deep strike them preferably next to thw warriors so you can eliminate all of his synaspe creatures. Id go with the Missle Pod and Plasma gun combo with a multi tracker so that you can deal up to 3 shots, get no save for his warriors, and lots of shots.

hope this is helpful.

Oh the Devilfish should have no more than a 5 man squad of pathfinders, 2 railrifles and 3 ML Get 2 seeker missles on each skimmer.

So thats
1 firewarrior 35$
1 kroot (no shaper) 35$
1 HH 40$
3 Crisis 60$
Stealth and Path 50%

Good luck,
Bobotheguy
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Okay this is what i have have planned out

(1x) Etheral
(11x) Fire warrior squad with fish with multi-tracker (etheral will tag along)
(12x) Fire warrior squad with fish with multi-tracker
(5x) Stealth suit squad
(3x) Crisis suit squad with Twinned Plasma, Missil Pods, Target Locks, Multi-Trackers
(1x) Hammerhead with rail, sms, multitracker

Total is 999

What ya think?
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well why dont you wait for the new tau army to come out? it's going ot come out soon like in march or around that time.
chigga_gangsta said:
well why dont you wait for the new tau army to come out? it's going ot come out soon like in march or around that time.

That would be why he's planning and not buying.
Hormagaunts are a problem, cuz they'll catch stealths. I used to get screwed by that all the time.

This is a classic time for "Kroot counter charge" Set up FW, shoot, let them charge you, sweep them off. Or set them up in the pill pox set up in woods, everything has trouble with that.

You might be suprised by how well crisis suits with flamers will work for you.
C/-Rt3r

That is an excellent 1000 pt. army. Not too maxed out w/ a good spread of different units.
My advice w/ that list:

1. genestealers die first. Unless the tyrant has wings the rest of the army will never bring down your fish after that. The only units that can would be the 'Fex, tyrant, and warriors if thay have rending, and you can just keep scooting away while reducing these to ashes.

2. I would not deepstrike against this army. You will probably wipe out the unfortunate target, true, but you will unecessarilly place yourself in assaault range of the rest of his army. W/ an army this small he SHOULD no doubt have overlapping synapse ranges so the idea that you will place his gaunts out of range might not work. Your army has enough firepower to wipe his scary creatures out from afar w/ little difficulty.

3. When he becomes disheartened after continually losing to you, suggest he try some different units. The carnifex is pretty much target practice for your army and he'll be lucky to ever get a good showing out of him. More genestealers will help rend your tanks, and zoanthopes can bring them down as well. Lictors are also good for catching your squirlly battlesuits as they can pop up in any terrain you try to hide behind. A Broodlord HQ would serve him well, as he can infiltrate and deny your army one less place to run to.

I face some pretty mean 'Nid lists but have yet to lose to them w/ a MECH army. The key being his anti-tank units die first, and the rest is just cleanup.

Phase Out....

P.S. His army WANTS close combat. Don't give it to him. You will have no need for pillbox units, and fireing lines will be like a buffet. Just keep away and kill his army a piece at a time.
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Phase Out said:
C/-Rt3r

That is an excellent 1000 pt. army. Not too maxed out w/ a good spread of different units.
My advice w/ that list:

1. genestealers die first. Unless the tyrant has wings the rest of the army will never bring down your fish after that. The only units that can would be the 'Fex, tyrant, and warriors if thay have rending, and you can just keep scooting away while reducing these to ashes.

2. I would not deepstrike against this army. You will probably wipe out the unfortunate target, true, but you will unecessarilly place yourself in assaault range of the rest of his army. W/ an army this small he SHOULD no doubt have overlapping synapse ranges so the idea that you will place his gaunts out of range might not work. Your army has enough firepower to wipe his scary creatures out from afar w/ little difficulty.

3. When he becomes disheartened after continually losing to you, suggest he try some different units. The carnifex is pretty much target practice for your army and he'll be lucky to ever get a good showing out of him. More genestealers will help rend your tanks, and zoanthopes can bring them down as well. Lictors are also good for catching your squirlly battlesuits as they can pop up in any terrain you try to hide behind. A Broodlord HQ would serve him well, as he can infiltrate and deny your army one less place to run to.

I face some pretty mean 'Nid lists but have yet to lose to them w/ a MECH army. The key being his anti-tank units die first, and the rest is just cleanup.

Phase Out....

P.S. His army WANTS close combat. Don't give it to him. You will have no need for pillbox units, and fireing lines will be like a buffet. Just keep away and kill his army a piece at a time.

Thank you, that was the general idea, to keep mobile, and not get bogged down.I think i will stick with this list until i see the new codex and maybe make some changes. Ill just work on the battlesuits and fire warriors as they are not being changed in the next iteration. Ty all.
You said "Crisis suit squad with Twinned Plasma, Missil Pods, Target Locks, Multi-Trackers." I just asked a question about this in the rules forum. I don't understand hard points, if there are twin plasma (2) and one missle pod (1)=(3) and unless they're a commander, you are allowed one hardwired system. How can you have target locks (1HW) and multi trackers (1HW)?
Is that correct? Because i am not sure myself, if so, ill have to fix it.
Okay i got it figured out now, you are correct, you cant take two and i figured out that i had made an addition mistake earlier so just sans the crisis target locks and add a target lock to the fish carrying the ethereal and it is at 999 =)
Take one Crisis as HQ (you can have two), then take the other two crisis as single units and upgrade them to squad leaders and Viola! You have three crisis suits with TL Plas, MP and a MultiTracker with no need of target lock as they are seperate units.

. By the way a suit has three hard points, a TL wepon takes up two, a reg wepon takes up one, Support systems take up one, but if you upgrade the unit you can take a support system hardwired and not use a hard point point for it.
C/-Rt3r said:
Any ideas on a mech list to beat a tryanid player who has
(sorry not zactly sure what they will be wielding)
Hive Tryant
3 Warriors
16 Termagaunts
16 Hormagaunts
8 Genestealers
3 Ripper
1 Carnifex

Me and my friend are both building up armies for the first time together and i want a list that i can actually win with :shifty: but not be cheezy about it. The above list is the one he is planning on. At the moment i have an 12 man fire warrior squad, a devilfish, and an etheral. Any ideas on whats good for stomping some bugs?
Being a Tyranid player and facing Tau several times, here is what I can add to the mix. The Carnifex is a must to go first as, if he were tooling him like I like them, he will be the heavy hitter with range. The problem with that though is the railgun only knocks off one wound at a time. Your better off using the submunition version on his gaunts. That pie plate seriously wrecks havoc. i have personnally had it wipe out 11 of 12 hormagaunts in one strike. The genestealers should have the ExCar upgrade and be saving on a 4+. With Tau weaponry your gonna need a good amount of shots. Chances are he will be in cover most of the game too, so a group of pathfinders might not be all to bad as their markerlights can ignore cover saves.

What you really have to watch out for is the CFex and the Tyrant, if it has wings. The CFex I like regularly eats Hammerheads for breakfast and makes easy work of devilfishes. If the Tyrant is winged, you can try a tactic that really annoys the hell out of me but works great for the Tau. Shoot the heck out of it while its advancing then let it get into combat. When it kills some of your guys(most likely firewarriors), pull casualties from base to base with it. That way, if you fail your morale check, you can leave the fight without fear of being run down. Then the next turn, wheel around and shoot the hell out of it again.

Your HQ should play "rabbit" all day. Bounce out from cover, shoot, then back into cover. Just keep him away from the speedy/slashy guys or he will be toast in hand to hand.

Hope that helps some
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