lol, Honestly, I don't use Missile Launcher squads either. In fact, I only ever include them when the points value goes over the usual 1850 point armies that we use around here.Good advice, hourglass - but personaly I dislike missile launcher squads.
I'm sorry, but that's just not true.CowboyAdam512 said:also mathematically sharpshooters is never worth it
I have to disagree here. Most players I face see a Russ (or any other kind of blast template) go down and immediatley space out their infantry 2". Meaning a blast template is going to be getting 1 direct only. A direct and 2 partials at best (averages as 2 directs). For a Str4 AP6 profile there is absolutley no comparing the missile launcher to the Heavy Bolter, so IMHO frag isn't worth looking at.CowboyAdam512 said:so the extra 3pts u pay for is 12" more range and i guess its pretty close,
and u cant say that against non-MEQ's ML's arent good cause they have a blast.
BUT i do love HB's, theyre so cool
Actualy, as IGFreely rightly pointed out - mathematicaly it is. You are paying exactly the right amount of points for your models to be BS 3.5. It is only tacticaly that it becomes a question. I would say that in an infantry squad, 1pts per model is never worth it to uograde a lasgun. However, when you are talking about a Heavy Bolter squad where 9/12 shots are heavy weapon shots, I just don't see how you can justify your statement. The only reason I wouldn't take it would be because I generaly don't have the available doctrine space.also mathematically sharpshooters is never worth it