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Discussion Starter · #1 · (Edited)
Ok, i have been browsing through the tactica thread we have in our sticky threads section, now i dont mean to sound harsh, but it looks a little outdated and desperatly needs a facelift.

I realize alot of effort has been put into it, but if we gather our resources and internal knowledge, i believe we could have something as fancy as the WE tactica in a matter of weeks.

If there is anyone out there with the same thoughts as me, or willing to help with creating a fresh tactica from scratch please post on here, i will be checking daily, and i hope we can get this thing started/finished.
 

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This is the base setup of the tactica, thanks mainly to the WE tactica. If anyone is interested in writing a particular topic(all main topics can branch off) then post your suggestions.

Black: Open Green: Completed Red: Work in progress

1. Characters
1.1. Lords
1.1.1. Slann
1.1.3.
Saurus Oldblood
1.2. Heros
1.2.1. Saurus Scar-Veteran
1.2.2. BSB
1.2.3.
Skink Priest
1.2.4. Skink Chief

1.3. Special Characters
1.3.1. Lord Kroak
1.3.2. Lord Mazdamundi
1.3.3.
Kroq-Gar
1.3.4. Tehehauin

1.3.5.
Chakax
1.3.6. Gor-Rok
1.3.7. Tetto-Eko
1.3.8. Tiktaq'to
1.3.9. Oxyotl
2. Units
2.1. Core
2.1.1. Saurus Warriors
2.1.2.
Skinks
2.1.3.
Skink Skirmishes
2.1.4.
Jungle Swarms
2.2. Special
2.2.1. Chameleon Skinks
2.2.2.
Terradon Riders
2.2.3.
Temple Gaurd
2.2.4.
Cold One Cavalry
2.2.5.
Kroxigor
2.2.6. Stegadon
2.3. Rare
2.3.1. Ancient Stegadon
2.3.2.
Salamander Hunting Partys
2.3.3.
Razordon Hunting Partys
3. Magic Items
3.1. Common Magic Items
3.2. Magic Weapons
3.3.
Magic Armor
3.4.
Talismans
3.5.
Enchanted Items
3.6.
Arcane Items
3.7.
Magical Standards
4. Lizardmen Magic
5.1. The Lore of Fire
5.2.
The Lore of Metal
5.3.
The Lore of Shadow
5.4. The Lore of Beasts
5.5. The Lore of Heavens
5.6. The Lore of Light
5.7. The Lore of Life
5.8. The Lore of Death
5. Deployment
(Different deployment stratergies etc)
7. Use of Terrain
(Advantages/disadvantages of terrain)
8. The Opening Turns
(Game plans for different army builds early on)
9. The End Game
(Bringing it all together and completing set plans)
10. The Principles of Attack
(Stratergies against certain foes/army builds ie. dwarfs, hordes etc)
11. The Principles of Defense
(Charge reactions, Baiting, march blocking etc.)

Now this may seem like quite a work load but if we pull together we can get it done.Dont be shy, even if you have just begun with lizards, or have played against them, any information on any topic would be of great help.

I intend to open a thread in the Work in progress tacticas to compile and file all our gathered knowledge.
 
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