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228 Posts
I'm trying to develop a very shooty, non-mech list/army style for the IG army I'm thinking about starting and my initial lists always disappoint me. After I get my platoon and vet squad set up, I find myself hurting to squeeze out the points I need to field the vehicles I want, in this case for a 1000 pt list. Two things are contributing I think.
1) How much can I really expect a lasgun to do in combat? With Str 3, and ap -, am I right in not expecting much, or do they tend to outperform they're statline expectation? I know IG are about massed fire, but 10 lasguns is still only 20 shots at best, and I've wethered that amount of bolter shots without too much problem as Orks. So my faith in the flashlights is fairly low initially. And because of that:
2) When is too much when it comes to Heavy Weapon teams? My current platoon for a 1K game had 2 heavy weapons squads, one with missile launchers and one with mortars. Most of my other in-squad teams had either missile launchers or autocannons. Would I just be better off getting some more regular infantry squads and combining? And as a side question: Am I right in thinking that the heavy weapon teams are required for the infantry squads since they DON'T say "may"?
I'm trying to get a somewhat sizable Infantry presence, while still being able to field a squad or 2 of Sentinels( Im thinking 2 scouts and 2 Armored), a Hellhound, and 1-3 Leman Russes depending on the game size. Any ordinance batteries would be awesome ( I really like the Griffins) but I know that might be too much armor for less than 2K games.
Basically, it all boils down to: If I want a fairly mixed infantry and tank/artillery, long range army, what ratio should I shoot for between Tanks, Upgraded (IE Weapon teams, vets) Guardsmen, and normal trash, lasgun wielding, objective capping guardsmen?
1) How much can I really expect a lasgun to do in combat? With Str 3, and ap -, am I right in not expecting much, or do they tend to outperform they're statline expectation? I know IG are about massed fire, but 10 lasguns is still only 20 shots at best, and I've wethered that amount of bolter shots without too much problem as Orks. So my faith in the flashlights is fairly low initially. And because of that:
2) When is too much when it comes to Heavy Weapon teams? My current platoon for a 1K game had 2 heavy weapons squads, one with missile launchers and one with mortars. Most of my other in-squad teams had either missile launchers or autocannons. Would I just be better off getting some more regular infantry squads and combining? And as a side question: Am I right in thinking that the heavy weapon teams are required for the infantry squads since they DON'T say "may"?
I'm trying to get a somewhat sizable Infantry presence, while still being able to field a squad or 2 of Sentinels( Im thinking 2 scouts and 2 Armored), a Hellhound, and 1-3 Leman Russes depending on the game size. Any ordinance batteries would be awesome ( I really like the Griffins) but I know that might be too much armor for less than 2K games.
Basically, it all boils down to: If I want a fairly mixed infantry and tank/artillery, long range army, what ratio should I shoot for between Tanks, Upgraded (IE Weapon teams, vets) Guardsmen, and normal trash, lasgun wielding, objective capping guardsmen?