Joined
·
142 Posts
Greetings!
as i'm currently planning on starting a Tau force next to my horde 'o tyranids
i am looking for some answers.
I already have the codex but there are somethings I can't see the benefit of.
first off:
Pathfinders. I like the fact that they have pulse carbines, scout and marker lights.
the codex states that every pathfinder has a pulse carbine AND a marker light.
so a pathfinder squad of 6 would be able to fire 6 markerlights OR 6 pulse carbines, since they can't buy a multi tracker.
this seems like a good marker light resource, but the thing that decides it for me is:
the scout rule. if pathfinders use the scout rule on the start of a game. and thus move 6 inch. will they be able to fire heavy weapons ? or do they count as having moved.
also the stealth suit. I can't really see why i should take them. wasnt able to find much so if someone has a great piece of tactica or some personal advice. do share
that's about it for now.
thanks in advance for the answers
as i'm currently planning on starting a Tau force next to my horde 'o tyranids
i am looking for some answers.
I already have the codex but there are somethings I can't see the benefit of.
first off:
Pathfinders. I like the fact that they have pulse carbines, scout and marker lights.
the codex states that every pathfinder has a pulse carbine AND a marker light.
so a pathfinder squad of 6 would be able to fire 6 markerlights OR 6 pulse carbines, since they can't buy a multi tracker.
this seems like a good marker light resource, but the thing that decides it for me is:
the scout rule. if pathfinders use the scout rule on the start of a game. and thus move 6 inch. will they be able to fire heavy weapons ? or do they count as having moved.
also the stealth suit. I can't really see why i should take them. wasnt able to find much so if someone has a great piece of tactica or some personal advice. do share
that's about it for now.
thanks in advance for the answers