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So I just got a fancy pants tech marine modle, with full servo harness for a painting comp. I was reading up on the sucker and he seemed pretty cool, some iteresting rules. I especially like the power weapon, and power fist attacks.

But downsides, he's got a monsterous two wounds... So He needs a boost. If I take scion of mars he can take a commanders place, but can he then take a command squad? Or is he still stuck with those mindless drooling servitors. I need help, cuz I really like the fluff to the tech marine, but I'm having trouble finding his place on the feild.
 

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Unfortunately the only retinue allowed to him is 0-4 Servitors. However he is an IC so you could put him with whatever unit you want as long as you don't take any servitors. If you want to give your Tech Marine a boost I suggest making him an HQ choice and putting him on a bike to give him T 4(5). Also, Tech Marines are usually most effective when put with Dreadnoughts. Hope this helps
 

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Set Sail and Conquer!
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Unfortunately the only retinue allowed to him is 0-4 Servitors. However he is an IC so you could put him with whatever unit you want as long as you don't take any servitors. If you want to give your Tech Marine a boost I suggest making him an HQ choice and putting him on a bike to give him T 4(5). Also, Tech Marines are usually most effective when put with Dreadnoughts. Hope this helps
Curious about the dreadought comment - some kind of combo I'm not aware of? I know about the whole 'fix it' thing, but that never seems actually worth it in a game as far as I know, so yeah, curious?
 

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An alternate use for a techmarine is to make a fancy Devastator squad out of his FOC slot.. by giving him 3 heavy bolter servitors, and a plasma cannon servitor. Hard to believe those mindless servitors are BS4 [grumble grumble], but anyways, the Techies' Signum allows a rerolled miss roll... like a 1 roll for that plascannon guy...

Its a kindof fluffy, or stylish setup, and certainsly isnt perfect or all powerfull. But its neat.

Alternatively, you could kit him up for CC (Terminator honors for even +1 MORE attack!), with 4 combat servitors, and pack them into a... well if they had an opened top transport- one of them... because who wouldnt like a unit of 4 powerfists, plus the Big scary servo rig CC monster getting into an assault?

The only issue is: there are better units for both of those themes: Devastator squads, and Terminator squads. But this isnt about making the best unit at what it could do, It was about putting a Techmarine to work in a characterfull way, right?

Oh, and I thought that the "Techmarine and Dreadnaught Combo" was the combo where a techmarine litterally dissasemles an enemy dreadnaught in 2 seconds flat... Be it marine or Ork :p There really autta be a 'technical know how' bonus for a mechanic tearing apart something mechanical...
 

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An alternate use for a techmarine is to make a fancy Devastator squad out of his FOC slot.. by giving him 3 heavy bolter servitors, and a plasma cannon servitor. Hard to believe those mindless servitors are BS4 [grumble grumble], but anyways, the Techies' Signum allows a rerolled miss roll... like a 1 roll for that plascannon guy...

Its a kindof fluffy, or stylish setup, and certainsly isnt perfect or all powerfull. But its neat.

Alternatively, you could kit him up for CC (Terminator honors for even +1 MORE attack!), with 4 combat servitors, and pack them into a... well if they had an opened top transport- one of them... because who wouldnt like a unit of 4 powerfists, plus the Big scary servo rig CC monster getting into an assault?
...thats a potentially evil vile beardy idea I just had...

Stick him and his servitor retine into a rhino, have the servitors fire out of the top hatch since I think they have a lower save (I think they're carapace equivalents?)

Firing out of the top hatch by a non-power armored passenger renders the vehicle open-topped (I believe), thus allowing them to assault from it.

...wait, no, it doesn't work, the servitors'd need to fire heavy weapons from the top for it to work, and they can't do that and assault, nuts.
 

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LO's Resident Time Lord
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So I just got a fancy pants tech marine modle, with full servo harness for a painting comp. I was reading up on the sucker and he seemed pretty cool, some iteresting rules. I especially like the power weapon, and power fist attacks.

But downsides, he's got a monsterous two wounds... So He needs a boost. If I take scion of mars he can take a commanders place, but can he then take a command squad? Or is he still stuck with those mindless drooling servitors. I need help, cuz I really like the fluff to the tech marine, but I'm having trouble finding his place on the feild.
Yeah, giving him terminator honors is really the only thing I can think of, too. Trouble with the full servo-harness (or, "Doc Oc" as I like to call him) is that it limits your options. I agree with another poster that you could, according to the rules, TECHNICALLY put him on a bike, but come ON people! The thing is WAY too heavy. Ditto for the jump pack, which is another popular suggestion. Yes, you CAN do it, but it borders on silly from a fluff perspective, and you won't be popular with your fellow players. Note: PLEASE don't spam element's thread now with "no it's not unfluffy" posts. I believe it is, and that's all there is to it. Deal.

Anyway, if you're going the "Doc Oc" route, then the standard way to do it is to have the servitors. I don't think you can do a command squad retinue either, even if you take Scions of Mars, but why would you want to? The weapons loadouts are pretty cool, especially if you use the ever-popular Heavy Bolter/Plasma Cannon combo. Don't like the models? Ok, I'll go with you on that one, but who says you have to use the servitor MODELS? I'm working on some models for a DH Inquisitorial retinue that will be plasma/HB "servitors" but will not look like them. I prefer to find regular human models that carry the guns and, fluffwise, will be my inquisitor's "assistants," with fluff and character descriptions a la Eisenhorn's retinue from the Dan Abnett books.

Yes, from a WYSIWYG perspective, you have to make sure that, if the servitors don't have a marine's armour save (and I don't think they do, off the top of my head) that you don't simply slap a power-armoured "retinue" into place and call it good. Some tournament rules lawyers will have you for lunch.

Still, if you wanted to have some REAL fun, it's easy enough to get HB and Plasma Cannon bits these days (just go to TheWarStore.com, if you don't know, and click "BATTLEWAGON BITS"), so just convert some other models. Pretty much anything that looks like an "ordinary" human will do. Might open up some really cool creative doors, and as long as the weapons clearly represent, it's WYSIWYG-compliant.

If you're going the CC route, it's even easier. You could make some red-robed humans carrying all sorts of wicked CC weapons, spattered with blood, etc.

Especially if you're going to go CC, you're going to need to move quickly. Yes, there's the (in MY opinion) unfluffy jump pack or bike route, but your servitors can't use them, so if you and the crew want to advance quickly, the only real options are drop pods and razorbacks, both of which don't work super well without other like vehicles (drop pods or Rhinos/razorbacks/predators, respectively) to back you up.

In short, he's very useable, but it takes planning, like anything else in the army.

When I finish my base 2,000-point marine army, I'm toying with the idea of making up an alternate build centered around a techmarine HQ and three of the single-arm harness techmarines (or the "one-armed bandits," as I like to call them) filling up the elite slots.
 
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