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I made a thread a couple of months ago (Old thread about this but don't really feel that the answer was proved.
The question:
Does a unit of gating terminators count as "teleporting" for the purposes of using a teleport homer? (I know the instinctive answer is no, I need a answer using the rules)
Quoting time:
Gate of Infinity (P57 C:SM)-"The Librarian, and any unit he is with, are removed from the tabletop and immediately placed back together anywhere within 24" using the deep strike rules."
Terminator Armour (P102 C:SM, 5th paragraph)- "Any model wearing Terminator armour can be teleported onto the battlefield. They may always start the game in reserve and arrive using the deep strike rules, even if it is not part of the mission being played."
Teleport Homer (P101 C:SM)- "If Terminators wish to teleport onto the battlefield via deep strike and choose to do so within 6" of a model carrying the homer, then they won't scatter."
Then we have the most badly written rule in the whole codex- "Note that the teleport homer only works for units that are teleporting, no for units entering pay using jump packs, drop pods or other means of transport."
My Problem
The homer only works for units that are teleporting, and gives examples of deep strike that isn't teleporting (jump packs, drop pods). However, "teleporting" isn't a rule, it's a fluff description. So the only definition of the word we can use is from a dictionary, not a rulebook. (google's definition "Transport or be transported across space and distance instantly."). Our only rulebook definition of teleporting is that only terminators can do it ("if Terminators wish to teleport"), and that "jump packs, drop pods or other means of transports (what other means???)" are not teleporting.
To me, there is nothing in the codex stopping gate of infinity counting as a teleport move, and therefore, as long as the unit gating are terminators, the homer can and does prevent scatter.
Thoughts? (sorry about the essay)
p.s. I've checked the FAQ, nothing as usual.
The question:
Does a unit of gating terminators count as "teleporting" for the purposes of using a teleport homer? (I know the instinctive answer is no, I need a answer using the rules)
Quoting time:
Gate of Infinity (P57 C:SM)-"The Librarian, and any unit he is with, are removed from the tabletop and immediately placed back together anywhere within 24" using the deep strike rules."
Terminator Armour (P102 C:SM, 5th paragraph)- "Any model wearing Terminator armour can be teleported onto the battlefield. They may always start the game in reserve and arrive using the deep strike rules, even if it is not part of the mission being played."
Teleport Homer (P101 C:SM)- "If Terminators wish to teleport onto the battlefield via deep strike and choose to do so within 6" of a model carrying the homer, then they won't scatter."
Then we have the most badly written rule in the whole codex- "Note that the teleport homer only works for units that are teleporting, no for units entering pay using jump packs, drop pods or other means of transport."
My Problem
The homer only works for units that are teleporting, and gives examples of deep strike that isn't teleporting (jump packs, drop pods). However, "teleporting" isn't a rule, it's a fluff description. So the only definition of the word we can use is from a dictionary, not a rulebook. (google's definition "Transport or be transported across space and distance instantly."). Our only rulebook definition of teleporting is that only terminators can do it ("if Terminators wish to teleport"), and that "jump packs, drop pods or other means of transports (what other means???)" are not teleporting.
To me, there is nothing in the codex stopping gate of infinity counting as a teleport move, and therefore, as long as the unit gating are terminators, the homer can and does prevent scatter.
Thoughts? (sorry about the essay)
p.s. I've checked the FAQ, nothing as usual.