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Discussion Starter · #1 ·
Viola here you have my tenative new list. What do you think. Basically the Drop ods are up close and personal while supported by LSTs the dreadnaughts and 3 static squads provide a firebase. Help is needed badly. I'll say what I already own

HQ (415)
(own)
Epistolary Librarian
Force Weapon and Bolt Pistol
Terminator Honours, Familiar,frag grenades and Iron Halo
FoTD and Veil of Time

(own)
Command squad: 9 man
6 Bolt Pistols and Chainswords
1 Melta Gun
Company Champion
Veteran sergeant: Powerfist and Bolt Pistol
9 Frag grenades
Drop Pod

Elites (310)
(own 1)
Venerable Dreadnaught
Lascannon and Missile Launcher
Tank Hunters
Extra Armour

Dreadnaught
Lascannon and Missile Launcher
Extra Armour

Troops (720)
(own 3 of the shooty squad)
Tactical Squad: 10 man
9 bolters
Sergeant with powerfist and bolt pistol
Drop pod

Tactical Squad: 10 man
9 bolters
Sergeant with powerfist and bolt pistol
Drop pod

Tactical Squad: 6 Man
4 bolters
Plasma Cannon, Plasma Gun

Tactical Squad: 6 Man
4 bolters
Plasma Cannon, Plasma Gun

Fast Attack (320)

1 Ravenwing LST
Assault Cannon and Heavy Bolter

1 Ravenwing LST
Assault Cannon and Heavy Bolter

1 Ravenwing LST
Assault Cannon and Heavy Bolter

Heavy Support (185)
(own)
Devastators Squad: 7 man
3 bolters
4 missile launchers

I also own 7 bikes equipped powergame like near complete (2 squads o five sergeant powerfist 2 meltafuns)

What should I do
 

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Help is needed badly.
Not really, no.

I also own 7 bikes equipped powergame like near complete (2 squads o five sergeant powerfist 2 meltafuns)
Hmm, meltafuns, very nice. 8)

After the static 2 maxed out bike squads (and if oyu plan on expanding on ravenwing), I would suggest 3 man bike squads w/ 2 plasma guns.

Troops (720)
(own 3 of the shooty squad)
Tactical Squad: 10 man
9 bolters
Sergeant with powerfist and bolt pistol
Drop pod

Tactical Squad: 10 man
9 bolters
Sergeant with powerfist and bolt pistol
Drop pod
DEFINTELY give them meltaguns. You can drop a man or 2 for the points. Think about it: when you land, you have about a 85% channce of penetrating a Land Raider with the 2 meltaguns.

Dreadnaught
Lascannon and Missile Launcher
Extra Armour
For the same ammount of points, you could just make it a regular dread (AC and DCCW) with a drop pod. Since you can't make this shooty dread venerable w/ tank hunters, you might as well make it deep-strike with an assault cannon.

Cheers,
Me.
 

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Discussion Starter · #3 · (Edited)
Thanks zeke what can I say its hard for a vet to get advice around here *glares randomly at passers by* Anyhow I do plan on expanding to ravenwing so I do want to use bikes. Will revise it soon.

Edit here is the revised. There may be a few left over points, but I can't add them now its bedtime

HQ (415)

Epistolary Librarian
Force Weapon and Bolt Pistol
Terminator Honours, Familiar,frag grenades and Iron Halo
FoTD and Veil of Time

Command squad: 9 man
6 Bolt Pistols and Chainswords
1 Melta Gun
Company Champion
Veteran sergeant: Powerfist and Bolt Pistol
9 Frag grenades
Drop Pod

Elites (170)
Venerable Dreadnaught
Lascannon and Missile Launcher
Tank Hunters
Extra Armour

Troops (740)
Tactical Squad: 10 man
8 bolters
meltagun
Sergeant with powerfist and bolt pistol
Drop pod

Tactical Squad: 10 man
8 bolters
meltagun
Sergeant with powerfist and bolt pistol
Drop pod

Tactical Squad: 6 Man
4 bolters
Plasma Cannon, Plasma Gun

Tactical Squad: 6 Man
4 bolters
Plasma Cannon, Plasma Gun

Fast Attack (320)

1 Ravenwing LST
Assault Cannon and Heavy Bolter

1 Ravenwing LST
Assault Cannon and Heavy Bolter

1 Ravenwing LST
Assault Cannon and Heavy Bolter

Heavy Support (185)

Devastators Squad: 8 man
3 bolters
4 missile launchers

I was way over had to remove the dreadnaught
 

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Ghost of LO
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3,861 Posts
Epistolary Librarian
Force Weapon and Bolt Pistol
Terminator Honours, Familiar,frag grenades and Iron Halo
FoTD and Veil of Time
Your obsessed with maxing your librarains. Honestly, i dont see the point of taking such an expensive HQ. I suggest you ditch the famailiar. Nobodies gonna send there HQ head to head with your librarain, so youll out strike first against almost every normal troop in the game.

Do you really think that you can kill 13.46 space marines with him? I dont use viel of time that much, but i sincerely doubt that your lib can kill that many marines.
Command squad: 9 man
6 Bolt Pistols and Chainswords
1 Melta Gun
Company Champion
Veteran sergeant: Powerfist and Bolt Pistol
9 Frag grenades
Drop Pod
These guys are as point effect as they can be, but the squad still isnt very deadly. Mostly because they lack the firepower to get themselves out of trouble, and will likely be taking a taking a charge.

These guys dont work like termintors, that is, when you pod 1" away from the command section of the IG player, youll notice they lack the firepower of the termintors. And when it comes time for the IG to return fire, youll see that unlike termintors who get to roll there 2+ armour save against most IG ordance, youll find no such luck.

However, i dont much like termintors, and your dark angles, so your basically stuck. The only better optoin would be a chaplain led assault squad.

ALl in all, its not a bad choice. If your losing games though, and want to get better, its your HQ that you should change.

Elites (310)
Venerable Dreadnaught
Lascannon and Missile Launcher
Tank Hunters
Extra Armour

Dreadnaught
Assault Cannon and Powerfist
Extra Armour
dont bother with none venerable. Without the added protection, AV 12 isnt enough armour to save a twinlinked lascannon. DItch him, or take an assault cannon.
Troops (710)
Tactical Squad: 9 man
7 bolters
meltagun
Sergeant with powerfist and bolt pistol
Drop pod
Good.
Tactical Squad: 9 man
7 bolters
meltagun
Sergeant with powerfist and bolt pistol
Drop pod
10 man squads would be ideal, if you can find the points.

Tactical Squad: 6 Man
4 bolters
Plasma Cannon, Plasma Gun

Tactical Squad: 6 Man
4 bolters
Plasma Cannon, Plasma Gun
Better.

Fast Attack (320)
1 Ravenwing LST
Assault Cannon and Heavy Bolter

1 Ravenwing LST
Assault Cannon and Heavy Bolter

1 Ravenwing LST
Assault Cannon and Heavy Bolter
Giggity Giggity goo!
Heavy Support (185)

Devastators Squad: 7 man
3 bolters
4 missile launchers
Your drop poding, as such, devs will see more firepower then normal, be careful of this.



Nice list overall.
 

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Discussion Starter · #5 ·
thanks guys. thats right forged I tested land speeders and they slautered. that librarian (all 4 models of him) has killed more than you can imagine. They took a charge from chaplain assault squad (furious charge) and the librarian 6 (this was 2 turns of combat I think) and the company champion and sergeant killed 5. i will update the list cause I haven't checked the points.

I am considering termies but only if the new librarian in terminator armour is wicked cool 8)
 

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ForgedInTheFurnaceOfWar said:
Your obsessed with maxing your librarains. Honestly, i dont see the point of taking such an expensive HQ. I suggest you ditch the famailiar. Nobodies gonna send there HQ head to head with your librarain, so youll out strike first against almost every normal troop in the game.

Do you really think that you can kill 13.46 space marines with him? I dont use viel of time that much, but i sincerely doubt that your lib can kill that many marines.
My Chaplain in Terminator (with Lightning claws) has killed exactly 30 Space Marines in one game (exactly 6 per turn, form turn 2-6), and he re-rolled all to-hit and wound rolls, so I think it's very possible for the librarian to do pretty much the same thing.


These guys are as point effect as they can be, but the squad still isnt very deadly. Mostly because they lack the firepower to get themselves out of trouble, and will likely be taking a taking a charge.
Dunno, I doubt the drop pod is going anywhere were FotD won't be absolutely devastating.

Elites (310)
Venerable Dreadnaught
Lascannon and Missile Launcher
Tank Hunters
Extra Armour
dont bother with none venerable. Without the added protection, AV 12 isnt enough armour to save a twinlinked lascannon. DItch him, or take an assault cannon.
Uh-uh, definetly leave the venerable. For the cost of 2 marines, you get a S9 missile launcher and a S10 Lascannon. The venerable isn't for the protection (though it does actually help a lot), but for the extra help for tank hunting.

Cheers,
Ezekiel1990
 

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Ghost of LO
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3,861 Posts
I think i quoted the wrong dreadnought, but yes, tank hunters is why the dread is good.

Alright, go with your expensive lib, if you wish, once you get him in CC, your skimmers will get him out of any trouble. THat is, 6 landspeeders can kill 13 space marines a turn, or anything with Sv 3+

So you wont get to overwelmed i dont think.

Good luck
 

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Discussion Starter · #8 ·
Today using an old his FoTD wasn't effective enough and lets just bad positioning and bad rolls lost me the 3 way game. Anyhow this new list should work fine.
 
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