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Discussion Starter · #1 ·
Okay, does anyone like these guys? Are they a bit worthless as shooting troops? Do they not fit well into a troop type compared to Hormagaunts?

I like using them in decent sized broods (12-16) with few modifications. I prefer the increased save and initiative to keep em cheap but one with a hive node is always standard.
 

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in the words of Astroth :wink:

termaguants are useless, use sythe guants instead

i beleive sythe guants are just a basic guant with sything talons.

you get more of them, they cost less, they're still effective and their way better then termaguants. (5pts each i think)

the only problem i find with this is that you only get 8 sything talons in the boxed set and not many people are willing to give them up for flesh borers.

i'll let astroth cover where he gets them from though..........
 

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Discussion Starter · #3 ·
Well, that gets me thinking. For 6 points you get a gaunt with scything claws, almost equivalent to a normal hormagaunt. The the horma gets a WS of 4 and leaping (which I find incredibly effective) for 10 points. If you were to match the weapon skill the termagaunt would now be 7 points. A 3 point difference is not too much.

Still, BOTH are mutatable species using the same base profile and points to upgrade. I guess the real argument is: Is it worth having basic troops be able to shoot, or should you just concentrate on tooling them up for HTH.

I ended up with more specialized units. My termagaunts for some added firepower and my hormagaunts for quick, decent HTH units (backed up by stealers of course).
 

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Termagaunts have a certain, very limited use: Against DE raiders. With their S4 guns they can harm these. Otherwise prefer scythegaunts, and use these i combination with some hormies (or better gargoyles).
I did the math, the basic scythegaunt is by far the most efficient version, 100pts of these beat 125pts of basic marines in close combat, with in average 40pts of surviving gaunts - even if the marines are considered as fearless.

Especially with the new assault rules the shooting ability before your reach close combat is useless against troops. Additionally you lose the ability to FoC, and you risk that a smart opponent removes his casualties in a way that you're no longer in charge range.

jwu
 

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termies?

well, I for one like to include swarms of termagants for a couple of reasons. cheap screens (I mean someone in your army has to die, I'd rather it'd be the cheap termies in front of my hormas, which can then leap into HTH whence the termies are wiped out [shouldn't take too long;) ] ).
scondly, does it all have to be about points, WS, kickass good troops?
I feel there's _way_ too much focus on that, and not the RPG'ish aspect of it. I mean, come on, what would the frightening stories about them be without the hordes of termagants?

I think they look good as minis too, so they are a nice touch to the whole look n' feel of my army.

I build for looks, then for efficiency, as I'd rather loose with an army that me and my opponents think is cool, and believable, than win with an army made of of 3 superduer tyrants and 6 hormagaunts ;)

my 2 cents anyways...

:)
 

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Actually, you cannot screen hormagaunts with termagaunts, because of "Shoot the Big Ones" - 'nids cannot screen at all.

jwu
not true. its shoot the BIG ones. Horm & termagants are the same size / species. shoot the big ones refers to monstrous creatures.

you mean to tell me someone can shoot through a teeming mass of slimy, scaly hormagaunts, while they're bounding and leaping, and hit a termagant / genestealer etc?
 

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Discussion Starter · #8 ·
you mean to tell me someone can shoot through a teeming mass of slimy, scaly hormagaunts, while they're bounding and leaping, and hit a termagant / genestealer etc?
Yes. In fact the only time a unit of Tyranid models block line of sight is when it is engaged in HTH combat. Otherwise the enemy can freely pick which unit to fire on.
 

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Interesting view you have here...

I just know that none of my friends which are playing tyranids use termagaunts... or AFAIK*

*= As far as I know

But I never knew that, if I have got it right, that one can shoot at any squad in the tyranid army. Ok I knew that big targets can't bve screened by small ones, but that not anyone can screen anything... now that's something new!

Where did you find this stuff? On the internet or in a book or something?

Kasutta!
 

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Discussion Starter · #10 ·
Where did you find this stuff? On the internet or in a book or something?
It is in the codex, plainly stated. I am never amazed at the number of people I have come across that play this game on a regular basis and never read ALL the rules. When you play your buddies, make sure they have their codex and if something pops up ask them to SHOW you the rules. Most of the time they are right, but I still find people that just skim through the books and assume a rule works a certain way without checking into it.
 

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hmmf.

As long as my tyrant can shoot at his HQ squad through his tactical squads as well.

still, I'd like to hear the official GW reasoning behind this viewpoint. It doesn't make sense. :?

mutter mutter mutter
 

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Discussion Starter · #12 ·
LOS is never blocked by friendly units except vehicles (and Nids have none). Folks, this is not some wierd interpretation, it is straight out of the Tyranid Codex. The latest Q&A also has no mention of redefining this rule. From the Codex:

"..an opposing player's line of sight is only blocked by terrain, vehicles, and models in close combat. Other than this he can freely choose to direct fire from his units at any Tyranid brood that is within range during the Shooting phase."

Now this IS new when the codex came out. I am certain you have been playing Nid players who have had there armies for years (I think it took about 2 years from 3rd Ed to the new Tyranid codex) and are used to playing 'old style' with LOS. The codex has radically changed that.

On the other side of the coin, remember units (except vehicles) never block line of sight. It is only MODELS (and only those that come up to about knee hieght or more if the rear model is larger). Another clarification from the latest Q&A on Orks brings this up as they can use Grots as living sheilds. So if you can draw a clear line of fire from one model to another you can shoot at it. Even if it passes through another enemy unit. From the Ork Q&A:

"...40K state that 'models' block line of sight... this means that shooters can pick targets behind other squads as long as the shot goes between models in the interposing squad."
 

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Yup, the rules literally say that there is no way to block LOS to a tyranid brood with other tyranids. Even a carnifex can't screen a brood of rippers behind it.

The intention of this rule is to disable a certain tactic, with tons of cheap gaunts which block LOS to genestealers. The opponent had to decimate the gaunts, and then find himself in close combat with the way more dangerous stealers, no chance to avoid that except being faster than the 'nids.
Andy Chambers himself told in an article that exactly this was the idea behind shoot the big ones, to stop such boring yet successful tactics.

jwu
 

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Originally posted by Questel@Feb 3 2003, 09:23
in the words of Astroth :wink:

the only problem i find with this is that you only get 8 sything talons in the boxed set and not many people are willing to give them up for flesh borers.

i'll let astroth cover where he gets them from though..........
you can mail order the sprues - it actually works out cheaper if you discount the P+P... also you have to buy the bases too....
 
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