By happenstance, one of my most common units is a Daemon Prince, of the three HQ's I find them the most fun, the most reliable and probably one of the most useful. But, I'm not dedicated to them - from a fluff standpoint, I prefer a Lord actually.
From a game standpoint - what I intentionally bring a lot, is terminators. Something akin to the Karmoon special usually. Very useful.
Daemon prince with wings, mark of slaanesh, and lash of submission. A great deal at 155 points, sometimes it can get first turn charge, soaks up plenty of punishment and deals it out at high initiative.
This must be the easiest yet
Thousand Sons. I'm slowly building my first army (thanks to Rabbit) without them, but this far I can't really recall any game played without them... Could be due to me playing a quite pure-ish TS-army but still...
My bikes. They're like a band-aid for my strategy; if anything goes wrong, they can probably fix it in two turns flat. I am warming up to Possessed as well--they'll probably play in every game my Land Raider does once it's built.
I have an Aspiring Champion model that has a combi-flamer and no other equipment. He plays in every game because he usually does something...unusual. Last time it was failing an unmodified morale test right when he needed to, denying my opponent a crucial charge.
I use my 10 man strong basic marine squad with: Melta + Icon of Chaos Glory, Flamer (it cna do wonders sometime) and a Champion with Power Weapon (too cool modell to change för a P. Fist). And they got there themed Rhino tha boost.
And also: My squad of Thousand Sons! Spell and number may change (followers of Change, doh), but thay are always there and have been since my first 500 pts game. They were also my first Chaos unit and the sole reson i started with Chaos in the first place.
Well, as a Thousand Sons player I certainly can't live without my Rubric Marines. Its always been this way, for as far back as I can remember. I guess in any other Chaos army it would be the Marines themselves - I could never settle for two squads of 5.
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