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The best DE strategies

1215 Views 17 Replies 9 Participants Last post by  Dark Noob
Well, everyone knows that Dark Eldar, if used correctly, can pretty much hammer every army in the game. But there are a great number of these strategies, and i think it would b great if we could make a list of all of the LOs greatest DE stategies, we could ensure that the Dark Eldar's survival for a long time yet.

And hey, theres nothing wrong with showing people how great you are at gaming!

So what is your strategy?
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My Personal Nid stragedy.....
Hit and run gunboat force. Its strength is its mobility, I usually hit and run or simply skim around large gaunt squads just teasing them with splinter fire. The only thing questionable here is dicapitator who isnt really the wise choice, but I think its fun to have him even if he isnt worth it, besides I did such a good job making and painting him that it makes me want to always use him, The army consists of....

Drachon with Warriors in HQ accompanied by Hamonculus with Destructor, 8 warriors with Splinter cannon, all on a raider equiped with lance and screaming jets

Dicapitator (I know he isnt worth it, but he is only taken to deal with Biovores since he kill em easily)(And to have fun...)

Raider squad, 9 warriors with Splinter cannon, sybarite, Raider with lance and Screaming jets
Raider squad, 9 warriors with Splinter cannon, sybarite, Raider with lance and Screaming jets
Raider squad, 9 warriors with Splinter cannon, sybarite, Raider with lance and Screaming jets
Raider squad, 9 warriors with Splinter cannon, sybarite, Raider with lance and Screaming jets

Ravagers with disies
Ravagers with disies
Scourges with 4 splinter cannons (For Crossfire)

Worked perfect for me, Nids (Especially swarms) cant POSSIBLY catch these, this is probably the fastest army in the game, all units can move nearly anywhere. Raiders can move at least 12", or deepstrike if situation demands. Ravagers kept in the back and snipe from far away, chances are nids wont even get close to them so I never even have to move em. Scourges are, well, scourges. I use em for crossfire purposes, besides you never know when there is gona be a pesky genesteler squad nearby thats needs to be put to eternal sleep.
Anyway, every unit here can move wherever he wants. Good luck catching me
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Obsidian said:
Well, everyone knows that Dark Eldar, if used correctly, can pretty much hammer every army in the game. But there are a great number of these strategies, and i think it would b great if we could make a list of all of the LOs greatest DE stategies, we could ensure that the Dark Eldar's survival for a long time yet.

And hey, theres nothing wrong with showing people how great you are at gaming!

So what is your strategy?
Lets be clear about one thing - every army "if used correctly" can hammer any army in the game.

Are you asking for an army list or general tactics/strategy?
wraith, that list is illegal. you have 3 HQ's.
No its not, I only have two. Decapitaotor and the drachon with hamonculus on raider which counts as one. Besides I cant remember if decap even counts as an HQ slot
I would share tactics but its like half past 12 here (as in early morning) so yeah.

But wraith, you do have 3 hq's.

1 Dracon
2 Haemonculus (seperate choice but you can have 3 of them for 1 choice)
3 Decapitator (yes, he counts but drazhar doesn't)

Just drop the haemonculus, he won't be of that much use anyway and it frees up some points for you.

Oh, yeah, and about the 8 warriors with splinter cannon, why not have 2 splinter cannons? Oh and a little adition that I use is to give a Xenospasm to the Scourge Sybarite to make him shooty like the rest of his squad, it helps quite a bit in my experience because usually your scourges die after 1 round of shooting because their so fragile and they'l only ever finish of weak troops but with the spasm, you can pin the enemy squad (quite likely do to the modifiers) so that they can't shoot you and you get another turn to either get away or shoot them up some more.
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KwiKwag said:
Are you asking for an army list or general tactics/strategy?
well, both i suppose. The army lists would be to show how you use your strategies. I just thought that it would be good to make a list of some of the greatest DE strategies out there. This could help veteran gamers that need a new strategy, or NOOBs that want to get to know a strategy, and get good.
Well I certainly don't think this is the "Best" dark eldar strategy but it is a dark eldar strategy and I am actually wondering if it will work maybe even get a few comments. Seems to be a lack of strategies posted anyways so maybe I can garner some up after people call me an "idjiut"

Happy Haem's fall back tactic (used for kill everything missions so far. Not objective tested. Would work the best for assault based armies.)

Army list is a bit like this

HQ: 6 Haem with destructor (flame thing...why do I always forget names) and scissors 2 with Web Way Portal.

Elite: 2 squads of Grots (if your a haem coven) or Wyches

Troops: 4 assualt squads 15-20 warriors with (2 SC, 1 blaster) with sybarite (agoniser and drugs) joined by a Haem
2 sniper squads 10-12 men with 2 dark lances and transport raider

Elite: 2 squads 10 man Helions (wouldn't spend a lot of points here because they are just fodder.)

Heavy: 1 raider 3 dissies or 3 dark lances. (My model only has 2 Dark lances and 1 Dissie so whatever you have.)

2 Talos

Strategy:

1st part

Move the raiders with dark lance squads and ravager up to 3/4 of the board. Find the best cover you can and snipe the vehicles first than the troops focusing on one squad at a time. That should make it 6 dark lances firing at one squad or vehicle at a time.

Start bringing the 2 assualt squads up to 1/2 the board.

Bring the other two assualt squads (the ones with the WWP Haems attached) to 1/4 the board length.

Move Helions to 1/2 the board.

STEP 2

Retreat the 2 dark lance squads to 1/2 the board

Advance the helions in front of the assualt and lance squads.

fire fire fire

Deploy WWPs

STEP 3

Let the helions be assualted

Gradually retreat the rest of the army doing the above process constantly.

STEP 4

Once the Talos are on the ground (through the WWP) make the best stand you can. Hopefully you will have caused enough damage to finish off the group.

I realize this isn't the best strategy but it is just a brain child I haven't been able to do much with due to not having my stuff come in that I ordered. Let me know what yall think.
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I think that that would work quite well, but you might have a problem with the raider squads firing their dark lances: they can't fire if the vehicle moves.

im not sure if this would be a problem or not. Other than that it sounds good (but i am no master tactician so i might be completly wrong)

on a side not, if i have a squad of wyches on a raider, and the raider gets assualted by and enemy squad, can my wyches assualt that enemy squad, or do theyhave to dismount in order to assualt?

and vice versa, can i just assualt an enemy squad by moving my raider into the bad guys?

i have been looking through the rule book and it doesn't cover this. I would have thought that because the raider is open topped, they would have been able to fight back at any attacking troops. With the second question though, the raider can't charge so things aren't looking good...
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From what I understand if they assualt the vehicle they assualt the vehicle only. I will check out the rule book later and post again if no one else does.
Models mounted in a transport may not attack or be attacked in any direct fashion. In order for Wyches in a Raider to retaliate, they must first disembark.
Why don't you head over to the 40k votewar section. There are a couple DE lists, in the current and previous votewars. You should check them out, see how they fared against other armies, and what people had to say about them. If your knowledgable you might as well vote in the current war while your there. And better still, participate in the next one. It's a great experience when trying out new lists.

To see the many benefits check out the info thread:

CLICK ME
How can you ask that when th above poster just posted the link to what its about?
dark noob the list in this topic is rather illegal in a few aspects

as if the warriors with dark lances have a transport then they have to be unit size 10 or less also if they have a transport raider then the unit is only allowed to have 1 dark lance in the unit it self

you also have 2 units of hellions which are a 0-1 choice so you are only allowed one unit

moving on then
my list for a 1000pts shall consist of

archon, agoniser, splinter pistol, combat drugs, shadow field, plasma grenades 133pts

8 wyches, wych weapons, succubus, agoniser 132pts

15 warriors, 2 splinter cannons, sybarite, poisoned blades 151pts

15 warriors, 2 splinter cannons, sybarite, poisoned blades 151pts

10 warriors, splinter cannon, sybarite, power weapon 111pts
transport raider, dark lance 55pts

4 hellions, succubus, tormentor helm, punisher 113pts

ravager, 3 disintegrators 120pts

total 966pts

my main tactic shall be to have all of the warriors and wyches move up one flank whilst the raider squad and hellions move up the other flank to get into combat whilst the ravager goes up up with the other raider to give out some cover fire
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hellions were added at the last minute without consulting the codex (That was stupid).

As for the two dark lances well that was another mess up. Just goes to show that I ought to pay more attention and not do these kind of things at work. HA! Sorry all. None the less you can stall with any unit that is cheap enough and if you lose two dark lances because of the raider rule well life stinks.

Kind of a cheat but could you take a raider with the HQ, Place the HQ in a WWP without the raider, and use the raider to transport another squad. You could have two dark lances than. Sorry if that is offensive to anyones integrity. Thanks for the spot gralph.
no worries i was just pointing out those errors

with regards to your question you cannot have the transport for the hq transport another unit as transports are bought for certain units only. also if you have a transport i think you might have to be deployed inside it at the start of the game
right than. No cheating for me than. Looks like I will take a loss of 2 dark lances than. Well still doesn't seem to bad just a bit less fire power. Still good maybe. Parts are coming in for my coven so I should get a chance to try my strat. I will let you know if it works.
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