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Discussion Starter · #1 ·
I just thought of this list, and although it would probably be rather boring to play i was just wondering if anyone thought it might actually be effective. I'm geussing not because as the title suggests, I don't think it would be much good at pushing up the board.

Anyways, heres the list.

HQ

2 x Lord with res orb


Troops

2 x 20 Warriors


Heavy Support

2 x Monolith



Tactics are quite simple, form the warriors up with a lord in each, one monolith behind each squad. Squads shoot, take casualties, depending on how many they either go through monolith to save as many as possible, or the monolith shoots... Rinse and repeat.
 

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This is for the haters...
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never run warriors in units larger then 10-12

This is what i suggest for the list


1x Lord with Orb

3x10 Warriors

7 Destroyers

2 Monoliths


This works great and is my main list. Out the two Monoliths side by side making a wall and put all of the warriors with the lord behind the monoliths. Then put the Destroyers on each side of the Mono-Wall. Now you can slowly advance your wall while keeping the warriors protected until you get into range for the warriors which will just teleport to the front. The Monoliths will just hurl Particle Whips and priority targets while the Destroyers protect the warriors from things going around the wall
 

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That Which Has No Time
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Your warriors are foot-sloggers and your monoliths are too slow to relocate the warriors more than once. So dedicated close combat units will make it into combat with your warriors, especially since you have little firepower to stop them. Get one unit sweeped and the other shot a little and it's over. This list is very vulnerable.
 

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You're also lack in anti tank.
Your only things that can take out armor is the partical whip or relying on the gauss getting enough weapons destroyed to crack open that armor.
 

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Discussion Starter · #5 ·
The first list suggested kinda ignores the whole point. I know how to make a decent necron list (although most people probably won't agree with me, bacuse I often don't use destroyers, and when i do it isn't many, but I've had very few losses over the years)

Necrons in larger squads do work, although admitadly possibly not 20.

I know one sweeping advance and it's pretty much all over, but each squad has only got to make it through 1 round of combat before it can recoup 75% of it's losses and blast them afresh.

And I've never needed dedicated anti tank in a necron army before, massed gauss fire has taken down many mechanised lists.

Either way I'm not going to try and argue it's effectiveness, because I know it won't be effective, just kinda amusing.
 

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If you happen to go up against an opponent with no real crowd control ability or decent CC units, it will be very amusing indeed. There's nothing more amusing than seeing them make a disgusted look on their face every time a necron succeeds in a WBB or they fail to scratch the monolith.

Wouldn't recommend the list for competitions but its good for screwing around.
 

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No Deceiver ? fail...
This list will get so bummed by TH/SS termies, its not funny.
Visseking said:
Depends on the local metagame...
PrinceChimera said:
Nonsense, nearly 99% of people use mech,what are you going to bust tanks with? Gauss? Lol!
First off, where did tanks come into this discussion? You named TH/SS termies. If there aren't too many of them, you can kill them with guass spam (and some luck) or a couple of tomb spyders (and some luck) if cornered. Of course the Deceiver is nice, but it's not an automatic fail not to take one. But it does get more important to get some kind of counter against them if your opponent spams them out in land raiders.

Second of all, yes i do think that killing tanks with Guass flayers should be possible. Nowadays we only get to immobilize them though (as opposed to 3rd and 4th edition), but that's usually just enough for a transport.

The other necron units who can take tanks down (excluding things that benefit of the guass rule) is destroyers (precerably light vehicles), heavy destroyers (heavy vehicles), monolith (just about any vehicle), tomb spyders (preferably pretty light vehicles, he can get a heavier one with a bit of luck though), things with warschytes (but people usually doesn't bother to put hose at anything but destroyer lords), wraiths (against low-rear-armored vehicles) and lastly the C'tans.

I see your point about the Deceiver being good in close combat against vehicles, but i think the two monoliths could handle the situation pretty well when needed.
 

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Nonsense.,nearly 99% of people use mech,what are you going to bust tanks with gauss ? lol.

Blocking out one letter doesn't change the word you're using. There is no swearing, don't try and worm your way around the rules.
Alzer
The Deciever is not the be end end all of a necron list even in the slightest. I have been playing necrons for 1 year, 4 months and 17 days, in all that time I have repeatedly beaten several armies containing between 10 and 30 thunder hammer and storm shield termies and have NEVER ever lost to space marines. My only 3 losses have been 1 chaos player, and 2 guard players. All three excellent players with solid lists. And in the all this time I have used the deciever a grand total of ONCE!. The best things in the necron list are liths, destroyers and warriors. I go by the code: 30-60 warriors with a res-lord supported by 1-3 liths and 3-15 destroyers.

Although I would agree that without at least 5 destroyers you will not have a chance in a tourney but as for everything else this is a decent fairly powerful list. I would only say that to slim the warrior squads down 2 3x12, drop one of the lords and add either another monolith (funny) or destroyers (serious).
 

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Other than the destroyers, I think its range that's the real problem. Unless your teleporting onwards, then that's fine.

With the exception of destroyers, nothing in the list is going to be able to shoot further than 24" at a maximum. Anti-tank is still there though you often need luck with the lesser necrons.

Still, I would not recommend this as a competitive list.
 

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But then you're missing the point. The fun thing is to have two monolith-backed up separate phalanxes.

The only thing I would fear, as some people already has pointed out, is sweeping advance killing half your force. I think you would prefer the survivability and freedom of 4X 10 warriors opposed to 2X20.

But by all means, try it out and give us a battlereport. Maybe the two extra killpoints actually made a difference.
 

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Discussion Starter · #14 ·
It's never intended to be competative, although I do disagree with the fact that you need dessys to have a competative cron list, but I think that's just me.

I was thinking just 2 squads rather than 4, so then each has it's own personal lith, and can always use it for extra WWB or getting out of combat if needed.

It's only really intended as a laugh against a tau army or something, have them destroy 32 warriors (16 from each sqaud) in a turn of shooting (just an easy number), then look at their face as 24 of them pop back up.
 

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Sorry about that, I've got a serious campaign tomorrow (we've even made our own little trophy of space marines legs with smoke rising from it :dance:) and I'm stuck with competitive thoughts.

Since this is a fun list, just go for whatever you feel like and observe the twisted faces that the opponent makes.
 
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