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Sir Proofreader
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Discussion Starter · #1 ·
Hello, all those out there in forum land!

Yes, with the coming of Warmachine: Mark II, I (along with many others, it seems) have finally decided it is time to begin my Warmachine army of choice; Cryx.

I'm not sure what drew me to the Dragonfather's side. I think I've always had a penchant for the bad guys. I like the colour scheme Privateer Press uses for them (though I'm not sure I'll try and replicate it). And of all the factions, I've always thought the Cryx heavies looked the best.

Now, a word of warning as we begin; I am slow. Painfully slow, as my title implies. Part of the reason I haven't started Warmachine until now was that I was determined to finish my Vampire Counts army first, but I didn't want to miss the boat this time around so I thought I'd go ahead and ignore that resolution. I just thought I'd mention that so you don't get all excited and expect weekly updates, because it's highly unlikely that will happen.

Another contributing factor to this, of course, is the fact that for now I only have the one model - the new sculpt of Skarre Ravenmane. I haven't mucked around with her too much, although I did drill a few holes in her gigantic blade because frankly it just looked too heavy to be of any use.

Here's my progress thus far (I hope the picture works...);
dsc1487.jpg

Smart boy that I am, I only took a frontal shot when most of the work I've done has been on her cape which is at the back. Ah well - it's just a whole bunch of grey, nothing special. My blending leaves a lot to be desired (I'm working on it, though).

My intentions are to use a fair bit of gold on the metals, and a purple glow instead of the traditional green. I thought it might be too much purple when combined with her coat, but the glow should be a lot lighter so hopefully it won't be a problem.

I'm not sure about her boots though. The privateer press paintjob has them in brown, which might do, but I was wondering about a dark purple. Or black. Hmmm, ze possibilities...

I suppose I could mention the one game I played with Skarre, but I don't think it's worth it. I stuffed up my movement something chronic, had one of my units standing in a puddle when Nemo let off some chain lightning (how else do you explain almost the whole unit dying? Maybe they were all holding hands and singing or something...), and then forgot a whole bunch of stuff when I got into combat. I even had an opportunity to throw something with my Seether, and I completely overlooked it - how could I do that? The whole reason I got into this game was so I could throw 'jacks around like bowling balls!

So yeah, my first game sucked. Gotta start somewhere, though!

Enough from me! I'll be back when Skarre is more presentable, or if there are questions that crop up from any of my ramblings. Cheers!
 

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That sounds like a nasty touch of pure death from nemo. Its a shame we have such low command values, so are standing shoulder to shoulder. I take it you avoided the Skarre bomb then?

Thats the new skarre sculpt right? How many pieces is it in?

For the glow, why not try a redder colour of purple than the cape itself due to blood magic?
 

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Sir Proofreader
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Discussion Starter · #4 ·
Do you have any plans for what all else is going to be in the army?
Not really. I've sort of worked out a 15 point list (Skarre, Skarlock thrall, Seether, Satyxis Raiders, Bane Thralls) that I may run with for a while, to try and familiarise myself with it, but I wouldn't mind painting a few bonejacks on the side, or a few other casters. I don't really have a reliable way to purchase the models, either - there are two shops I know of, one that has a small range in store and one that will order models in, but only when they have a bilk order of sufficient size. So I don't really know when I'll have something else to paint!

I take it you avoided the Skarre bomb then?
If by 'avoided' you mean 'didn't really get the chance to use' then yes, I avoided it!

That's the new skarre sculpt right? How many pieces is it in?
It is the new one, yes. I think... 7 parts. Her horns are separate, as are the backpack exhaust ports. Her left hand (dagger) joins at the wrist, and her right arm (sword) joins at the shoulder.

For the glow, why not try a redder colour of purple than the cape itself due to blood magic?
That's not a bad idea! I had thought of a straight red glow but I don't know how well that would come out but a reddish-purple might work.
 

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Sir Proofreader
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4,251 Posts
Discussion Starter · #5 ·
Seeing as the computer happens to be on again... I've done a little more painting. And I took a rear view of the model, even though I haven't really done that much more work to it.

I'm pretty happy with how her boots came out. I'm also liking the look of the metals - I used a mix of Regal Blue and Boltgun Metal, and I think it's come out rather nicely. Needs some more work, though.

Pictures ahoy!





Oh, the base is also not done - just a mishmash of watered down browns for now, but I'm intending to head towards a sandy look eventually.

All this progress! I'm making a filthy liar out of myself, aren't I?
 

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Sir Proofreader
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Discussion Starter · #6 ·
However...

I was going along nicely here, but ran into a few complications.

With the blue look of the armour I decided to go for a straight red glow - except I'm really not sure how to make it work. Does anyone have any advice on the matter, or any reference tutorials or pictures they know of?

Thanks in advance for any help received...
 

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Sir Proofreader
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Discussion Starter · #8 ·
Oh, sorry - things like the backpack vents, the depressions in the armour... it's more pronounced on bonejacks, I guess, but most of the cryx models seem to have some king of 'glow' coming from within them, or at least are painted to look as such. The studio scheme utilises a green glow, but I was going to replace it with red.

So, in Skarre's case, in the mouth and eye sockets of the skulls on her backpack, and the slots in the extensions on which the skulls are mounted; in the slots on the unpainted part of the backpack, perhaps on that little panel at the bottom, then (in the front view) the slots on her chestplate and her eyes were all going to feature a red glow, or something like it. I've sort of done a base red, worked up to an orange-red, but I'm not sure if I should continue adding orange or start working towards white.

Does that make things any clearer? I guess, essentially, I was wanting to have blueish looking armour that looks like it has something red glowing behind it and shining through the vents/slots wherever they appear. Or wherever I can be bothered.
 

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I'd avoid using the orange GW based light red paints deadstar, and just go for the white colour. I struggled myself since i just finished painting my cankerworm and the little fella has lots of glowing green everywhere.

I'm going to be getting thattasty new skarre model soon so ill be using your painting as a reference, just to put some more stress on you.
 

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Sir Proofreader
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Discussion Starter · #11 · (Edited)
No more painting from me (at least not related to this thread) but I did get some more games in.

I used the same list as last time; Skarre, Skarlock thrall, Seether, Bane Thralls and Satyxis Raiders.

Both games were against Cygnar, the first against a Caine list (Caine, Squire, Hunter, Ironclad, Black 13th, Lynissa... I think that was all) and the second against a Kraye list (Kraye, Hunter, Defender, Trenchers). Hopefully I have all the names right.

I managed to win both with the surprising tactic of leaving my caster exposed, thus inviting my opponents to shoot/charge her. In Caine's case, he opted to use his two remaining focus to try and eliminate Skarre with extra attacks rather than getting out of harms way, and because he got a little unlucky with said attacks Skarre was left standing to retaliate. I'm not sure what happened with Kraye - Skarre somehow managed to survive attacks from both him and the Defender, and swing back with lethal results. I was somewhat pleased with how the second game worked out, actually, as I was in a good position to take out Kraye even if Skarre didn't get the job done. And my Satyxis actually did something that game, wrecking the Hunter, taking out a few trenchers and putting some damage onto Kraye (via feedback).

But I still need to work on my movement. I don't think using my caster as bait is a reliable tactic, or something I should get into a habit of doing.

Disappointment for the day was failing to throw anything with my Seether, again. I even remembered the rule this time, but didn't manage to get the throw off. Maybe I should practice on light jacks first before I start trying to throw heavies?
 

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Sir Proofreader
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Discussion Starter · #13 ·
Wow, six months and no activity in this thread. I really haven't been involving myself in my hobbies much, have I?

Anyway... I've actually started going to some games days on a regular basis, and have been getting a few warmachine games in. And while I don't think I'll bore you with every battle report for the past few weeks, I have to fill you in with what happened yesterday, for the sheer ridiculousness/stupidness of what occurred.

I'd reverted back to my Skarre list and was up against a Khador opponent with the following;

Epic Vlad
+ Beast 09
+ Wardog
Doom reavers
+ Greylord escort

So, we're up to the start of turn three, with Khador to move first. All we've really done so far is move, trying to position ourselves to get a charge off. I thought I was in a fairly good position; my Satyxis on the left edge of the board hoping to target Beast09, my Bane Thralls spread out to the right of them, hopefully just out of range of a Doom Reaver charge, and Skarre and the Seether hiding behind them.

The Beast activates first, charging the Satyxis and coming up short. Yay, thinks I, planning to put those lacerators to good use when my turn arrives. But then we come to the Doom Reavers. Vlad feats, they charge my Bane Thralls, which I've conveniently spaced out just enough for the two units to mesh nicely together. When the movement is done, I've got half a dozen Doom Reavers meshed in with my Thralls, and guess where Skarre is? 1/4 of an inch within reach of one of the Reavers, and about 1/8 within reach of another.

So, despite the fact she's on full focus, two attacks later the game is over, and I haven't even done anything! Frustrating, a little, but I'm slowly learning where I shouldn't put my caster if I actually want a decent game.

Not that I had really learnt my lesson in my second game. I was against a list that we have dubbed 'Guns and Moses' because of the large amount of guns and the Rune Bearer;

Gunnbjorn
+ Dire Troll bomber
+ Swamp Troll
+ Rune bearer
Dannyn Blythe and Bull

Despite the fact my Seether got critically hit by Gunnbjorn twice, with Skarre close enough to the 'jack both times to be either caught in the throwback or the explosion, and despite the fact the Bomber then managed to almost finish off the Seether (1 damage box left, so next to useless), I managed to break through to Gunnbjorn after removing the Rune Bearer blocking my way with the few Satyxis who were left standing after Dannyn and Bull had been taking pot-shots at them. I was a little worried about the charge, with one of my Satyxis potentially having a fraction of her base in the charge lane, but my opponent graciously allowed it and Skarre personally finished the job. I forget how hard she can hit, having had so few opportunities to do so!

A reasonable day, all in all. Although I really should try and get some painting in at some point so this thread doesn't turn into just a wall of text :p
 

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running
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I'm pretty excited to get my hands on Gunnbjorn and a bomber - maybe for Christmas when I've worked my way through all my other models.

Good to see you're getting some games in. Doom Reavers are such glass cannons and I haven't yet figured out how to make mine more cannon and less glass.
 

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Sir Proofreader
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Discussion Starter · #15 ·
Maybe you need to play against me! I've only ever seen their cannon side. :soldier:

And then more cannons with Gunnbjorn. He did seem to work pretty well with the Bomber, and that gun of his is somewhat nasty. I wouldn't want to rely on the critical effect but it can be quite disruptive.
 

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Sir Proofreader
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Discussion Starter · #16 ·
And I'm back, back in time for my regular half-yearly update! :D Seriously I need to pay more attention to this thread...

I thought I might dust it off again, though, because I actually made it in to a games day today, and also managed to get a few games in. Yes, as strange as that may sound, games don't always happen at this games day. Depends when people get there, mainly...

Anyways! I decided to try Venethrax today. Aiming for a tier list, I ended up with;

Venethrax
> Seether
> Skarlock thrall
Mechanithralls (Leader and 5)
Bloodgorgers (Leader and 5)
General Gerlak Slaughterborn

First game was against a Khador list consisting roughly of...

Sorscha
> Marauder
> Decimator
Manhunter
...I'm pretty sure there was a solo or two but I can't for the life of me remember what they were.

Anyway, as most of the stuff in my list was completely new to me (aside from the Seether and Skarlock) I wasn't sure what to expect. I wasn't all that impressed with the Trolls - they managed to tie up the Marauder, I guess, and I was very lucky with tough rolls to keep them alive! But the didn't do a heap of damage... Probably more due to me not getting them close enough.

I managed to pull off a win when Sorcha decided to windrush and then charge in to combat with Venethrax (can't quite remember how I allowed that to happen but I think it involved one of my opponent's units moving aside (but staying in melee range) to clear a charge lane. I happened to be upkeeping Lamentation on Venethrax, though, so a two focus windrush became four, and Sorcha didn't have enough left to finish the job. In the next turn, of course, Venethrax did... Game one to me!

Second game was against a Troll list;

Grim Angus
> Dire Troll Bomber
> Swamp Troll
Alten Ashley
Dannon Blythe and Bull (The Bounty Hunters)
...I think that was it? Again, I could be missing something.

Again, the Trolls (my trolls, the Bloodgorgers) didn't do a lot to impress me, but they were held up a bit by Angus' feat (and again by my poor placement skills...), though I was still very lucky with some tough rolls! There was an almost comedic sequence involving my Seether and The Bounty Hunters; I charged Bull, hit him with the two claws, hoping I wouldn't do a heap of damage... But I ended up doing enough to kill him (was it twice?) Anyway, he makes both tough rolls, but because I've hit with the claws, I then elect to double-handed throw him (because I love throwing stuff) at Dannon. He hits her, is killed again, fails his tough roll, and then takes her out as well!

Of course, I then left Venethrax horribly exposed to a Dire Troll Bomber, in my eagerness to continue the destruction on that flank. He copped one bomb, dodged a second... I believe I charged the Bomber, in my turn, hoping to tie it up but not kill it. Venethrax can really put some damage on Warbeasts - I wasn't aiming to kill the Bomber, as then I would have been even more exposed, but I still managed to do a lot of damage with only a couple of attacks, enough to cripple one of its branches. I wanted to keep some focus back, though, and it may well have saved me next turn - the bomber tried in vain to punch Venethrax to death, he was left on about three damage boxes but managed to come out of it alive.

My Seether then rose to the fore once again, getting a charge on Grim Angus. Turns out he's a bit squishy, and a Tough roll of one didn't help matters! Don't know how I would have fared if he'd made his roll, it was a pretty close game and could have gone either way...

So, that was my day. Lessons learnt; Never leave home without a Seether, and despite the fact that Venethrax is very good at murdering beasts and has that continuous corrosion effect, it doesn't mean you have to try and use it all the time, especially if it means he almost gets killed doing it!
 

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things will change
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The Bloodgorgers are a right pain in the ass at the moment... Full unit of 10 plus Gerlak is just plain annoying, especially if I'm playing Hordes... Tough is plenty annoying enough as it is, but then factor in No Sleeping on the Job... Argh!
You didn't seem to have a game bs infantry, which is where they can really shine.
Definitely a solid unit IMO.

Good to see you still playing!

-t.
 

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Sir Proofreader
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Discussion Starter · #18 ·
Yeah, I don't seem to come up against many infantry heavy lists, not amongst the group I play with at least. Which is a little annoying, because I found it quite difficult to get the blighted trolls in to combat, what with them being medium based infantry they just don't seem to fit where I want them to go!

I have another idea in mind for a list using Venethrax, which isn't a tier list or a themed force or whatever they're being called these days, but which does try to take advantage of his corrosion rule. Not sure when I'll get to try it out, though, as I might not make our games day this week.
 
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