I resent the "they are just toys" argument. Its used dismissively far too often. They are an escape, an outlet for imagination and creativity. There is nothing trivial about it. Or am I just in too deep???
I think that we
are still grown men playing with toys. My girlfriend tells me so all the time. However, I understand the point of contention. We are
not grown men playing with the little green plastic army men, making machine-gun sounds and throwing them across the room when they get "blown up". We are playing a
game, with defined rules, and a system to guide our imaginative playing. Also, we're investing
hundreds of dollars into it. When I got renters insurance, I wanted to keep it as cheap as possible - only claimed enough to put clothes on our backs and a new roof over our heads. She wanted to claim a lot more, including the $2k worth of televisions we had, the hundreds of dollars of videogames. I told her that if we were going to claim luxuries, I wanted to claim my Warhammer collection. I totaled up everything that I owned, and it nearly outweighed the price of the televisions, gaming consoles, and games
combined. It is
not a cheap hobby. And because we spend so much on playing this game, we should be entitled to expect a little bit of accountability from it.
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Now, I can't quote a quote, so all context here is being lost on my reponses to K. So I'll try to keep it a clear as I can.
Warhammer as a "Competitive" Game
I didn't mean this in the sense that Warhammer is only meant to be played at tournaments. I meant this in the very broad sense of game design. Warhammer is played between two factions who are
both trying equally hard to "win" the game. With clearly defined conditions for winning, losing, and rules which attempt to keep the play fair and balanced.
Warhammer is Halo's "Team Death Match" rather than the "CoOp Campaign".
When I think of narrative games, I think of them as a more cooperative experience. In D&D, the players work together, and then the DM works with the players to tell a story. Nobody gets angry about how broken the Twin Striking Ranger/Barbarian hybrid is, because the players are all glad he's on
their side, and the DM knows he's bound to lose anyways.
When I play as Napoleon during the battle of Waterloo I
know that I'm probably going to lose. But I play anyways because together my friend and I can recreate a battle and explore all of the possibilities - if Napoleon wins then we learn where he could have turned the battle around, and if he loses horribly we learn how it could have gone even more horribly wrong.
Nobody necessarily
cares if those games are fair, because winning and losing are typically foregone conclusions, or else all of the players are working together against an uncaring opponent (in Halo CoOp, the Covenant
can't really complain that Master Chief and his enigmatic buddy are "Totally OP").
The Supplements Are Great for Casual Games
Nope. When I think of casual games, I think of Checkers, Apples to Apples, Catan, Bridge, Carcasonne, Dominoes, Life, Rummy, and Monopoly. Games where I can explain the rules within half an hour, have everything that I need to play in one box, and can therefore play with anyone who's interested in spending an evening gaming.
Warhammer isn't anywhere
near that. The closest that you can get is taking your army, knowing your rules, knowing the game rules, and then finding another player with
their army and knowing
their rules plus the game rules and playing. All of the supplements
hurt that. People are already complaining that you only know the game rules now if you're willing to buy all of the goofy supplements so that you know that
"Yes, it's okay for you to have a SuperHeavy slot in your Org Chart, and a Fortification, so that Aegis line and Baneblade are totally cool in your Space Marine/ImpKnight allies army"
Moreover, destroying the balance in the name of options is a problem. When I sit down to play Checkers, it's a coin-flip for who plays Black or White, and then I know that I'm still
reasonably able to win even if I play the disadvantaged army. With Warhammer, you could show up to a game and not realize that your opponent is bringing all kinds of cheesy stuff to the table. It doesn't matter why - maybe he's truly a git, or maybe he just likes the way it all fits together. Either way, your only option now is to tell him to alter his list (which may not be possible if he didn't bring alternate models), to play him and get annihilated, or to refuse him a game.
Sure, if you've got friends who play and you can call them ahead of time and say that you want to play the game
your way then you're lucky. Sure if you go to a tournament you should
expect everyone to bring extremely powerful lists.
But if you just walk into a game, or you call up your friend and don't lay out any ground rules - you have
no idea what you're getting in to, and it could be very un-enjoyable for everyone involved.
And the Supplements don't add options that could have been added directly. Cypher
returned because he was originally included right in Codex: Dark Angels. Why could they not have done that again instead of charging for a DataSlate? The Sisters can be led by an Inquisitor
again because they used to have Inquisitors as an HQ choice in their Codex. Why didn't they do that again? It's not like the Sisters "book" was on a premium for space?
And the advantage of direct-additions written into the core books is that you can balance them more easily. An Inquisitor in an Inquisitor army might not add much that the army can't do already, and therefore is only really worth 90pts, but when he's in a Sisters army, giving them special rules that they couldn't have any other way, then maybe he should cost 110pts or have slightly different rules? But nope, they just let you poach them from another book, balance be damned.
We're not children anymore
No. We've all known that GW seems to target their stuff at the younger demographic. Just because most of the forums are adults, or just because your local group is mostly adults, doesn't mean that when you look at a GW event or store you're not seeing a bunch of young kids. The young kids and/or newer players don't necessarily
realize that the game is unbalanced. They don't know that Tyranids suck eggs and will probably never win against
anyone when both lists are "maxed out". So the newbie buys Tyranids because bugs are cool, and starts playing games. He learns that he needs to buy supplements to figure out all of the extra rules, so he buys the Core Rules, his Army Codex, and the two major supplements. Then he starts playing and loses a few games. He decides that Gaunts are terrible and that his Lictors did really well, so he scraps the 30 Gaunts that he bought and buys two more Lictors. Plays a few more games, loses a few more times. At this point he might quit, leaving GW with $300, or he might keep trying to tweak his list. When he finally gets frustrated, and thinks that the game is unfair, GW swoops in, puts a comforting arm around his shoulder and says,
"It's okay - you just need more friends to play with, so that you can agree on how to play this magnificent game in a way that your Tyranids
don't suck. It's not our fault, it's all those dirty powergamers that you've been playing with. Go find
more people to spend money on our game, and then you can play how
you want."
Or you know what GW? The kid could just tell you all to shove it and go back to playing World of Warcraft, confident that the next time the Rogue seems a little overpowered, Blizzard will just issue a patch to iron out the problem at no additional cost. Or he could go play a game like Warmachine, where they take their balance a bit more seriously.
--
Then Captain, don't play anymore!
I
don't play 40k anymore, because 40k is the worst offender. Fantasy is actually not doing too terribly in the balance department. They gave us the same free reign with the supplements, but I have yet to see anybody actually
use them. And even then, the supplements aren't typically that overpowered (except K'Daai, but
everyone can have a K'Daai). When Fantasy gets to the point of 40k, you'd better believe that I'm going to start playing something else a
lot more. Maybe WarmaHordes, or look into Kings of War. Or just keep all of my books and keep playing 8th edition with my group. Who knows.