Well I had my first game with my Marine buddy this week (1500 points). It was an annihilation game, we set up on short table edges as the board was eight feet long and two feet wide. We took the same lists as last week which heavily favored him...you will see why.
THE LISTS!!!
Mine
HQ- Fireknife Shas'el
Elites
2x Fireknives
2x Deathrains
3x Stealthsuits, T-ldr with ML and HWMT, and 2 Marker drones
Troops
12 FWs in Warfish
12 FWs in Warfish
14 Kroot and 6 kroot hounds
Fast Attack
6x Vespid
Heavy Support
1x Railhead
1x Skyray
His list (I am unsure about what is what in what slot for Marines)
Master of the forge with Conversion beamer
Librarian with assault marines, had Gate and Vortex
10 man Tac Marine squad - Rhino
10 man Tac Marine squad - Rhino
5 man Combat Squad
1x Techmarine w/ 2 Servitors
2x Dreadnaughts (both with multi-meltas)
1x Thunderfire Cannon
1x Devastator Squad (all missile launchers)
Yeah with all those long range templates and the LONG board I was sure my Vespids would eat template and die long before they got to any marines. I thought about deepstriking then dismissed it out of hand due to how narrow the board was.
I won the roll to go first
Turn 1 - Tau
My suits infiltrate and light up the Devastator Squad (Only thing in range) and I call in two Seekers from the Skyray, both hit and wound but he makes his cover saves. My Hammerhead is out of range (yes you read that right...g-d I hate this table).
Turn 1 -SM
His Master of the forges Conversion beamer Takes out my commander and the two Fireknife suits. His Librarian gates towards me.
Turn 2 - Tau
More dutiful advancing. My Suits marker-light up and Dread and all three hit. I called in three seeker missiles, they all hit, ....and I roll three 1s to penetrate (ususally my Skyray does so much better). The hammerhead stuns a dread.
Turn 2 - SM
His conversion beamer scatters off the board! So does his Librarian squad!!! Vengence for the Shas'el surely! His Thunderfire kills two vespid.
Turn 3 - Tau
My kroot come in on the right side and have a snack of devastator squad. The rest of my army moves forward. The Hammerhead fails to glance the Dreads armor (my penetrate rolls stink this entire game). My deathrains pop a Rhino and the Vespid kill two marines in shooting and one in assault, and are killed themselves in the assault.
Turn 3- SM
His conversion beamer Stuns the hammerhead. The still mobile dread blows up one of the D-fish, killing four of the FWs inside, they pass their pinning check and they do not run.
Turn 4- Tau
The Deathrains immobilize the dread. The firewarriors pop one marine from the squad the vespid hit earlier, a seeker missile also manages to kill one The devilfish kills one from tac squad 2. The marines flee, but only 2 inches.
Turn 4- SM
The conversion beamer pops the Hammerhead, and a dreadnaught blows up the other Fish...killing 4 FWs from squad 2. The Thunder fire kills one of the Deathrains and a Fire Warrior from the first squad to get blown out of its fish, the weakened tac squad comes back and kills five more FWs from that squad. The Kroot die in a hail of bolter fire.
Turn 5- Tau
Not much left to do. The Firewarriors try to finish off the Marines, and leave one left. The deathrain stuns the immobilized dread. A massive hail of fire from everything else I have cannot seem to kill that one damn Marine.
Turn 5 - SM
The marines fail to do anything thankfully.
Dice roll is a 1, the game ends
Tau -2 KPs (the Librarian and the devastator squad)
Marines -3 KPs (Kroot, Hammerhead, and Vespid)
Marines Win. If it had gone on another turn I could have popped the Dread and that last flippin marine. However that conversion beamer or thunderfire cannon would have killed the small squad of FWs and possibly the one that still had 8 left...or the deathrain.
My record against marines (and therefire 40k) so far (W/D/L) 1-6-2...yeah we have had alot of close games.