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Ok, so usually I shy away from the Incubi because they are slow and expensive. And their raider can be shot down and then they have to walk. Anyway. My views have changed, and I will tell you why. In the metagame at the moment (at least around these parts, there is a prevalence of "bluff" units. Thunderwolves, Assault Terminators, Seer Councils, Nob Bikers... you name it. So as I was thinking about it, I decided to try out a dracon+7 Incubi, 2 warriors with Splinter cannon in a raider.

And it was wonderful, by carefully screening the raider with my other raiders I mitigated the shooting against them. The games was against space wolves, so their first trial was against the thunderwolves. And They prevailed, together with the help of a wych squad to tie up the lord specifically. Then they proceeded to take out another grey hunter squad, and soak up an entire army worth of shooting before going down, the dracon then went off to single out anothe 10 greyhunters all by himself. He survived the whole battle:). This allowed the rest of my units to get into position unscathed, and by turn 7 there were no spacewolves left on the table.

So, Incubi. How do you use them? Do you love or hate them? Do you have any good ideas when fielding them?
 

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I like to take medium sized squads of Incubi, usually 6 or so. It's less expensive, tends to make them less of a giant target, and with the archon/dracon still provides enough power weapon attacks for them to handle all but the most rock hard CC units. In a list with at least two units of Wyches and 2 or 3 dissy ravagers, an incubi squad isn't the "OMFG KILL IT NAO" target a lot of people assume they are.
 

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Archite of Caerbannog
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I like the fact that you are using them "outside the box" so to speak.

I have only used them a couple times so far and I will admit that they are on of the few units that can operate on their own and I do not have to worry about them much once they are in CC. However, I am noticing that they are only good for one charge and tend to finish their target a little faster than I like. If I new I was facing marine players mostly then I would consider them heavily however, for the rest of the armies they are overkill and somewhat a waste.

I usually use them with the 2nd HQ, a Dracon, because an Archon is way to strong for them and usually the Dracon has no shadowfield and really does not need one in this group. 5 strong with plasmas on a raider with a fex and shield - the Dracon would have an agoniser for specialty kills as the Incubi will be doing most of the killing anyway.
 

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Slave to the flesh
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I swear by incubi and my main 1500 list never leaves home without 5-6 incubi to protect my archon.

They have proven to be so effective in my gaming group (which is MEQ 4 lyfe it seems) that people have stopped bothering trying to take them in in combat with anything short of TH/SS terminators.
 

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Ha, in a 1500 point game my Archon/Incubi are usually 500+ points of my army.

They kill everything and they soak up tons of fire, I love it.

That being said, this isnt the smartest use of Incubi, I could get by with a smaller squad but mine look so good I have to field a bunch of em.
 

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I tend to use a medium sized squad to spearhead the assault, they aren't troops, are pretty survivable and will take most things in cc. They get pointed at the biggest thing they can take (use shooting to soften up REALLY nasty things) and will generally start to chew them through the rest of my opponent's army.
 

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Scourge Lord
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I use Incubi quite often. The squad is like this:

Dracon – AGR, CD, SP, PG, TR
2 Incubi
7 Warriors – 2 SC
Raider – HFX, NS

So for a little over 280 points (a lot less than most incubi setups), I'm still packing a serious close combat threat. The Incubi & Lord together are so effective that they carry assaults to victory despite any losses on the ablative Warriors (they usually kill most of their target before taking hits anyway). Unlike unmixed retinues of only Incubi, I'm not likely to wipe out the unit I attack, so the squad can take minimal damage during the opponent's turn instead of getting shot to pieces. Then of course they finish off the leftovers and move on to their next meal on my turn.

Those Warriors are great because they can take bullets (or chainswords) instead of my Incubi and Lord, and I just don't mind at all. My squad will keep being just as effective. If the unit somehow gets stranded out of assault range, a relatively small expense for splinter cannons allows them to still fulfill their role while they try to close the gap. And at this cost, I can afford to take two squads in games of 1,750 pts or more and one in games of 1,250 or more.

The trick with Incubi is knowing their limitations. They are amazing at killing anything that relies on an armor save, but they are susceptible to getting overrun by huge squads or units with high toughness or decent invul saves. It's usually pretty easy to find the moderate sized specialist squad (usually in a transport) and being able to neutralize it with one unit while leaving your other units unhindered is nice indeed.
 

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I usually run a unit of 6 incubi with a dracon in an army that has a couple of wych squads and ravagers which are usually the first target due to them having a reputation for taking out a squad a turn the combination is a good one as now even in cover my opponents spread their troops out over a larger area to reduce casulties from this which then makes them easier to assult. The problem is anything with an invulderable save and power weapons cannot be aproached as you are going to loose.
 
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