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Discussion Starter · #1 ·
I recently started a Lost and the Damned army and I have a question about arming my mutants. Is it worth it? Giving the normal "firearms" is FREE :D the only problem is its range 24" str4 ap6 (I didnt want to violate copywrite, but hopefuly they wont prosecute ;p you can also find this is located on page 42 of the Eye of Terror Codex) but it gets Hot just like a plasma gun ( in otherwords Two ones and BOOOOOMMM). The muties also only have a bs of 2 ;p so i was thinking it might not even be worth arming them since i mainly only use them to hold people back (cannon fodder :lol: ). What do you all think plkease leme know :blink:
 

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i'd go with the fire arms if only to watch your own guys blown themselves away. it is chaos afterall and we dont care about the little ones.
 

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Hey if its free take it why not let the fodder geta chance to blow something else away besides themselves. besides its really cool when you kill your own guy's.
 

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I say take the firearms. Who cares if the mutants blow themselves up? They cost what,6 points? you can afford to lose them-chances are they'll take out somthing that's much more expensive.
 

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yea... you need a five or six to hit, and only a one to explode. Them's good odds...
 

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Discussion Starter · #7 ·
It is true 2 of the mutants in the squad are "spechal weapons" team can have the heavy stubber for +5 pnts or a flamer at +3 pnts i went flamer cause you dont got to roll to hit ;p so there low bs isnt a factor ;p the hvy stbber is the same as the stubber just it has 36 inch range and is heavy 3 (no get hot rule) and is assult 3 when used by BIG mutants :huh:
 

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I don't know about Firearms. I have not read up on it lately, but I think it'll replace your CC weapon. It just depends if you want to have a chance at shooting, and having 'em killed by the gettin' hot and stuff. Or, havin' 'em get in CC, and havin' an extra (how many are left) attacks. I don't know, I'd have Traitors for long/medium range, and use mutants for CC.
 

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Honestly, Firearms aren't worth the trouble. Chances are you'll kill more of your own guys by shooting them than the enemy, and that's never a good tradeoff. Your other option, of course, is to spend 1 point per model to give them laspistols - if you plan on taking a Boss, you should do this, since then whatever your Boss takes from the Armoury (say a Power Fist) counts as an extra close combat weapon, and gives him just as many attacks as your Arch Heretic in an assault. Firearms, being a two-handed weapon, won't let you do this. Personally, I think it's fun to just take 30-man vanilla squads of Plague Zombies and slowly shamble towards the enemy. Something about outnumbering Ork armies that puts a smile on my face... :)
 

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Discussion Starter · #10 ·
Thanks for your valuable imput all :D I still havent decided yet but im fairly sure im going to go non firearms ;p with them. But as far as plauge zombies go... im not into that ;p toooo slow for me ;p and most of the time my muties are bein led by my aspiren champ HQ. but spekin of too slow lately i been talkin to a friend that REALY thins i aught to give them the Move as clvery +6pnt mutations ;p i am not too keen on this idea what do you guys think?
 
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