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LO Oldie
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Discussion Starter · #1 ·
just realized this....

an enemy Hq is hiding inside some woods or sumthin. We'll say its a smurf commander. YOu charge him w/ your blessed weapon, jump pack canoness. he would strike first cuz of cover but u have frags so u go simultaneously. Sof or that 1 point you got essentially +1 initiative.
 

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i guess but what the hell was a marine doing in cover to begin with, i'll tell you what i tell all marine armies POWER ARMOUR IS NOT FOR HIDING.
 

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i guess but what the hell was a marine doing in cover to begin with, i'll tell you what i tell all marine armies POWER ARMOUR IS NOT FOR HIDING.
Still no reason just to throw mainres into the middle of the feild to get shot at :p
 

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The Fallen
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cover is les of a consideration, but for a HQ I favour hiding it in a squad and being very carefull of assault beasties like a jump pack connoness
 

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assault beasties like a jump pack connoness
another reference to her being a assault queen seriously she only has t3 and str 3 and even if you give her a blessed wep all she can get is 4 on the charge at avg ws an str 5, chaos, orks, necrons, marines and inq all laugh at her.
 

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lol, i think im the only one who agrees with you plague_00
heers to the last of the sane =][=, seriously when their all dead and our canonesses are the only ones left (being safe in an unobtrusive but still destructive celestian squad) we should get together and drink to our fallen sisters who fought so bravely and died so foolishly
 

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Plague_00 said:
even if you give her a blessed wep all she can get is 4 on the charge at avg ws an str 5, chaos, orks, necrons, marines and inq all laugh at her.
Orks do not laugh at a Cannoness with a BLessed Weapon. She alone is quite capable of sweeping an Ork, Kroot, Guard, or Tau Squad.

As to the others who laugh at her...
She should take the 2+ cloak, go invulnerable, and take her Str8 Eviscerator, and pursue the multi-wound T4 character (whom she may target in CC) like a heat-seekiging missile.
That will convert laughter to tears on the quick.
You have my gurantee.

But WH are pretty weak in CC.
Of that, there is no questin. And they should not use loads of faith to try to "fix" this problem.
I advise a single squad of Grey Knights. 2 Str6 attacks (each) at WS5 Init4 in CC is all so much of a good thing, that it really can not be ignored.
 

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Not to spoil your fun, but the Eviscerator is only S6 on a SoB..
Wich makes me wonder.. Would you add the +2S (from an act of faith) before or after the x2 modifier from the Eviscerator? I recon after, but it WOULD be cool with a S10 nun :w00t:
 

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The Fallen
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Plague_00 said:
heers to the last of the sane =][=, seriously when their all dead and our canonesses are the only ones left (being safe in an unobtrusive but still destructive celestian squad) we should get together and drink to our fallen sisters who fought so bravely and died so foolishly
Plague mate, you mistake me, or rather I over emphasise it, the canoness does not compare to most HQs, but by using Faith to give her an extrordinary save, you can almost gaurentee she will last into the second round of combat, ideally she gets 2 sets of attacks which can kill or seriously hurt most HQs for a fraction of their points cost, when I do this, which is rarely, I dont expect her to survive, if the IC she is targeting dont take her down then the squad with him will, the term shoudl be "fire and Forget"
 

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Caeti said:
tolvmannen, the +2S is added after the modifier. S8 is good for killing multi-wound T4s.
Yes, and thank you, Caeti.
This might have been obvious to an experienced WH player, *ahem* tolvman. I hope you have not been missing out on this, tolv. And striking at an Init of 1 should be much less of an issue when you are 2+ Invulnerable. (and her Str is never doubled. The Evis always Rolls 2D6 for Armor Penetration, except vs 'lith. If she uses "Hand" it adds 2 to the total regardless of vehicle or creature).

Anyway, my point its this:
The Cannoness, when tooled with Eviscerator, Cloak, and Jump Pack is well suited to hunt Multi-Wound T4 Characters (who probably cost a lot more than her). This is really her best hope to make a very profitable return to her army. So the Multi-Wound T4 Character should probably be her primary target 90% or more of the time. Almost every army has one.

The Evis and the 2+ Invlunerable also gives her a couple of very good secondary targets.
For example, a LandRaider Moving 6" or less, or a Dreadnought, can both be brought down handily by her Evis. So tooling her this way definitely has broad advantages.

The Blessed Weapon. vs GKs
When considering the Blessed Weapon, you should also consider GKs who each produce 2 Str6 hits in CC, at WS5. A GK has a Stormbolter (which costs you at least 5 points) and contributes 1 wound in power armor (which costs you 11 points), plus he is T4 and Init4 (should be worth about 3 points), and Fearless (which should be worth at least 1 point).

Therefore, each GK should be worth at least 20 points to a WH player. That means that each GK is really a 5 point decision. The Justicar is not such a hot deal, but he is a CC monster who can not be targeted in CC. Easily as good as a Death Cult Assasin.

I'm not tryng to make up anyone's mind, but just underscoring a viable option.
I find they fit very well into large-point-games. (Games over 1500).
 

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(and her Str is never doubled. The Evis always Rolls 2D6 for Armor Penetration, except vs 'lith. If she uses "Hand" it adds 2 to the total regardless of vehicle or creature).
"is treated in all other respects as a powerfist" so she does double her strength, any mods are added after that. She can reach strength 8 with 2d6 armour pen (still only 1d6 against the Monolith), but that is the maximum for her.
 

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The Fallen
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That is odd, Zinf seems to contradict himself, I cant imagine he meant that but yes Rjiax and caeti are right, eviscerator does double str, any doubt about this can be removed by examining the profile for repentia, and can therefore, with the use of faith, reach str8. The rules state clearly that multipliers are alwasy applied before adds
 

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LO Zealot
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another reference to her being a assault queen seriously she only has t3 and str 3 and even if you give her a blessed wep all she can get is 4 on the charge at avg ws an str 5, chaos, orks, necrons, marines and inq all laugh at her.
True in a way, bit to rekonize this problem and solve it is the way a good gamer would function. To simply throw a cannoness out of a list because of her weakness isn't very wise.

As to the others who laugh at her...
She should take the 2+ cloak, go invulnerable, and take her Str8 Eviscerator, and pursue the multi-wound T4 character (whom she may target in CC) like a heat-seekiging missile.
That will convert laughter to tears on the quick.
You have my gurantee.
Yes, and thank you, Caeti.
This might have been obvious to an experienced WH player, *ahem* tolvman. I hope you have not been missing out on this, tolv. And striking at an Init of 1 should be much less of an issue when you are 2+ Invulnerable. (and her Str is never doubled. The Evis always Rolls 2D6 for Armor Penetration, except vs 'lith. If she uses "Hand" it adds 2 to the total regardless of vehicle or creature).

Anyway, my point its this:
The Cannoness, when tooled with Eviscerator, Cloak, and Jump Pack is well suited to hunt Multi-Wound T4 Characters (who probably cost a lot more than her). This is really her best hope to make a very profitable return to her army. So the Multi-Wound T4 Character should probably be her primary target 90% or more of the time. Almost every army has one.

The Evis and the 2+ Invlunerable also gives her a couple of very good secondary targets.
For example, a LandRaider Moving 6" or less, or a Dreadnought, can both be brought down handily by her Evis. So tooling her this way definitely has broad advantages.
Viable solutions contributed here to the earlier quote but all require the cannoness to get into combat, which is a common theme. A shooty cannoness can be an option but I myself lean towards combat though i would never let her go in anywhere alone.
 

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The Fallen
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Heiromyo said:
Viable solutions contributed here to the earlier quote but all require the cannoness to get into combat, which is a common theme. A shooty cannoness can be an option but I myself lean towards combat though i would never let her go in anywhere alone.
See problem is shooty cannoness doesnt cut it, for her points ther is no un you can give her that is worth it, she can help with moral but again for the points?

No IMHO a cannoness has one purpose - to kill in combat important people (HQs to squad leaders) and she is cheap and efficent at that. accordingly there are a number of ways of getting her into combat, jump pack, transport with a squad or on foot, it depends how you play the rest of yoru arm and what your ooponent has as to which is best, or in the case of on foot, even effective
 

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there really is no thing as a shooty canoness as she simply can't be cost effectivly tooled that way however she can add a much needed punch to a shooty celestian or sister squad
 
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