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Discussion Starter · #1 ·
Thousand Sons Sorceror Lord
Mark - Tzeentch
Weapons - Bolt Pistol, Lightning Claw
Wargear - Terminator Armour
Psychic Abilities - Wind of Chaos
Daemonic Gifts - Daemonic Essence
Gifts of Tzeentch - Disc of Tzeentch, Eye of Tzeentch, Talisman of Tzeentch
Points - 211

Thousand Sons Sorceror Leiutenant
Mark - Tzeentch
Weapons - Bolt Pistol, Power Weapon
Psychic Abilities - Bolt of Change
Daemonic Gifts - Daemonic Aura
Gifts of Tzeentch - 2 Thrall Wizards
Points - 126

Thousand Sons Terminator Sorceror
Mark - Tzeentch
Weapons - Bolt Pistol, Power Weapon
Gifts of Tzeentch - Blasted standard
Points - 115
4 Thousand Sons Rubic Terminators
Mark - Tzeentch
Weapons - Combi-bolter, Power Weapon
Points - 168

Thousand Sons Aspiring Sorceror
Mark - Tzeentch
Weapons - Bolt Pistol, Power Fist
Psychic Abilities - Doombolt
Points - 54
8 Thousand Sons Space Marines
Mark - Tzeentch
Weapons - Bolters
Points - 192

9 Horrors of Tzeentch
Daemonic Gifts - Daemonic Fire
Points - 153

9 Screamers of Tzeentch
Points - 135

Thousand Sons Dreadnought
Mark - Tzeentch
Weapons - Twin-linked Lascannon
Gifts of Tzeentch -Corsurcating Flame
Points - 150


1324 is the total so far, i need another 176 points to fill to 1500 :ph34r:
 

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Discussion Starter · #3 ·
um, i didnt think he would need it but it does sound better. the reason for 1 lightning claw is it costs the same as the warp blade and bedlam staff, but cannot decide out of the three which to take
 

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Discussion Starter · #5 ·
bedlam staff - models wounded by it but not kill may not attack until end of next assult phase. vehicles hit by it are crew shaken as well as any other results

warp blade - enemy psyker within 12" using power must roll a d6. on a 4+ power works normally, otherwise suffers a perils of the warp attack (i dont know what that is though)

both are power weapons
 

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If I were you I would go for the bedlam staff...

Perils of the warp is some starnge attack that comes, it's supposed to be somewhere in the rulebook...
 

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What I underline that decision with is that the warp blade is nice enough when facing an army containing psykers.
But out of personal experience I have only met an opposing psyker once.
So I quite frankly don't see the use for it.
Naturally if you know you will be facing psykers, then the warp blade can be useful.

The good thing with the bedlam staff is that you area ble to use a character with practicly no str. and still be able to hold a tank at bay, at least till you get some meltabomb wielding bastards coming up and destroying it...
 
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