I don't know why, but I really like this rule. In fact, I really like it. That's probably the best idea for a new rule I've ever heard and I have no idea why. Have some rep anyway.That's a tough one. I'd like to see it, but it could easily become much too powerful. One idea I've had is to throw a grenade marker (a token), and then have it delay 1 turn before it scatters and blows up. It won't kill very many models that way, but it could be an interesting way to influence enemy movement. The only thing to worry about then is how much it might slow down the game.
Or even a frag grenade.You used to be able to, but imagine 30 guard all throwing a frak grenade. It takes forever!
Also the Imperial Guard have grenade launchers with frag and krak grenades. Perhaps you should use the profile of those grenages, well the S and AP anyway.I just remembered some similar rules with the Imperial Guard Demolition Charges, but they were large blasts and invariably involved the thrower killing himself
I think you can get those on SM Scout bikes as well, with S3 and 6 instead of S4 and 8.Also the Imperial Guard have grenade launchers with frag and krak grenades. Perhaps you should use the profile of those grenages, well the S and AP anyway.
The Emperor Protects